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Season Information
Year 2015–2016
Number of teams 5100[1]
Championship location St. Louis, Missouri
Inspire Award winner
  • United States Winner - 7013: Hot Wired Portland, Oregon
  • United States Finalist - 6081: i2robotics Westport, Connecticut
  • United States Finalist - 7655: The Q is Silqent
Think Award winner 3415: Lancers Livingston, New Jersey
Rockwell Collins Innovate Award winner 7350: Watts NXT? Edison, New Jersey
Motivate Award winner 4855: Batteries in Black Portland, Oregon
Connect Award Winner 9205: The Iron Maidens Apple Valley , Minnesota
PTC Design Award Winner 6299: Viperbots QuadX Austin, Texas
Control Award Winner 6022: To Be Determined Aurora, Ohio
Promote Award Winner 4924: Tuxedo Pandas Christiansburg, Virginia
  • United States 5916: BoBots
  • United States 8221: CUBIX^3
  • United States 6022: To Be Determined

FIRST Res-Q, released on September 8, 2015, is the 2015–2016 robotics competition for FIRST Tech Challenge. In the competition, two alliances, each consisting of two teams of high school students, compete to climb a mountain and score debris in alliance specific goals.[2] FIRST Res-Q is the eleventh FTC challenge game.


In each Match, the four teams competing are organized into red and blue alliances. The members of an alliance compete together to earn points. A Match consists of a thirty second Autonomous Period followed by a two minute Driver-Controlled Period for a total time of two minutes and thirty seconds. Alliances are selected randomly prior to the start of each competition.[2]


The field for the competition is a square measuring 12 feet by 12 feet, which can be constructed by teams for practising prior to competitions.[1] Mountains consisting of alliance-specific climbing areas and goals are located in two corners of the playing field. Alliance-designated Zip Lines extend from the top of the Mountains to the playing field wall. Two alliance specific Rescue Beacons in need of “repair” by autonomous robots are located on the playing field perimeter wall.[3] At the beginning of each Match, debris, fifty 2-inch gold-colored plastic cubes and thirty 2.8-inch diameter white plastic spheres, is dumped onto the field.


There are three sections to the game: the Autonomous Period, the Driver-Controlled (or Tele-Operated) Period, and the End Game. The criteria for scoring is different during each segment.

Autonomous Period

In the Autonomous Period, robots run autonomously for thirty seconds. Robots gain points by: “resetting” Rescue Beacons, delivering Climbers to a Shelter, parking on the Mountain, and parking in the Rescue Beacon Repair Zone or Floor Goal.[3]

Method Points
Robot Parked in a Rescue Beacon Repair Zone 5 points
Robot Parked in a Floor Goal 5 points
Robot on the Mountain and Touching the Floor 5 points
Robot Parked on the Mountain Low Zone 10 points
Robot Parked on the Mountain Mid Zone 20 points
Robot Parked on the Mountain High Zone 40 points
Rescue Beacon Illuminated for an Alliance 20 points per side
Climber in a Shelter 10 points per Climber
Driver-Controlled Period

During the two-minute Driver-Controlled Period, teams can use standard gamepad controllers, each with two joysticks to operate their robots.[2]

Method Points
Debris Scored in a Floor Goal 1 point each
Debris Scored in a Mountain Low Zone Goal 5 points each
Debris Scored in a Mountain Mid Zone Goal 10 points each
Debris Scored in a Mountain High Zone Goal 15 points each
Robot on the Mountain and Touching the Floor 5 points
Parked on the Mountain Low Zone 10 points
Robot Parked on the Mountain Mid Zone 20 points
Robot Parked on the Mountain High Zone 40 points
Climber Released/Slid Down the Zip Line 20 points each
Climber in a Shelter 10 points per Climber
End Game

The final 30-seconds of the Driver-Controlled period is called the End Game. In addition to the Driver-Controlled period tasks, robots earn bonus points in the End Game by hanging from the Pull-up Bar on the topmost vertical section of the Mountain and claiming an All Clear Signal for their alliance..[2]

Method Points
Robot Completely Supported by the Pull-up Bar 80 points
Claim an All Clear Signal 20 points per Signal

Advancement criteria[edit]

During qualifiers, state championships, and super-regionals; teams advance using the following order: Inspire Winner, Winning Alliance Captain, Inspire 2nd place, Winning Alliance 1st pick, Inspire 3rd place, Winning Alliance 2nd pick, Think Winner, and Finalist Captain. [2] Winning lesser judged awards (Motivate Award, Connect Award, etc.) can play a part in the advancement order.

After qualifying at a state competition, teams advance to a "Super-Regional", consisting of teams from many different states. There are four regions in the United States, and each region has a "Host Location" where the actual competition will be held.[2]


  1. ^ a b [1]. Game Manual Part 1. Retrieved 2016-5-12.
  2. ^ a b c d e f [2]. Game Manual Part 2. Retrieved 2016-5-12.
  3. ^ a b [3].One Page Game Description. Retrieved 2016-5-12.