FX Fighter

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FX Fighter
FX Fighter cover.png
Developer(s) Argonaut Games
Publisher(s) GTE Entertainment
Engine BRender[1]
Platform(s) DOS
SNES (canceled)
Release date(s) (FX Fighter) June 24, 1995
(FX Fighter Turbo) Nov. 5, 1996
Genre(s) Fighting game
Mode(s) Single player, multiplayer

FX Fighter is a video game developed by Argonaut Games and released by GTE Entertainment in 1995. It was an early realtime 3D fighting game to be developed for the PC. The game was also being developed for the Super Nintendo Entertainment System, but eventually only the PC CD-ROM version for MS-DOS was released.

The game features eight different characters, eight different arenas, movie cut scenes, and 40 attacks per fighter. The player selects a character to face against eight of the best fighters in the universe for a prize consisting of the most powerful weapon in the universe.

Characters and plot[edit]

FX Fighter enables the player to fight with eight characters, the arcade mode requiring a fight between each until the final boss, Rygil. The playable characters are:

Name Race Description
Ashraf Karlakian A male bearing a somewhat Middle Eastern resemblance.
Cyben 30 Cyben A heavily armored android.
Jake Human A muscular, red-haired male from an overcrowded, urban world.
Kiko Kanti A red-haired female humanoid from a jungle planet who bears a resemblance to the fabled Amazon warriors.
Magnon Magman A creature resembling a rock golem from a volcanic world.
Rygil Unknown A non-playable character and the final boss in arcade mode. He is a large humanoid with a green face and a crew cut.
Sheba Feran An agile, female humanoid having feline traits such as pointed ears and a tail, similar to a leopardess.
Siren Ursae A blue female humanoid with telekinetic powers.
Venam Manti A large green bipedal mantid.


3D acceleration[edit]

OEM versions of this title had support for 3D acceleration. These were bundled with 3D graphics accelerator cards of the time, such as the Diamond Monster 3D.[2]

Super NES[edit]

A version for the Super Nintendo Entertainment System was previewed in GamePro #66[3] and Nintendo Power #69 and relied on the Super FX powered GSU-2 to deliver polygon graphics that were otherwise unattainable on the Super Nintendo. At the Winter 1995 Consumer Electronics Show, GTE Entertainment and Nintendo announced that they would be jointly developing and publishing the game.[4][5] However, the project was canceled prior to release along with Star Fox 2, another Super FX 2-powered title for the system.[6]


FX Fighter Turbo is a sequel that was released for the PC in 1996 with new characters, moves, environments, costumes, special effects, network play, and support for Microsoft Windows and the S3 Graphics chipset. As did many other fighting games at the time, FX Fighter Turbo followed suit with Mortal Kombat by including fatalities, a feature not seen in the previous game.

See also[edit]


  1. ^ "3D Realms". Next Generation. Imagine Media (10): 99. October 1995. 
  2. ^ "Diamond Announces Retail Monster 3D Gaming Accelerator Bundled with 10 Hot Titles This Halloween". Business Wire. 1996-10-31. 
  3. ^ "FX Fighter". GamePro (66). IDG. January 1995. p. 195. 
  4. ^ "GTE and Nintendo Enter into FX Fighter Partnership Agreement". Electronic Gaming Monthly. Ziff Davis (68): 57. March 1995. 
  5. ^ Bateman, Selby (April 1995). "Movers & Shakers". Next Generation. Imagine Media (4): 27. 
  6. ^ "FX Fighter". SNES Central. 

External links[edit]