FX Fighter

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FX Fighter series
Genre(s)Fighting
Developer(s)Argonaut Games
Publisher(s)GTE Interactive Media
Platform(s)MS-DOS, Microsoft Windows
Spin-offsWebcomic

FX Fighter is a series of video games developed by Argonaut Games and published by GTE Entertainment. The two games in the series are FX Fighter (1995) for MS-DOS CD-ROM and FX Fighter Turbo (1996) for Windows 95.

FX Fighter[edit]

FX Fighter
FX Fighter cover.png
Developer(s)Argonaut Games
Publisher(s)GTE Entertainment
EngineBRender[1]
Platform(s)
ReleaseJune 24, 1995
Genre(s)Fighting game
Mode(s)Single player, multiplayer

The first game in the series was published by GTE Entertainment on June 24, 1995. It is an early realtime 3D fighting game for MS-DOS CD-ROM PC. OEM versions of this title have support for 3D acceleration, bundled with 3D graphics accelerator cards such as the Diamond Monster 3D.[2]

The game features 8 different characters, 8 different arenas, movie cutscenes, and 40 attacks per fighter. The player selects a character to face against 8 of the best fighters in the universe, with the prize being the most powerful weapon in the universe.[3]

Super NES[edit]

A version for the Super Nintendo Entertainment System was previewed in GamePro[4] and Nintendo Power[5] and relies on the Super FX powered GSU-2 (or "Super FX 2") chip to deliver polygon graphics that are otherwise unattainable on the SNES. At the Winter 1995 Consumer Electronics Show, GTE Entertainment and Nintendo announced that they would be jointly developing and publishing the game.[6][7] However, after Nintendo decided to port Killer Instinct to the SNES, the SNES version of FX Fighter was canceled to avoid competition between the two games.[8]

Reception[edit]

For the launch of FX Fighter, GTE Entertainment shipped 200,000 units of the game to stores and dedicated more than $2 million to its promotional campaign.[9]

Entertainment Weekly gave the PC version of the game an A- and wrote that the game was as good as any that was offered on home consoles, but remarked that playing games on a television screen was better than a computer screen.[10]

Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "Even without the spectacular visuals, FX Fighter would be better than Mortal Kombat II - and that's saying a lot."[11]

Frank Snyder of Computer Game Review was largely positive toward the game, calling it "definitely worth checking out".[12]

In other media[edit]

A comic based on the video game was created by Jim Lee of Wildstorm Productions, which was hosted by GTE Interactive Media's web site.[13]

FX Fighter Turbo[edit]

FX Fighter Turbo
Developer(s)Argonaut Games
Publisher(s)GTE Entertainment
EngineBRender[14]
Platform(s)Microsoft Windows 95
ReleaseNovember 5, 1996
Genre(s)Fighting game
Mode(s)Single player, multiplayer

FX Fighter Turbo is a sequel that was released for the PC in 1996 with new characters, moves, environments, costumes, special effects, network play, and support for Microsoft Windows and the S3 Graphics chipset. As are many other fighting games at the time, this game is influenced by Mortal Kombat in the form of fatalities, a feature not seen in the previous game.

See also[edit]

References[edit]

  1. ^ "3D Realms". Next Generation. Imagine Media (10): 99. October 1995.
  2. ^ "Diamond Announces Retail Monster 3D Gaming Accelerator Bundled with 10 Hot Titles This Halloween". Business Wire. October 31, 1996. Archived from the original on July 14, 2006.
  3. ^ "FX Fighter (Game)". Giant Bomb. Retrieved November 14, 2020.
  4. ^ "FX Fighter" (PDF). GamePro. IDG (76): 195. January 1995.
  5. ^ "Powered up: The Super Fox Team". Nintendo Power. Nintendo (69): 68. February 1995.
  6. ^ "GTE and Nintendo Enter into FX Fighter Partnership Agreement". Electronic Gaming Monthly. No. 68. Sendai Publishing. March 1995. p. 57.
  7. ^ Bateman, Selby (April 1995). "Movers & Shakers". Next Generation. No. 4. Imagine Media. p. 27.
  8. ^ "GTE Interactive Takes FX Fighter to the PC". Electronic Gaming Monthly. No. 73. Sendai Publishing. August 1995. p. 28.
  9. ^ "FX FIGHTER PULLS EARLY RETAILER DEMAND WITH INITIAL CHANNEL SELL-IN OF 200,000 UNITS; SHIPMENT UNDERWAY TO 18,000 RETAIL OUTLETS" (Press release). Archived from the original on June 7, 1997. Retrieved September 11, 2018.
  10. ^ Strauss, Bob. "FX Fighter". Retrieved September 14, 2018.
  11. ^ "Finals". Next Generation. No. 9. Imagine Media. September 1995. p. 97.
  12. ^ Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (August 1995). "Let's Get Ready to Rumble". Computer Game Review. Archived from the original on December 21, 1996.
  13. ^ "The FX Fighter Comic Book". Archived from the original on June 26, 1997. Retrieved December 1, 2018.
  14. ^ "3D Realms". Next Generation. Imagine Media (10): 99. October 1995.

External links[edit]