Fable Legends

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Fable Legends
Fable Legends.jpg
Developer(s) Lionhead Studios
Publisher(s) Microsoft Studios
Director(s) David Eckelberry
Producer(s) Geoff Smith
Designer(s) Alex Skidmore
Ben Brooks
James Blackham
Artist(s) Kelvin Tuite
Writer(s) Andrew Walsh
Composer(s) Russell Shaw
Series Fable
Engine Unreal Engine 4
Platform(s) Microsoft Windows, Xbox One
Release date(s) Cancelled
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Fable Legends is a cancelled cooperative action role-playing video game developed by Lionhead Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. Microsoft announced the cancellation of the game on 7 March 2016. The servers officially shut down on 13 April 2016.


The game was based around four Heroes and a Villain. Each role may be filled by a player via online multiplayer or by an AI. The same game experience was possible regardless of multiplayer or single player (with four AI). All of the game's story and quests could have been played single player, using AI heroes as sidekicks or enemies. It was possible to play through the game's content as either a Hero or as a Villain.

During each quest, the four Hero characters must use teamwork to succeed in their objectives, while the Villain player opposes them with an army of creatures.


Each Hero in Fable Legends was to be a unique character with unique abilities, powers, and gameplay. Several playable heroes were identified as: Sterling, a Prince Charming type of character, who flourishes a rapier and wise cracks; Winter, who is focused on will-based abilities and ice attacks; Rook, focusing on ranged combat with a crossbow; and Inga, a paladin-like character wearing heavy armor, and wielding a sword and shield.[1] Players can customise any Hero, ranging from colour and aces to outfits. Customisations would have been unlocked either with earned in-game silver (in game currency), or by purchasing them with real life money. Some cosmetic items may have only been purchasable.

Hero Rotation[edit]

A limited amount of heroes would have been available for free at a given time, after which a new set of heroes would take their place for everybody to play for a period of time.[2] Heroes could have also been purchased for permanent access by earned in-game currency or by real-life currency.


The villain player controls the nature of the quest the hero characters embark on, such as where enemies spawn, how aggressive they are, when the boss will come lumbering out of its lair, when to bring down an impassable portcullis or lay a trap to separate heroes from each other to thwart them. The Villain has a certain amount of "creature points", which he uses during a setup phase to plan his strategy. Each creature costs a certain number of points to summon. During setup, the Villain can also place a certain number of interactive objects in the quest, such as traps and gates.

Once the battle has begun, the Villain player focuses on ordering his creatures about in real time in a similar manner to an RTS game. He can order the creatures to attack a specific Hero, to activate special abilities, and to position for ambushes. During combat, he can also activate gates to damage and split up the Heroes, and use his traps to distract and wound them.

Social play[edit]

Like other games in the series, Fable Legends would allow players to interact with villagers and customize their characters with weapons, looks, armour, abilities and more. In the hub-city of Brightlodge, players would have had the opportunity to partake in jobs, play mini-games and enjoy pub games. Once the player selects a quest, they would be sent out into the world.[3]


Since the game has multiplayer capabilities, players would have been require an active Xbox Live subscription to play on Xbox One. On Windows 10, it was set to have a free-to-play model.

Gameplay would have been in sync across platforms. Players could've played on Windows 10 and continue their progress on Xbox One and vice versa.[4]


Fable Legends takes place several hundred years before the events of the original trilogy.[1] This is a period of magic, folklore, and mythology, and humanity has yet to discover meaningful technology. Most people huddle in small villages, too witless and scared to venture out into the scary world about. Heroes are more common, but there is no Heroes' Guild yet, and the Heroes must rely on each other to succeed.[citation needed]

The story of one quest revealed at gamescom told of an ancient artifact called "The Moon on the Stick", which the children of Albion once made wishes to. The heroes in Fable Legends are on a quest to locate this artifact.[3]


Fable Legends began development in the summer of 2012 and was announced on 20 August 2013 with a cinematic trailer directed by Ben Hibon and narrated by Michael Gambon as the Villain.[5] The first revealed gameplay footage was shown on 9 June 2014 with gameplay performed on stage by the development team.[6] A limited, closed multiplayer beta began on 16 October 2014.[7]

The game was intended to have a 5–10 year lifecycle, and to be integrated into the cloud features of the Xbox One. SmartGlass features would have allowed villain players to make their plan of attack before a quest.[8]

On 21 January 2015, Microsoft announced Fable Legends would also be released on Windows 10, exclusive to the Windows 10 Store.[9] The game would feature cross-platform multiplayer between Microsoft Windows and Xbox One. Also support for DirectX 12 would be added with the game's release.[10]

On 26 February 2015, Lionhead confirmed that the game would use a free-to-play model.[11] In an announcement on 14 December 2015, the game was officially delayed to 2016, so as to give additional time for Lionhead Studios to polish the game. An open beta was announced on the same day, and was set to be available in the first or second quarter of 2016.[12]


On 7 March 2016, Microsoft announced that the game has been cancelled and Lionhead Studios may close. The game's beta ended on 13 April 2016, with players who had purchased in-game gold receiving full refund from all in-game purchases.[13]


  1. ^ a b Macdonald, Keza (20 August 2013). "Gamescom: Fable Legends is Fable, But With Friends". IGN. Retrieved 20 August 2013. 
  2. ^ "Fable Legends - Free to play FAQ". www.fablelegends.com. Retrieved 4 January 2016. 
  3. ^ a b Allen, Matthew (23 August 2013). "Visit the Age of Heroes with Fable Legends". The Dead Hamster. Retrieved 3 September 2013. 
  4. ^ "Fable Legends - Free to play FAQ". www.fablelegends.com. Retrieved 4 January 2016. 
  5. ^ "Fable Legends Official Trailer". YouTube. Lionhead Studios. Retrieved 6 February 2015. 
  6. ^ "Fable Legends Media Briefing - E3 2014". YouTube. Lionhead Studios. 9 January 2013. Retrieved 6 February 2015. 
  7. ^ Gera, Emily (8 December 2014). "Fable Legends multiplayer beta hits Xbox One on Oct. 16". Polygon. Retrieved 6 February 2015. 
  8. ^ Weber, Rachel (13 September 2013). "The Lion's Den: Meet The New Team Behind Fable Legends". Games Industry International. Retrieved 15 September 2013. 
  9. ^ Nunneley, Stephany (26 August 2015). "Fable Legends will be a Windows 10 Store exclusive on PC". VG247. Retrieved 27 August 2015. 
  10. ^ Reynolds, Matthew (21 January 2015). "Fable Legends announced for PC with cross-platform multiplayer on Xbox One". Digital Spy. Retrieved 5 February 2015. 
  11. ^ Mike Futter (26 February 2015). "Fable Legends is Indeed Free-to-Play – And it's Not a Bad Thing". Game Informer. Retrieved 26 February 2015. 
  12. ^ Scammell, David (14 December 2015). "Fable Legends delayed to 2016". VideoGamer.com. Retrieved 14 December 2015. 
  13. ^ Phillips, Tom (7 March 2016). "Fable developer Lionhead Studios to shut down". Eurogamer. Retrieved 8 March 2016. 

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