Fallen Earth

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Fallen Earth
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Developer(s) Reloaded Productions (formerly Icarus Studios, Fallen Earth)
Publisher(s) K2 Network
Engine Icarus Platform
Platform(s) Microsoft Windows, Mac OS X[1]
Release date(s) September 22, 2009
Genre(s) Massively multiplayer online role playing
Mode(s) Multiplayer

Fallen Earth is a free-to-play MMO developed by Reloaded Productions (formerly by North Carolina-based Icarus Studios and Fallen Earth).[2] The game takes place in a post-apocalyptic wasteland located around the American Grand Canyon. Fallen Earth's gameplay features FPS/RPG hybridization, first-person/third person views, hundreds of items, including improvised equipment and weapons, a variety of functional vehicles, a real-time, in-depth crafting system (which includes vehicles), various skills and abilities, factions and tactical PvP, all existing within 1000 square kilometers of usable terrain based on real-world topographical maps of the area. The game was released on September 22, 2009. Two years later, GamesFirst purchased the intellectual property and made the game free to play.

Plot[edit]

The Fallen Earth story begins in the 21st Century, when the first in a series of natural disasters hits the United States. As Americans struggle to recover, an investment tycoon named Brenhauer buys a controlling stake in a mega-corporation named GlobalTech. By 2051, he moves his headquarters to the Grand Canyon Province, where GlobalTech eventually creates a self-sufficient economic and military mini-state. Meanwhile, in India and Pakistan, the Shiva virus, named for the dance-like convulsions that it caused in its victims, appears among the human populace. As the infection starts to spread, countries accuse each other of engineering the virus. Political paranoia turns to open aggression and nuclear conflict. The nuclear conflict combined with the virus devastates the planet. Less than one percent of Earth's population survived the Fall, and the Hoover Dam Garrison and Grand Canyon Province are the only known outposts of human civilization. Outside the protective confines of the Hoover Dam Garrison, the player encounters ruins of the old world, genetically altered creatures, strange technology, and six warring factions. Some factions seek to rebuild the old world, others wish to build a new one in their own image, and some simply desire chaos and anarchy.

Gameplay[edit]

The game world of Fallen Earth is based on a real-world topographical map of the Grand Canyon. The world map covers more than 1000 square kilometres of usable terrain.[3] The environment is zoneless and set in sectors which continue the story-arc of the game, and which can be advanced through at the player's own pace. Parts of the map will be unreachable at release, but will be gradually opened as more content is developed.[citation needed]

The game includes first-person and third-person views, a classless system, Player-versus-Player combat, mounted combat, crafting, and a noise-based stealth system. Fallen Earth offers customizable features, including: clothing, facial features, skin tones, hairstyles and colors, age, body and facial hair, body art (tattoos and piercings), height, and makeup. Also after this process players can add points to their character to build strength and other skills. Fallen Earth does not have a fixed class system. It uses skill-based character development with a strong emphasis on flexibility and player preference. The game features active skills—trade-skills as well as mutation-based skills—which can be increased through Advancement Points (APs) or skill usage. Advancement Points are earned alongside level experience, and aside from increasing skill points, can also be used to boost Attributes. Players can undo and "re-spec" their skill point allocation.[citation needed]

Combat in Fallen Earth is generally in a first-person shooter format. The camera can be moved to alternate between third and first person modes. Players will need to manually keep their targets in a targeting reticle to actually hit them in combat. Skills can be used to influence combat in different ways, but again, enemies must still be manually targeted. There is no "target locking" as in other MMOs. There are three main methods of dealing damage in the game. These are broken down by a weapon's effective range. Rifles, pistols, and melee are the primary weapon types. Rifles specialize in long distance damage, but are capable of using some short distance weaponry. Pistols are considered the most balanced of the weapon types, able to do damage at medium to short range. Melee, with its short range, is for close-quarters combat.[4] Fallen Earth has thousands of items as well as equipment and accessories of varying strength for players to craft and equip in up to 22 separate equipment slots. Each piece of equipment varies in weight, and possesses different qualities. Heavier equipment, for example, will generally offer higher defense bonuses, but also increases noise while moving - making stealth more difficult. Fallen Earth allows its players to carry as many as six active weapons which alter the character's appearance. The game also has a variety of vehicles. Players start out neutral in Fallen Earth and can remain neutral or choose to align themselves with a particular faction. Aligning with a faction will give characters a head start in skills and specialized equipment.[citation needed] The game supports PhysX[5] and Vivox, Inc.'s in-game voice communication technology.[6]

Development[edit]

After a number of years in the making, Fallen Earth developers announced in a June 2008 press release that the game had reached feature-complete status.[7] In October 2008, the Fallen Earth website reported that the game had reached content-complete status.[8] The first wave of Alpha tests began in August 2008, and closed Beta testing began in February 2009.[9] As part of a promotional campaign, Fallen Earth announced a National Tour on their website in February 2009.[10] They planned to sponsor IGDA meetings, and participating in events across the United States, doing public demonstrations promoting the game and taking part in question-and-answer sessions with the audience.[citation needed]

The game was released on September 22, 2009 with pre-orders from Direct2Drive, Steam and the official website granting early access from September 9, 2009.[11][12] On March 10, 2010, Icarus Studios announced the beta release of Fallen Earth for the Mac OS X platform. The Mac OS X version of Fallen Earth uses Wine technology and requires an Intel-based Mac system with a discrete graphics processor.[1] On April 5, 2010, the Fallen Earth team announced that Lee Hammock was leaving Fallen Earth to work as story designer on a new MMO title, Gargantuan.[13] On April 30, 2010, Chief Executive Officer of Icarus Studios, Inc., James Hettinger, announced a restructure of the company resources and staffing, effective immediately.[14] Among these changes was the promotion of Fallen Earth writer/content developer Wes Platt to Director of Content Development.[15] On May 4, 2010, Fallen Earth, LLC, announced a new distribution partnership with Interactive Gaming Software (IGS),[16] a subsidiary of Atari USA.[citation needed]

On June 15, 2011, it was announced that GamersFirst had purchased the intellectual property of the game and that the game would be going "free to play".[17] The game went "Free to Play" on 13 October 2011.[18]

Reception[edit]

Fallen Earth earned the runner-up spot for Best New MMO of 2009 by Beckett Massive Online Gamer. The award was announced on March 11, 2010[19] The game also won the Best Online-Only Game of 2009 award by Game Industry News.[20]

Fallen Earth has been criticised by IGN for low-quality animation[21] and by other reviewers for numerous bugs.[22][23]

References[edit]

  1. ^ a b "Icarus Studios Launches Macintosh Compatible MMO Platform". Fallen Earth, LLC. 2010-10-03. Retrieved 10 March 2010. 
  2. ^ "Icarus Platform Interview with Chris Gardner". WarCry Network. Retrieved 2007-06-21. 
  3. ^ "Fallen Earth Press Release: Retail Launch". Games Press. 2009-07-21. Retrieved 2009-08-12. 
  4. ^ "Combat". Fallen Earth. Retrieved 2010-01-19. 
  5. ^ "Featured PhysX Titles". Nvidia. Retrieved 2009-08-12. 
  6. ^ "Press Release: Vivox Gives Voice to the Battle for Fallen Earth" (PDF). Fallen Earth, LLC. Retrieved 2009-08-12. 
  7. ^ "Fallen Earth Press Releases". Fallen Earth, LLC. Retrieved 2008-06-20. 
  8. ^ "Fallen Earth hits content complete development goal". Fallen Earth, LLC. 2008-10-02. Retrieved 2008-10-03. 
  9. ^ "Fallen Earth Enters Closed Beta Testing". Fallen Earth, LLC. 2009-02-04. Retrieved 2009-02-11. 
  10. ^ "Fallen Earth MMO Launches National Tour at North Carolina IGDA Meeting". Fallen Earth, LLC. Retrieved 2009-02-28. 
  11. ^ "Fallen Earth Forums: Announcements: Launch Date Moved to Sept. 22, Early Access Sept. 9". Fallen Earth, LLC. 2009-09-04. Retrieved 2009-09-04. 
  12. ^ "Fallen Earth on Steam". Fallen Earth, LLC. 2009-09-18. Retrieved 2009-09-18. 
  13. ^ http://forums.fallenearth.com/fallenearth/showthread.php?t=36213
  14. ^ http://forums.fallenearth.com/fallenearth/showthread.php?t=37356
  15. ^ Reahard, Jef (2010-05-23). "Fallen Earth promotes new leads to fill Hammock's shoes". Massively. Retrieved 2010-11-08. 
  16. ^ http://forums.fallenearth.com/fallenearth/showthread.php?p=495282#post495282
  17. ^ "Massively: GamersFirst announces acquisition of Fallen Earth with new F2P business model". AOL, Inc. 2011-06-15. Retrieved 2011-06-15. 
  18. ^ "Fallen Earth: Free2Play". Fallen Earth Development Blog. 2011-10-13. Retrieved 2011-10-14. 
  19. ^ http://www.massiveonlinegamer.com/news/special-features/518-2009-readers-choice-award-winners
  20. ^ http://www.gameindustry.com/goty/winners.asp
  21. ^ http://www.ign.com/articles/2009/10/21/fallen-earth-review
  22. ^ http://www.gamespot.com/reviews/fallen-earth-welcome-to-apocalypse-review/1900-6244720/
  23. ^ PC Gamer UK Overstretched on launch, Fallen Earth is broken in too many places. Wait a while and the ambitious world could be impressive. [Dec 2009, p.84]

External links[edit]