Fantastic Locations: Dragondown Grotto
|This article needs additional citations for verification. (February 2015) (Learn how and when to remove this template message)|
|Rules required||D&D 3.5|
|Campaign setting||Generic Setting|
Fantastic Locations: Dragondown Grotto is a generic setting adventure module for the 3.5 edition of the Dungeons & Dragons roleplaying game. The adventure is designed for 10th level characters. It contains a 16-page adventure as well as two poster sized double-sided maps for use in miniatures play.
Created as a supplement to the War of the Dragon Queen series of Dungeons and Dragons Miniatures. The adventure is broken into four chapters designed to make use of the four poster sized maps included with the product and features many antagonists drawn from the War of the Dragon Queen miniatures set.
The adventure concerns the recovery of two magical dragon eggs which, when hatched, produce Aspects of the fictional Dragon gods Bahamut and Tiamat. These are to be used to prevent the wizard Targan Klem from resurrecting a fallen Dracolich.
In the first chapter, Spawnscale Nursery, the characters are told of (or discover) an underground complex used to rear abandoned dragon eggs. The self-styled dragonlord Meepo, a kobold fighter has taken charge of the hatchlings, raising them as siblings and has reputedly been selling them as mounts or guardians to various patrons. His dealings have been disrupted by the invasion of a group of hobgoblins and their mercenary blackscale lizardfolk allies who have retaken the complex in order to restore it to its original purpose as a temple to the evil dragon-god Tiamat. After overcoming the occupation force of monsters, the players may either fight Meepo and two of his young dragon charges, or they may elect to negotiate with him—leading them to discover the dark nature of Targan Klem (who they may or may not be working for) who intends to sacrifice the unborn dragons within the eggs as a sacrifice to appease the resurrected dracolich he intends to raise. They are informed that two magical eggs may be retrieved to aid in the defeat of the wizard, which when hatched will birth Aspects of the Five-headed evil Tiamat and the benevolent platinum dragon god Bahamut. Though the two dragon-gods hate one another, they will both fight against a threat to dragonkind as that posed by Klem. They are given a map to find the two eggs.
The second chapter, Forest Cliff Lair, begins as the characters follow a nearby stream for a day's travel to make their way to the location of the first egg, the Egg of Bahamut, held in the lair of the female green dragon Sekkatrix. She has enslaved ogres and basilisks to defend her lair. They must obtain the egg and move on to the second objective, the Egg of Tiamat.
In chapter three, Dragon Graveyard, the hunt for the Egg of Tiamat takes them to the edge of the forest, where the land flattens into an ashen waste. It is reputed that here a great lord of the dragons once ruled over the entire region. Other dragons have migrated to this place, either to die alongside the revered wyrm or to plunder the graveyard. The egg is located at the center of the waste, on a dais built within the upward jutting ribs of the old dragon king. It is protected by the bound spectres of those who have before tried to rob the treasure. As well, the area is patrolled by cadaver collectors and dragon skeletons.
Having taken both eggs, the characters proceed to the last chapter, Dragondown Grotto, a grotto formed from a cave collapse where a cabal of wizards hunted down the dracolich centuries ago after having destroyed its phylactery. Targan Klem and his black dragon cohort Blackbone are in the midst of raising the dracolich, a former blue dragon named Tsaggest Darkweld, when the characters arrive. Blackbone, as well as a group of dragonnes try to keep the adventurers at bay until the spell is finished and the Dracolich is awakened. Klem attempts to continue the ritual until it is absolutely impossible to avoid combat.
Targan Klem will attempt to teleport away if he is sufficiently injured or if his dragon companion is killed. Blackbone will leave if Klem is killed. If either of these is the case they will plot revenge on the party. If Darkweld is raised it will leave to build a new phylactery for itself, and then returns from the southern deserts with an army of minions to devastate the region where his enemies once lived. Meepo, if befriended, might return with his draconic wards to help the PCs in the future.
|This section is empty. You can help by adding to it. (February 2013)|
- Black Gate #11 (Summer 2007)
- Stark, Ed. Fantastic Locations: Dragondown Grotto (Wizards of the Coast, 2006).