Fast Food (1987 video game)

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Fast Food
Dizzy fastfood-game-cover.jpg
Developer(s) Oliver Twins
Publisher(s) Codemasters
Composer(s) David Whittaker (ZXS, ACPC)
Allister Brimble (Amiga)
Series Dizzy
Platform(s) Amstrad CPC, ZX Spectrum, Commodore 64, Enterprise 64/128, Atari ST, Amiga, MS-DOS
Release December 1987
Genre(s) Maze
Mode(s) Single player

Fast Food (sometimes referred to as Fast Food Dizzy[1]) is the title of two slightly different arcade-style maze video games in the vein of Pac-Man featuring the video game character, Dizzy the anthropomorphic egg designed by the British-born Oliver Twins. The game was originally released in December, 1987 and published by Codemasters. It was the third title to feature Dizzy.

Screen shot of game play from the Commodore 64 version.

In both games, Dizzy's aim in each maze is to gather all of the food (burgers, pizzas, etc.): some of the food also moves around the maze, either evading Dizzy or trying to meet him. Dizzy is pursued by four mushroom-like monsters: Bonzo, Wizza, Pippa, and Fido. Power-ups and breakable walls add to the complexity of the game.

The 8-bit versions of the game were released for the ZX Spectrum, Commodore 64 and Amstrad CPC and featured mazes with simplistic, abstract level design containing no distinguishing features, whereas the 16-bit versions released for the Commodore Amiga, Atari ST and DOS featured entirely different levels with comparatively highly detailed graphics and environments that were identifiable as real-world locations such as gardens, harbours, graveyards and more.

Because of the simplicity of designing arcade-style video games, the game was playable within three days of work; the developers only took two more weeks to finalize the graphics, interface and music.[citation needed]

The game was originally to be a marketing tool for the Happy Eater chain of restaurants, but this idea was dropped during development and Dizzy was added to the game.[2]

A shortened, altered version of the game, entitled Easter Eggstravaganza Dizzy, was made available on Amiga Action and ST Action coverdiscs in May 1993.[3] Completion of this game would give players a code which would allow them to enter a competition in the magazine.

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