Fat Worm Blows a Sparky

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Fat Worm Blows a Sparky
Fat Worm Blows a Sparky
Developer(s) Julian Todd
Publisher(s) Durell Software
Platform(s) ZX Spectrum
Release date(s) 1986
Genre(s) Action / Maze
Mode(s) Single Player

Fat Worm Blows a Sparky is an action / maze video game written by Julian Todd in the five months before going to University and published by Durell Software in 1986 for the ZX Spectrum.


The player controls Fat Worm, a microscopic worm being chased across the circuit board of a Sinclair Spectrum.[1] With a top-down view, Fat Worm featured early use of solid vector graphics on the ZX Spectrum.

Critical reaction[edit]

CRASH awarded Fat Worm 95%.[2] The reviewers were impressed with the solid 3D graphics and the quirky nature of controlling the protagonist, concluding "extremely silly, and wonderful fun". Your Sinclair, similarly impressed, awarded 9 out of 10.[3] Julian later became critical of the game-play, stating that kid programmers like himself had "insufficient understanding" and that at the time "it seemed logical that the players ought to suffer" as much as the developers; but that feedback from players in the form of pokes and cheats often enhanced published games to make them fun.[4]

See also[edit]

  • Flow, an experimental video game with similar gameplay


  1. ^ Transcription of game inlay at World of Spectrum
  2. ^ CRASH issue 34, November 1986, at CRASH Online
  3. ^ Your Sinclair issue 13 at the Your Sinclair Rock 'n' Roll Years
  4. ^ Julian Todd (29 March 2003). "Fat Worm Blows a Sparky". Retrieved 2007-05-15. 

External links[edit]