|Engine||Unreal Engine 3|
|Platform(s)||Xbox 360, PlayStation 3|
Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.
The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular. Competitions take place far from cities due to the high level of danger.
There are six different racing environments that are divided into fifty-one courses.
Fatal Inertia has four main craft types, each one having advantages and disadvantages over each other:
- Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
- Aurora class: the fastest of all the classes, though with questionable reliability. Suited for adept or advanced players.
- Mercury class: light, fast accelerating vehicles with superior handling in contrast to other classes.
- Titan class: massive machines that can demolish the competition with their heavy armor and greater firepower, compensating for their poor handling and acceleration.
Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.
Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.
Fatal Inertia EX
The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008 in North America on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans. The development team have also adjusted gameplay, including weapons and physics. Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.
This section needs expansion. You can help by adding to it. (December 2009)
- Gamasutra - Koei Confirms PS3 Fatal Inertia, Anticipates 2008 Release
- Shoemaker, Brad (2006-10-22). "Fatal Inertia First Look". GameSpot. Archived from the original on 2006-02-12.
- HEXUS.gaming (2006-10-22). "Review". HEXUS.
- Alexis Dunham (2007-08-31). "Fatla Inertia goes Gold". ign.com. Archived from the original on 2007-09-05.
- Major Nelson (2007-08-02). "Demo: Fatal Inertia". MajorNelson.com.
- Fatal Inertia EX
- PSN Store Update 15 July 2008
- Patrick Klepek. "Exclusive: 'Fatal Inertia EX' Arrives Via PlayStation Network Next Month".
- "Fatal Inertia for Xbox 360". GameRankings. Retrieved 12 July 2015.
- "Fatal Inertia EX for PlayStation 3 Reviews". GameRankings. Retrieved 12 July 2015.
- "Fatal Inertia for Xbox 360 Reviews". Metacritic. Retrieved 12 July 2015.
- "Fatal Inertia EX for PlayStation 3 Reviews". Metacritic. Retrieved 12 July 2015.
- Metacritic. "Fatal Inertia (xbox360: 2007): Reviews".
- Metacritic. "Fatal Inertia EX(ps3: 2008): Reviews".