Fate/Grand Order

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Fate/Grand Order
Fate Grand Order logo.png
Developer(s)DELiGHTWORKS (#2 Production Department "Fate/Grand Order Studio")[1] (Mobile)
Sega Interactive (Arcade)
Publisher(s)Android/iOS:
JP: Aniplex
NA: Aniplex of America
CN: Bilibili
KR: Netmarble Games
Arcade:
JP: Sega
Director(s)Yosuke Shiokawa (Part 1-1.5)
Yoshiki Kanou (Part 2-)
Producer(s)Atsuhiro Iwakami
Akihito Shouji (2015-2016)
Yosuke Shiokawa
Artist(s)Takashi Takeuchi
Writer(s)Kinoko Nasu
Yuichiro Higashide
Hikaru Sakurai
Composer(s)Keita Haga
James Harris
SeriesFate
EngineUnity
Platform(s)Android, iOS, Arcade
ReleaseAndroid:
  • JP: July 30, 2015
  • CN: October 13, 2016
  • NA: June 25, 2017
  • KR: November 21, 2017
iOS:
  • JP: August 12, 2015
  • CN: September 29, 2016
  • NA: June 25, 2017
  • KR: November 21, 2017
Arcade:
  • JP: July 26, 2018
Genre(s)Role-playing
Mode(s)Single-player
Arcade systemSega ALLS UX (FGO Arcade)

Fate/Grand Order[a] is an online free-to-play role-playing mobile game, based on the Fate/Stay Night Visual Novel and franchise by Type-Moon, developed by Delightworks using Unity,[2][3] and published by Aniplex, a subsidiary of Sony Music Entertainment Japan. The game is centered around turn-based combat where the player, who takes on the role of a Master, summons and commands powerful familiars known as "Servants" to battle their enemies. The story narrative is presented in a visual novel format, and each Servant has their own personal scenario which the player can explore. It was first released in Japan on July 29, 2015 on Android[4] with a subsequent release on August 12, 2015 on iOS.

An English version was released on June 25, 2017 in the United States and Canada.[5][6] A Korean version was released on November 21, 2017.[7] Fate/Grand Order grossed $982 million in 2017, making it the year's sixth highest-grossing mobile game.[8] An arcade version titled Fate/Grand Order Arcade was released by Sega in Japan on July 26, 2018. As of 2018, Fate/Grand Order has grossed more than $3 billion in worldwide revenue.

Gameplay[edit]

A combat sequence in Fate/Grand Order: Here, Kid Gil (Archer), Ryougi Shiki (Assassin) and Gilgamesh (Archer) face off against Hand of Dawn enemies

Fate/Grand Order is a turn-based tactical RPG. The player takes the role of "Master" and commands a group of individuals called "Servants," who are typically historical, literary, and mythological figures from various cultures. The player commands a party composed of up to 6 Servants in each battle, 3 active members and 3 reserve members. In each turn, the player is given a set of 5 Command Cards and may use up to 3 of them to attack. Each Servant has 5 cards the player may use; the cards for all the Servants on the field are shuffled and dealt to the player each turn. The cards have three types: Buster (a heavy attack), Arts (a medium attack that charges a gauge for the Servant's "Noble Phantasm"), and Quick (a light attack that generates Critical Stars that increase the probability of critical hits next turn). If three similar cards are used in one turn, they create a "Chain" which gives a bonus based on the cards' properties. If three cards all corresponding to the same servant are selected, then a "Brave Chain" will ensue, resulting in an extra, more powerful, attack being added onto the end. Each Servant also has skills that can be used before drawing Command Cards; each skill gives effects in the battle, as well as a special command card called "Noble Phantasm" that appears when the gauge is full. The "Master" also has a separate set of skills and special abilities called "Command Spells." Command Spells have a variety of effects and recharge based on real-world time.

Servants are obtained via a gacha mechanic. Saint Quartz, an in-game currency earned both by playing the game and via real money in-app purchases, is used to summon new Servants and acquire "Craft Essences" which give additional effects when equipped to a servant. This summoning is random, with some servants available commonly, and others rarely. Another currency is "Friend Points", which are more easily acquired, but only can acquire common Servants with them. If multiple copies of the same Servant are acquired, that servant's power is slightly increased. Fate/Grand Order has been criticized for having a stingy drop rate on its rare servants, with it being extremely expensive to reliably acquire them.[9]

Plot[edit]

In 2015, the Chaldea Security Organization draws on experts of both the magical and mundane fields to observe the future of mankind for possible extinction events. Humanity's survival seems assured for the next century—until the verdict suddenly changes, and now eradication of the species awaits at the end of 2016. The cause is unknown, but appears to be linked with the Japanese town of Fuyuki and the events of 2004 during the Fifth Holy Grail War.

In response, Chaldea harnesses an experimental means of time travel, the Rayshift technology. With it, Ritsuka Fujimaru, a young man or woman (depending on the player's choice of gender) newly recruited to the organization, and the mysterious girl Mash Kyrielight, can travel back to 2004 and discover how to save humanity. A grand order to fight fate has been declared—an order to change the past and restore the future.[10] Following the events in Fuyuki, Ritsuka Fujimaru and Mash Kyrielight must restore the Human order by retrieving the Holy Grails which sustain the singularities disrupting human history by utilizing the Rayshift technology to travel back in time to said periods, ranging from Orleans to Okeanos and even the ancient civilization of Babylonia. Along the way, Ritsuka encounters the main antagonist and mastermind behind the plan to eradicate humanity: the Mage-King Solomon. He proclaims that Chaldea's attempt to save humanity will not matter if they fail to obtain every single Holy Grail, before leaving. After obtaining all 7 Holy Grails, Fujimaru and their Servant advance into Ars Paulina, the throne were Solomon once sits. In the final battle against Solomon and his legion of 72 Demon Gods, both Ritsuka and Mash are unable to defeat any of the Demon Pillars as they regenerate immediately. When all hope seems lost, the Servants that assisted Fujimaru on their quest through every singularity appear, allowing Chaldea to break through and defeat Solomon, who is revealed to be the Demon God Goetia, a beast that possessed Solomon's corpse and wishes to eradicate humanity in order to travel back to the dawn of humankind. Goetia is swiftly dispatched, but not before Mash utilizes her Noble Phantasm to deflect Goetia's Ars Almadel Salomonis to protect Fujimaru in exchange for her life. Upon the final Singularity being restored to order, Mash is revived via the power of Beast IV, who is revealed to be Fou, a dog-like creature that has journeyed alongside Fujimaru and their party through the entirety of the game.

Upon completion of the singularities, Ritsuka Fujimaru is awarded the rank of Cause, by the Mages Association.[11] In the aftermath of the singularity crisis Chaldea would be tasked with handling Singularity Subspecies. During this time period Chaldea would come under fire from various organizations including the U.N. and the Mages Association.

Following the completion of these incidents, Chaldea would find itself under new management under Goldolf Musik. It turned out that Goldolf was just a scapegoat in a hostile takeover by a mysterious organization, conspiring with an unknown entity known as the Alien God, to destroy Chaldeas and the current human history, reverting the planet back to the Age of Gods. Now on the run, Ritsuka, Mash and the surviving members of Chaldea survived aboard the autonomous vessel Shadow Border, traveling to different timelines called "Lostbelts", timelines separate from the main human history represented by a Crypter. And in order to correct human history once again and defeat the Alien God, Ritsuka Fujimaru must make some grave decisions and sacrifices that either will make him a savior.....or a destroyer.

Development and release[edit]

The game was first drafted by Kinoko Nasu under the working title "Fate Online Project Reboot"[12], which was meant to be a Massive Multiplayer Online game version of Fate/Apocrypha using designs drafts and concepts from the Fate/complete material IV Extra material book. But the planned game was cancelled and shelved during planning stages. Fate/Apocrypha later became a novel, and some of the concepts and characters were integrated into both the finished series and the game itself. Later on in 2014, Aniplex proposed Nasu to revisit the cancelled game project, announcing a collaboration with the game studio DelightWorks to rework the concept into a Mobile RPG game.[13]

The game was published by Aniplex and was released in Japan on July 29, 2015, on Android devices, with a subsequent release on August 12 for iOS devices. Aside from its gameplay and own storyline, the game also features events for players to obtain new items and servants, such as summoning campaigns for limited Servants/Craft Essences, specific Servant-based events, real-world annual events, and collaborations with other Type-Moon works such as Kara no Kyoukai and Fate/Zero.

On January 1, 2017, a sub-sequel to the main storyline was announced with the same title containing a subtitle named "Epic of Remnant". On April 16, 2017, Aniplex of America announced Fate/Grand Order would be released in the United States with a Summer 2017 release window. Director and Creative Producer Yosuke Shiokawa explained that while the game was intended to be released only in Japan, the team took notice of the large amount of overseas players accessing the game and made a decision to make it accessible to other regions as well.[6]

On December 26, 2017, the official website and the Twitter page of the game teased the game's sequel by changing it into a "hijacked account and site". The sequel's subtitle, "Cosmos in the Lostbelt", was announced on January 1, 2018. The sequel was officially released as an expansion to the main game on the Japanese server starting in Spring 2018. As of April 19, 2018, the North American server is officially accessible in Singapore, Thailand, Philippines, Vietnam and Australia.

Commercial reception[edit]

In 2018, Fate/Grand Order drew widespread media attention due to reports of a 31-year old Japanese man identified only as Daigo, claiming to have spent $70,000 to purchase the game's currency called Saint Quartz. This is used to summon servants. Daigo kept on spending cash in-game in his desire to get high-level characters and ended up spending more to strengthen them once they were acquired.[14] In an interview, the gamer said, “Some people spend $18 on a movie and feel moved. I’ve spent $70,000 on FGO. But it moves me.”[15] This incident highlighted the popularity of FGO. According to The Wall Street Journal, the game is now partly responsible for Sony's soaring operating profit, which is expected to break $1 billion in fiscal 2018. As of March 2018, the app contributes an average of $2.5 million every day.[16]

The game is very popular in Japan and reports indicate that the level is comparable to the success of Pokémon Go.[17] In Japan, the game had crossed 13 million downloads by May 2018,[18] and 14 million downloads as of August 2018.[19] FGO is also gaining traction in other parts of the world such as in the U.S. and Canada where it already surpassed 1 million downloads after its June 2017 Android release there.[20] As of October 2018, the game is available in five languages across ten countries, having received a total of 32 million downloads worldwide, including over 4 million downloads for the English version.[21] On Twitter, Fate/Grand Order was the most-tweeted game of 2018 (with Japan being the country that tweeted the most about gaming that year),[22] surpassing Fortnite and PlayerUnknown's Battlegrounds.[23]

Revenue[edit]

Fate/Grand Order grossed approximately $370 million from in-app purchases between August 2015 and December 2016, including $175 million on the App Store (peaking at $5.6 million weekly revenue) and $195 million on Google Play (peaking at $3.3 million weekly).[24][25] In 2017, the game grossed ¥89.6 billion ($811 million) in Japan between January and October 3,[26] and ¥13.2 billion ($120 million) in China.[27] Worldwide, the game grossed $982 million in 2017, making it the year's sixth highest-grossing mobile game.[8] In 2018, it grossed at least ¥134.8 billion ($1,221 million), including ¥120.4 billion in Japan (where it was the year's second highest-grossing mobile game)[28] along with ¥14.4 billion overseas during the first half of the year.[29] It was the year's top mobile game in terms of worldwide consumer spending.[30] In China, Fate/Grand Order is represented by bilibili. The iOS version went online on 29 September 2016 and Android on 13 October 2016. Its income accounts for 57.9% of bilibili's annual income.

Other media[edit]

Anime[edit]

Fate/Grand Order
Anime television film
First Order
Directed byHitoshi Namba
Produced byShizuka Kurosaki
Written byAyumi Sekine
Music byRyo Kawasaki
StudioLay-duce
Licensed by
Original networkTokyo MX, GTV, GYT, BS11
English network
ReleasedDecember 31, 2016
Runtime74 minutes
Anime television film
Seven Most Powerful Great Figures Chapter
Directed byTakahiro Miura
Produced byToshiyuki Kanezawa
Written byEiichirō Mashin
Music byGo Shiina
StudioUfotable
Original networkTokyo MX, GTV, GYT, BS11
ReleasedDecember 31, 2017
Runtime14 minutes
Manga
-mortalis:stella-
Written byShiramine
Published byIchijinsha
English publisher
DemographicJosei
MagazineMonthly Comic Zero Sum
Original runJuly 2017 – present
Volumes1
Manga
-turas realta-
Written byTakashi Kawabuchi
Published byKodansha
DemographicShōnen
MagazineBessatsu Shōnen Magazine
Original runAugust 2017 – present
Volumes2
Anime television film
Moonlight/Lostroom
Directed byHitoshi Namba
Produced byTakurō Tsukada
Written byKinoko Nasu
Music byRyo Kawasaki
StudioLay-duce
Original networkTokyo MX, GTV, GYT, BS11
ReleasedDecember 31, 2017
Runtime33 minutes
Manga
Learn with Manga! Fate Grand/Order
Written byRiyo
Published byKadokawa Shoten
English publisher
DemographicSeinen
Original runAugust 13, 2015 – present
Volumes2
Anime film series
Divine Realm of the Round Table: Camelot
Directed byKei Suezawa (#1)
Kazuto Arai (#2)
Written byKinoko Nasu
Music by
StudioSignal.MD (Animation #1)
Production I.G (Production #1; Animation #2)
Released2020 (2020)
Films2
Wikipe-tan face.svg Anime and Manga portal

An animated television film adaptation titled Fate/Grand Order: First Order (Japanese: フェイト/グランドオーダー -First Order-, Hepburn: Feito/Gurando Ōdā -First Order-) aired on December 31, 2016. It was an adaptation of the game's prologue. The film, produced by the studio Lay-duce, was directed by Hitoshi Namba and stars the voice actors Nobunaga Shimazaki, Rie Takahashi, and Ayako Kawasumi in the roles of the main characters who were projected into the past to try to prevent the approaching extinction of humanity.[31] Aniplex of America has licensed the film in North America.[32] MVM Films released the film in the UK.[33] It was followed by an animation short titled Fate/Grand Order: Moonlight/Lostroom (Japanese: フェイト/グランドオーダー -Moonlight/Lostroom-, Hepburn: Feito/Gurando Ōdā -Moonlight/Lostroom-) on December 31, 2017. It was directed by Hitoshi Namba, produced by Takurō Tsukada, with scripts by Kinoko Nasu, and music by Ryo Kawasaki.[34]

A special animation short produced by Ufotable titled Fate/Grand Order x Himuro's World: Seven Most Powerful Great Figures Chapter (Japanese: フェイト/グランドオーダー × 氷室の天地 ~7人の最強偉人篇~, Hepburn: Feito/Gurando Ōdā x Himuro no Tenchi: 7-nin no Saikyō Ijin-hen) was announced at the "Fate/Grand Order Guest Talk Stage in Akihabara Festival 2017" and aired on December 31, 2017. The animation is based on a 4-panel comedy manga Fate/School Life by Eiichirō Mashin who also provided the scripts, directed by Takahiro Miura, produced by Toshiyuki Kanezawa, with character design by Masato Nagamori, and music by Go Shiina.[34]

An anime adaptation of the seventh chapter of the game is animated by CloverWorks and will begin airing on October 2019.[35]

Film[edit]

A two-part anime film adaptation, titled Fate/Grand Order - Divine Realm of the Round Table: Camelot (Japanese: フェイト/グランドオーダー -神聖円卓領域 キャメロット-, Hepburn: Feito/Gurando Ōdā Shinsei Entaku Ryōiki Kyamerotto) is being produced by Production I.G and Signal.MD, adapting the 6th chapter of the game. Kinoko Nasu will write the films' scripts, and Keita Haga and Hideyuki Fukasawa are composing the films' scores.[36] Keita Haga and Hideyuki Fukasawa are composing the films' music.[37] Kei Suezawa is directing the first film; Kazuto Arai is directing the second film at Production I.G. Both films feature animation character designs by Mieko Hosoi, who is adapting Takashi Takeuchi's original designs. The first of two films, subtitled Wandering; Airgetlám, will premiere in 2020.[38]

Manga[edit]

Three Manga adaptations were announced and released. The first manga series, -mortalis:stella- was written by Shiramine, serialized in Ichijinsha's Monthly Comic Zero Sum magazine. One Tankobon volume was released so far. Kodansha USA licensed the manga in English. The second manga series, -turas realta- was written by Takashi Kawabuchi and serialized through Kodansha's Bessatsu Shōnen Magazine on August 2017. Two Tankobon volume was released so far.

A 4-panel comedy manga titled Learn with Manga! Fate Grand/Order (マンガで分かる! Fate/Grand Order, Manga de Wakaru! Feito/Gurando Ōdā) was written and illustrated by Riyo and released online on April 13, 2015. The manga covers the basics of the game in a more comedic tone than the main series. It was followed by two sequels: Learn More with Manga! Fate Grand/Order (もっとマンガで分かる! Fate/Grand Order, Motto Manga de Wakaru! Feito/Gurando Ōdā) in December 17, 2015 and Learn Even More with Manga! Fate Grand/Order (ますますマンガで分かる! Fate/Grand Order, Masumasu Manga de Wakaru! Feito/Gurando Ōdā) on August 3, 2017. Kadokawa Shoten released a compilation of the chapters of the first two series on one tankobon volume on August 2, 2017. Aniplex of America officially translated all of the first manga's chapters into English.

Video game adaptations[edit]

An arcade version of the game titled Fate/Grand Order Arcade (Japanese: フェイト/グランドオーダー アーケード, Hepburn: Feito/Gurando Ōdā ākēdo) was released by Sega,[39] on July 26, 2018.[40] Within the first month of the arcade version's release on July 26, 2018, Sega sold 10 million cards for the arcade game, grossing ¥1 billion ($9 million) in card sales revenue by August 2018.[41] As of September 2018, the arcade version has more than 300,000 players in Japan.[42] Combined, the mobile and arcade versions of the game have grossed a total revenue of approximately $3.4 billion between August 2015 and December 2018.

A virtual reality game titled Fate/Grand Order VR feat. Mash Kyrielight was released for PlayStation VR, and allowed the player to interact with Mash.[43]

Stage plays[edit]

A stage play titled Fate/Grand Order The Stage: Domain of the Holy Round Table Camelot Replica; Agateram was also released. It is based on the Camelot singularity, and played from July 14 to 17, 2017 at the Zepp Blue Theater in Roppongi, Tokyo.[44] A second stage play, Fate/Grand Order The Stage: Order VII: The Absolute Frontline in the War Against the Demonic Beasts: Babylonia, based on the Babylonia singularity, played from January 11 to 14, 2019 at Sankei Hall Breeze in Osaka, then from January 19 to 27, 2019 at Nippon Seinenkan Hall in Tokyo.[45]

Notes[edit]

  1. ^ Fate/Grand Order (Japanese: フェイト/グランドオーダー, Hepburn: Feito/Gurando Ōdā)

References[edit]

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External links[edit]