Fate/Grand Order[a] is an online free-to-play role-playing mobile game based on the Fate/stay night visual novel and franchise by Type-Moon, developed by Delightworks and published by Sony Music Entertainment Japan's Aniplex subsidiary. The game is centered around turn-based combat where the player, who takes on the role of a Master, summons and commands powerful familiars known as "Servants" to battle their enemies. The story narrative is presented in a visual novel format, and each Servant has their own personal scenario which the player can explore. It was first released on July 29, 2015, on Android, with a subsequent release on August 12 on iOS.
An English version was released on June 25th 2017 in the United States and Canada. A Korean version was released on November 21, 2017.  Fate/Grand Order grossed $982 million in 2017, making it the year's sixth highest-grossing mobile game. As of July 2018, the game grossed over $2 billion in revenue worldwide.
In China, Fate/Grand Order is represented by bilibili, iOS version went online on 29 September 2016 and Android on 13 October 2016. Its income accounts for 57.9% of bilibili's annual income.
In 2015, the final era where sorcery still exists, the Chaldea Security Organization, its numerous projects having guaranteed humanity's existence through to the next century, discovers that the future they have observed no longer exists, and calculates that humanity will now go extinct in 2017. It traces the cause of this event to an anomaly that has appeared in 2004 in Fuyuki City. To avert the extinction of mankind, Chaldea decides to use its sixth experiment, time travel, converting its agents into spirit particles and sending them through time to destroy the space-time anomalies that will cause humanity's extinction. The name of this mission: "Grand Order", the name for those who would rise up against human history for the sake of humans, and fight fate itself.
Fate/Grand Order is a turn-based tactical RPG. The player takes the role of "Master" and commands a group of individuals called "Servants," who are typically historical, literary, and mythological figures from various cultures. The player commands a party composed of up to 6 Servants in each battle, 3 active members and 3 reserve members. In each turn, the player is given a set of 5 Command Cards and may use up to 3 of them to attack. Each Servant has 5 cards the player may use; the cards for all the Servants on the field are shuffled and dealt to the player each turn. The cards have three types: Buster (a heavy attack), Arts (a medium attack that charges a gauge for the Servant's "Noble Phantasm"), and Quick (a light attack that generates Critical Stars that increase the probability of critical hits next turn). If three similar cards are used in one turn, they create a "Chain" which gives a bonus based on the cards' properties. If three cards all corresponding to the same servant are selected, then a "Brave Chain" will ensue, resulting in an extra, more powerful, attack being added onto the end. Each Servant also have skills that can be used before drawing Command Cards; each skill gives effects in the battle, as well as a special command card called "Noble Phantasm" that appears when the gauge is full. The "Master" also has a separate set of skills and special abilities called "Command Spells." Command Spells have a variety of effects and recharge based on real-world time.
Servants are obtained via a gacha mechanic. Saint Quartz, an in-game currency earned both by playing the game and via real money in-app purchases, is used to summon new Servants and acquire "Craft Essences" which give additional effects when equipped to a servant. This summoning is random, with some servants available commonly, and others rarely. Another currency is "Friend Points", which are more easily acquired, but only can acquire common Servants with them. If multiple copies of the same Servant are acquired, that servant's power is slightly increased. Fate/Grand Order has been criticized for having a stingy drop rate on its rare servants, with it being extremely expensive to reliably acquire them.
Development and release
This section needs additional citations for verification. (April 2018) (Learn how and when to remove this template message)
The game was first drafted by Kinoko Nasu under the working title "Fate Online Project Reboot", which meant to be a Massive Multiplayer Online game version of Fate/Apocrypha using designs drafts and concepts from the Fate/complete material IV Extra material book. But the planned game was cancelled and shelved during planning stages. Fate/Apocrypha later became a novel, and some of the concepts and characters were integrated into both the finished series and the game itself. Later on in 2014, Aniplex proposed Nasu to revisit the cancelled game project, announcing a collaboration with the game studio DelightWorks to rework the concept into an Mobile RPG game.
The game was published by Aniplex and was released on Japan on July 29, 2015, on Android devices, with a subsequent release on August 12 for iOS devices. Aside from its gameplay and own storyline, the game also features events for players to obtain new items and servants, such as: summoning campaigns for limited Servants/Craft Essences, specific servant-based events, real-world annual events, and collaborations with other Type-Moon works such as Kara no Kyoukai and Fate/Zero.
On January 1, 2017, a sub-sequel to the main storyline is announced with the same title containing a subtitle named "Epic of Remnant". On April 16, 2017, Aniplex of America announced Fate/Grand Order will be released in the United States with a summer 2017 release window. Creative director Yosuke Shiokawa explained that while the game was intended to be released only in Japan, the team took notice of the large amount of overseas players accessing the game and made a decision to make it accessible to other regions as well.
On December 26, 2017, the official website and the Twitter page of the game teased the game's sequel by changing it into a "hijacked account and site". The sequel's subtitle, "Cosmos in the Lostbelt", was announced on January 1, 2018. The sequel was officially released as an expansion to the main game on the Japanese Server starting in Spring 2018. As of April 19, 2018, the North American server is officially accessible in Singapore, Thailand, Philippines, Vietnam and Australia.
In 2018, Fate/Grand Order drew widespread media attention due to reports of a 31-year old Japanese man identified only as Daigo, claiming to have spent $70,000 to purchase the game's currency called Saint Quartz. This is used to summon servants. Daigo kept on spending cash in-game in his desire to get high-level characters and ended up spending more to strengthen them once they were acquired. In an interview, the gamer said, “Some people spend $18 on a movie and feel moved. I’ve spent $70,000 on FGO. But it moves me.” This incident highlighted the popularity of FGO. According to The Wall Street Journal, the game is now partly responsible for Sony's soaring operating profit, which is expected to break $1 billion this fiscal year. As of March 2018, the app contributes an average of $2.5 million every day.
The game is very popular in Japan and reports indicate that the level is comparable to the success of Pokémon Go. FGO is also gaining traction in other parts of the world such as in U.S. and Canada where it already surpassed 1 million downloads after its June 2017 Android release there.
The game grossed ¥89.6 billion ($799 million) in Japan between January 2017 and October 3, 2017. Fate/Grand Order went on to gross $982 million worldwide in 2017, making it the year's sixth highest-grossing mobile game. In January 2018, it was the month's fifth highest-grossing game on the Google Play Store. The game had a monthly revenue of at least ¥10 billion ($89.15 million) in February 2018.
Up until June 2018, the game grossed over $2 billion in revenue worldwide. The game had an estimated monthly revenue of $63 million in July 2018, with Sensor Tower estimating Japanese revenue at $32 million on the App Store and $23 million on Google Play, Chinese revenue at $3 million on the App Store, and the English version's revenue at $2 million on the App Store and $3 million on Google Play. This adds up to a revenue of over $2.063 billion as of July 2018.
|Anime television film|
|Directed by||Hitoshi Namba|
|Produced by||Shizuka Kurosaki|
|Written by||Ayumi Sekine|
|Music by||Ryo Kawasaki|
|Original network||Tokyo MX, GTV, GYT, BS11|
|Released||December 31, 2016|
|Anime television series|
|Zettai Majū Sensen Babylonia|
|Directed by||Toshifumi Akai|
|Original run||2019 – scheduled|
|Anime film series|
|Shinsei Entaku Ryōiki Camelot|
An animated television film adaptation titled Fate/Grand Order: First Order aired on December 31, 2016. It was an adaptation of the game's prologue. The film, produced by the studio Lay-duce, was directed by Hitoshi Namba and stars the voice actors Nobunaga Shimazaki, Rie Takahashi, and Ayako Kawasumi in the roles of the main characters who were projected into the past to try to prevent the approaching extinction of humanity. Aniplex of America has licensed the film in North America. MVM Films will release the film in the UK.
A virtual reality game titled Fate/Grand Order VR feat. Mash Kyrielight will be released for PlayStation VR, and will allow the player to interact with Mash. An arcade spin-off titled Fate/Grand Order Arcade is also currently in development and will be released in 2018 by Sega. A stage play titled Fate/Grand Order The Stage: Domain of the Holy Round Table Camelot Replica; Agateram was also released. It is based on the Camelot singularity, and played from July 14 to 17, 2017 at the Zepp Blue Theater in Roppongi, Tokyo.
- "Fate/Grand Order RPG's Promo Previews Game Mechanics". Anime News Network. Anime News Network. July 31, 2015. Archived from the original on December 20, 2016. Retrieved December 1, 2016.
- Tolentino, Josh. "Remake history this summer with the next Fate game". Destructoid. Archived from the original on 15 April 2017. Retrieved 15 April 2017.
- "Fate/GO - Director Yosuke Shiokawa Interview @ Sakura-Con 2017". The-O Network. Archived from the original on 17 April 2017. Retrieved 16 April 2017.
- "2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA" (PDF). SuperData Research. January 25, 2018.
- "Fate/Grand Order rakes in over $2 billion in revenue worldwide". Pocket Gamer. July 16, 2018.
- "ストーリー｜Fate/Grand Order 公式サイト". Fate/Grand Order 公式サイト (in Japanese). Archived from the original on 1 December 2016. Retrieved 1 December 2016.
- "『Fate』新作ゲーム『フェイト/グランドオーダー』発表！ キービジュアルにはセイバーやジャンヌ・ダルクの姿も". 電撃App. 2014-07-27. Retrieved 2016-11-05.
- "期待高まる『Fate/Grand Order』について奈須、武内両氏ら開発チームにインタビューを実施". ファミ通App. 2014-10-10. Retrieved 2018-04-07.
- Bayle, Alfred (March 18, 2018). "Japanese man spends P3.6M on mobile game, with no regrets". Inquirer.net. Retrieved 2018-06-01.
- Bayle, 2018.
- Epstein, Daniel; Inada, Miho (2018-03-15). "Meet the Man Who's Spent $70,000 Playing a Mobile Game". Wall Street Journal. ISSN 0099-9660. Retrieved 2018-06-01.
- "Sony Has a Hit as Big as Pokemon Go in Japan". Bloomberg.com. 2016-12-04. Retrieved 2018-06-01.
- "Fate/Grand Order Surpasses 1 Million Downloads in U.S. and Canada". Anime News Network. Retrieved 2018-06-01.
- "課金売上トップは『モンスト』、勢いを増す『FGO』―『ファミ通モバイルゲーム白書2018』12月12日発売". Famitsu (in Japanese). December 8, 2017.
- "Leading mobile gaming app titles in the Google Play Store worldwide as of January 2018, by revenue (in million U.S. dollars)". Statista. Retrieved June 11, 2018.
- "Dragon Ball and Mario shine again with copyright business". Nikkei Asian Review. March 15, 2018.
- "Fate/Grand Order - App Store revenue & download estimates - Japan". Sensor Tower. Retrieved August 14, 2018.
- "Fate/Grand Order - Google Play Store revenue & download estimates - Japan". Sensor Tower. Retrieved August 14, 2018.
- "Fate/Grand Order（命运-冠位指定） - App Store revenue & download estimates - China". Sensor Tower. Retrieved August 14, 2018.
- "Fate/Grand Order (English) - App Store revenue & download estimates - US". Sensor Tower. Retrieved August 14, 2018.
- "Fate/Grand Order (English) - Google Play Store revenue & download estimates - US". Sensor Tower. Retrieved August 14, 2018.
- "Fate/Grand Order RPG App Gets Feature-Length TV Anime Special". Anime News Network. Anime News Network. November 2, 2016. Archived from the original on 21 November 2016. Retrieved 1 December 2016.
- "Aniplex USA to Stream Fate/Grand Order, Granblue Fantasy Anime on Crunchyroll, Daisuki". Anime News Network. December 27, 2016. Archived from the original on December 28, 2016. Retrieved December 27, 2016.
- "MVM Release Announcements". Anime News Network. May 27, 2017. Archived from the original on August 1, 2017. Retrieved May 27, 2017.
- "Fate/Grand Order Game Gets VR Project For PlayStation VR". Anime News Network. January 21, 2017. Archived from the original on March 27, 2017. Retrieved March 26, 2017.
- "Type-Moon, Sega Reveal Fate/Grand Order Arcade Game". Anime News Network. Archived from the original on 29 July 2017. Retrieved 29 July 2017.
- "Fate/Grand Order Smartphone Game Gets Stage Play Adaptation". Anime News Network. March 26, 2017. Archived from the original on March 26, 2017. Retrieved March 26, 2017.
- "Fate/Grand Order Smartphone Game Gets Both TV Anime, Anime Film Projects". Anime News Network. July 29, 2018. Retrieved July 29, 2018.