Fight for Life (video game)
|Fight for Life|
|Mode(s)||Single player, multiplayer|
Fight for Life is a video game developed and published by Atari for its Jaguar system in 1996. It was the last game released for the Jaguar before Atari dropped support for the platform.
In 1994, Atari hired Sega AM2 programmer Francois Bertrand to work on a 3D Fighting game for the Jaguar. Bertrand's previous experience was in developing the camera and collision systems for Sega's Virtua Fighter polygon fighter, and he served as the lead (and only) programmer on Fight for Life.
The 3D format and polygon graphics were intentionally modeled after Sega's Virtua Fighter and Namco's Tekken arcade games that were scheduled to be translated for the companies' respective home systems.
The game was completed in December 1995, approximately 19 months after development began. Atari released the game in 1996. Fight for Life was the first and only 3D fighting game to appear on the Jaguar console.
In the single player mode, the player controls one of the eight deceased characters in a tournament battle to escape from hell and get a second chance at life.
The characters in the game are:
- Kimura, a ninja
- Ian, a soldier
- Kara, an American mom
- Pog, a dock worker
- Mr. G, a professional boxer
- Muhali, an Arabian fighter
- Jenny, a worldwide girl
- Lun, a Kung Fu master
Fight for Life is a 3D polygon-based fighting game. The gameplay mechanics were very similar to Virtua Fighter's, but with two notable exceptions. First is that the player begins the game with no special moves. The player has the ability to "steal" two special moves away from defeated opponents. In this way, the player is able to build a unique fighter.
Second, unlike all but a few fighting games available at that time, fighters could actually maneuver in 3D. The characters accomplish this by sidestepping, allowing them to move around the arena in a counter-clockwise direction while still facing their opponent.
- Atari Gaming Headquarters interview with Francois Bertrand
- "Atari Picks a Fight". GamePro (66). IDG. January 1995. pp. 211–212.