Fighting Bujutsu

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Fighting Bujutsu
FightingBujutsu arcadeflyer.png
North American arcade flyer of Fighting Bujutsu.
Developer(s) Konami
Publisher(s) Konami
Composer(s) Mutsuhiko Izumi
Naoki Maeda
Platform(s) Arcade
Release date(s) August 1997
Genre(s) 3D Versus Fighting
Mode(s) Up to 2 players simultaneously
Arcade system Konami Cobra System Hardware
CPU Main CPU
Power PC603e 100MHz
Sub CPU
Power PC604 100MHz & Power PC403GA 33MHz
Sound Sound CPU
68EC000 @16 MHz
Sound Chip
Ricoh RF5C400 PCM 32 Channel, 44.1 kHz Stereo Output, 3D Effect Spatializer
Display Video boards
3DFX Chips X 2 (1 for PixelFX and 1 for TexelFX)
3-D Mathematics Chip
Analog Devices "Sharc" Chip
Video resolution
640 x 400 Pixels + Mini LCD Screen Capability
Colors
16 bit Color x 2

Fighting Bujutsu, known in Japan as Fighting Wu-Shu (FIGHTING武術 (ファイティングうーしゅ) lit. "Martial Fighting"?) is a August 1997 3D fighting arcade game developed and published by Konami. It is Konami's second attempt in the 3D fighting game market after their 1996 Lightning Legend: Daigo no Daibouken. It is also Konami's first 3D fighting game created as an arcade game exclusive and the first game powered by the Konami Cobra System Hardware.[1]

On January 21, 1998, an official soundtrack of Fighting Bujutsu's background music was published by Konami and distributed by King Records exclusively in Japan as Fighting Wu-Shu Original Game Soundtrack (FIGHTING武術 オリジナル・ゲーム・サントラ?).[citation needed]

Gameplay[edit]

Much like Sega's Virtua Fighter 3, Fighting Bujutsu utilizes a similar control scheme, in which the player can use a control stick and three buttons which consists of Punch, Kick, or Guard.[2]

References[edit]

External links[edit]