Fighting Force

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Fighting Force
PS2FightingForceCover.jpg
North American PlayStation cover art
Developer(s)Core Design
Publisher(s)Eidos Interactive (PS, Win)
Crave Entertainment (N64)
Platform(s)PlayStation, Microsoft Windows, Nintendo 64
ReleasePlayStation
  • NA: 31 October 1997
  • PAL: November 1997
  • JP: 15 January 1998
Windows
Nintendo 64
  • NA: 30 April 1999
  • PAL: December 1999
PlayStation Network
  • NA: 25 November 2009
  • PAL: 21 September 2011
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

Fighting Force is a 1997 3D beat 'em up developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64.

Gameplay[edit]

Players control one of four characters as they move through urban and science fiction environments, battling waves of oncoming enemies with weapons including soda cans, knives, cars, and guns.[2] The player can make some choices as to which territory to travel through.[2]

Story[edit]

The four characters have various reasons for taking on Dr. Dex Zeng, a criminal mastermind with an army at his command who predicted that the world would end in the year 2000. After New Year's Eve 1999, Dr. Zeng believed that there was an error preventing the apocalypse, so decides to correct it by destroying the world himself.[3] The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.

Characters[edit]

A screenshot of Ben "Smasher" Jackson punching a generic enemy

Players choose from a selection of four characters: Hawk Manson, Ben "Smasher" Jackson, Mace Daniels, and Alana McKendricks.[4] Hawk Manson and Mace Daniels are two all-around characters. Hawk is somewhat stronger than Mace who is in turn faster than Hawk. Ben "Smasher" Jackson is a large and slow bruiser capable of lifting and throwing the engines of cars at enemies. Alana McKendricks is a fast but soft-hitting teenager with an effective jump-kick. All four characters have a special move that can be performed with the loss of a portion of health.

Development[edit]

Core Design collaborated with ten coders from EA Japan in making the game.[5]

The story line and character designs were done by Marc Silvestri.[4] The character of Dr. Zeng was inspired by Heaven's Gate.[4]

Core Design originally pitched the game to Sega as a potential fourth entry in Sega's Streets of Rage series. Sega declined; according to Core, Sega explained that it had its own plans for continuing the series.[3] Core opted to go ahead with the game as a standalone, multi-platform title, and started work on it.[3] In addition to the PlayStation, Windows, and Nintendo 64 versions, a Sega Saturn version was developed and eventually completed. After Eidos decided against publishing this version, Sega Europe secured the publishing rights and announced a European release date of November 1997.[6] However, it was cancelled. An early prototype, with older character designs, was leaked in November 2008.[7]

Reception[edit]

Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "despite its derivative nature, Fighting Force is a very fun game. Yet, it's just not the same huge leap forward for the Final Fight genre that we might have expected from the creators of Tomb Raider."[8]

Upon the game's release, it received mixed reviews.

Ports and sequels[edit]

A Nintendo 64 version of the game titled Fighting Force 64 and published by Crave Entertainment was released in North America and Europe in 1999. Differences include partially improved graphics[10] and changes in the available number of player lives.

A sequel, titled Fighting Force 2, was released in 1999 for the PlayStation and Dreamcast. Unlike the first title, Fighting Force 2 focuses on the character of Hawk Manson exclusively, and rewards a more stealthy approach.

A second sequel, Fighting Force 3 was also in development for the Xbox, PlayStation 2, and possibly even on GameCube but was cancelled during development.

References[edit]

  1. ^ "Fighting Force for PC". MobyGames. Retrieved 24 August 2016.
  2. ^ a b "Fighting Force: A 3-D Final Fight Done Right". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 107.
  3. ^ a b c Yeo, Matt (July 1997). "Fighting Force". Sega Saturn Magazine. No. 21. Emap International Limited. pp. 16–19.
  4. ^ a b c "A Force to Be Reckoned With". Electronic Gaming Monthly. No. 96. Ziff Davis. July 1997. pp. 87–88.
  5. ^ Rider, David; Semrad, Ed (April 1997). "Core". Electronic Gaming Monthly. No. 93. Ziff Davis. p. 75.
  6. ^ "Fighting Force (preview)". Sega Saturn Magazine. November 1997. Retrieved 4 June 2010.
  7. ^ "Fighting Force Sega Saturn prototype on Satakore". Satakore.com. Retrieved 25 October 2009.
  8. ^ "Finals". Next Generation. No. 37. Imagine Media. January 1998. p. 151.
  9. ^ a b c d "Fighting Force for PlayStation". GameRankings. Retrieved 25 October 2009.
  10. ^ Mac, Ryan (30 April 1999). "Fighting Force 64 on GameSpot". GameSpot. Retrieved 25 October 2009.

External links[edit]