Final Fantasy Crystal Chronicles: The Crystal Bearers
|Final Fantasy Crystal Chronicles:|
The Crystal Bearers
Final Fantasy Crystal Chronicles: The Crystal Bearers[a] is a Wii action-adventure game announced at the Electronic Entertainment Expo. It was released on November 12, 2009 in Japan and on December 26 in North America. The game was well received in Japan, with praise for the game's well-written story and characters, but criticizing the map system. Western reviewers however were more negative, citing that the game was less of a traditional RPG and more for action adventure.
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Unlike the GameCube predecessor, Crystal Bearers features fully real-time combat, focusing on single-player, free-roaming and action-adventure. Enemies and civilians can show emotion or status effects via symbols hanging over their heads, such as hearts for attraction or musical notes. The producers suggested that enemies can gain a wider variety of tactics and abilities. It has also been shown that some enemies have the ability to hurt fellow creatures and opposing the player. This is part of the AI reaction, in which different creatures react in unique ways to other ones nearby and to the attacks. The player controls Layle. He can use psychokinetic gravity powers to perform different combat actions, such as moving certain enemies against their will, making them use their abilities against other enemies and utilizing various objects as projectiles. He can perform some type of reaction elements with creatures, affecting them in different manners. To further the telekinetic gameplay, he can utilize abilities to interact with the environment, such as activating switches, or grabbing ledges and other objects from a distance via an energy-based grappling hook. He can also perform such actions as moving civilians against their will. Civilians share traits with enemies in that they can attack the player, when irritated by actions. Unlike other RPG oriented Final Fantasy games, the action adventure one has the player customizing Layle's status, using accessories with materials and other items. The player can increment the character's maximum HP by clearing miasma stream fights and collecting the myrrh from each areas. Exploration and free-roaming are heavily focused on the game to the point that only four out of fifteen bosses are needed to progress through the story and the rest are scattered everywhere for the player to find. Based on the most recent video trailers and the general setting of the game, it also features a combat for sky diving. Quicktime events will also appear throughout the game, allowing the player to take actions with the controller during certain events, such as aiming the remote and shooting monsters in the sky. It has been commented that while most of these events are for mere enjoyment, some must be completed in order to advance the story. Other gameplay aspects as hinted at by the trailers include participation in minigames, traversing the land on chocobos (which can ram anyone and objects), riding on trains and swimming.
The game is set one thousand years after the events of Final Fantasy Crystal Chronicles, populated by four races. During the Great War, the Yuke tribe was banished to their own world, after the crystal is destroyed by the kingdom's destructive machines called "crystal reactors". The new era for the imbalanced world revealed that each members of the race have the power of the crystals, calling themselves as "Crystal Bearers", a rare breed of powerful beings with magical abilities. Their use of arcane arts defy against the law of the kingdom. In March 2008, an official advertising article about Final Fantasy Crystal Chronicles: Ring of Fates noted that the Nintendo DS installment is set before Crystal Bearers.
The main protagonist is Layle, a Clavat mercenary and one of the four eponymous bearers. His Selkie partner, Keiss, becomes a military colonel of the kingdom. Belle, a female Selkie, helping them solve the case. Amidatelion (also known as Goldenrod), a female Yuke summoner whose goal is to revive the race and restore the principle. Althea Sol Alfiraria, an orphaned princess of the Lilty Kingdom. Cid, Layle's former engineer and tinker. The main villain is Jegran, the kingdom's high commander. After the accident caused the power of the crystal reactor to replace his arm, he uses it to turn anyone into red crystal statues and disrupt the principle. Jegran plans to conquer the world, using a god complex. Other characters include Vaigali, the leader of Selkies, selling information for highest bidders and Blaze, Layle's pyrokinetic ex-partner.
Layle drives the cruise ship to safety near the capital, when Amidatelion uses one of the "Crystal Idol" pieces to absorb the energy from the ship. Layle discovers Amidatelion using the idol to revive parts for the crystal in the ancient ruins. As he continues to investigate the case, he is framed by Jegran. Layle and Amidatelion escape through the portal. While planning to protect the crystal, Layle examines the battleship, learning that Jegran killed Althea's father. Layle frees all prisoners and uses the Idol to recover another part for the crystal, while Jegran kills Vaigali and Amidatelion. Before Layle arrives to the palace, Jegran awakens his power to disable all reactors. However, Layle defeats Jegran, while Althea and the Yuke tribe protect the Lilty crystal. With the world restored, Althea invites the tribe to unite the race.
The Crystal Bearers is intended to be a more "single-player experience", as opposed to the GameCube installment which focused on cooperative play. Toshiyuki Itahana stated he wants a more "world weary" protagonist, and wanted him to seem rugged, which influenced the hair design of the character. The game is intended to feature a more "mature" design to help bolster the heroic structure of the story. Itahana wanted to make "an exhilarating tale of this great hero set against sweeping blue skies", which influenced many decisions in game design and story. The game's existence was announced at E3 2005 and at E3 2006 a short pre-rendered teaser trailer was included within a Wii games compilation video. In May 2007 a new trailer including gameplay was released and a few interviews with the developers were given. Since then, no game information was given. Crystal Bearers has had no presence at recent Square Enix events or the website (the Crystal Chronicles developer blog has not made mention of Crystal Bearers since June 6, 2007) coupled with the developers of Final Fantasy Crystal Chronicles: My Life as a King refusing to comment when asked about the status of The Crystal Bearers at the Game Developers Conference of February 2008, stating only that the public should "wait for a press release." In November 2008, in response to a section in the next month's issue of Electronic Gaming Monthly stating that the game had been "quietly canceled" Square Enix released a statement confirming that the game had not been canceled and that they fully intend to release it, although no release date could be given. A trailer for the game was packaged with the Wii version of Final Fantasy Crystal Chronicles: Echoes of Time. It shows the game in a further state of development, and displays game characteristics such as combat, magic, puzzle solving and an overworld, as well as traditional elements of the Final Fantasy series, such as the Cactuar and Bahamut. At the end of March, an official teaser site opened up. In Japan, a commercial for the game aired with the song We Weren't Born to Follow by Bon Jovi playing in the background.
On its first day of release in Japan, The Crystal Bearers sold 26,000 units, which is about 34% of its initial shipment in the region. The Japanese version sold 43,705 units by its second week of release, and over 54,000 copies by the end of the year. The game was praised by Weekly Famitsu, saying the game's plot elements were well done: one reviewer stated "The way the story develops, along with the unique characters and world setting, is brilliant. There are lots of little details to everything." However, the publication criticized the game's map, finding it difficult to pinpoint the player's location with respect to the surroundings.
The game received mixed and generally less favorable reviews from western outlets. X-Play gave a negative review, while Game Informer and IGN faulted the game for being an action adventure rather than an RPG. However, GameTrailers and Nintendo Power reviewed the game more positively.
- Japanese: ファイナルファンタジークリスタルクロニクル クリスタルベアラー
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Layle: I'm the escort. You called for me.
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