Final Fantasy XV

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Final Fantasy XV
FF XV cover art.jpg
Developer(s) Square Enix Business Division 2[a]
Publisher(s) Square Enix
Director(s) Hajime Tabata
Producer(s) Shinji Hashimoto
Composer(s) Yoko Shimomura
Engine Luminous Studio
Release date(s)

‹See Tfd›

  • WW: November 29, 2016
Genre(s) Action role-playing
Mode(s) Single-player

Final Fantasy XV (Japanese: ファイナルファンタジーXV Hepburn: Fainaru Fantajī Fifutīn?) is an open world action role-playing video game developed and published by Square Enix for the PlayStation 4 and Xbox One home consoles. The game released worldwide on November 29, 2016, and is the fifteenth main installment in the Final Fantasy series. The game features an open-world environment and action-based battle system similar to the Kingdom Hearts series and Final Fantasy Type-0, incorporating the ability to switch weapons and other elements such as vehicle travel and camping.

Final Fantasy XV takes place on the fictional world of Eos. All the world's countries—bar the kingdom of Lucis—are under the dominion of the empire of Niflheim. Noctis Lucis Caelum, heir to the Lucian throne, goes on a quest to retake his homeland and its magical crystal after it is seized by Niflheim on the eve of peace negotiations between the two nations. The game shares a thematic connection with Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos which includes Final Fantasy XIII and Final Fantasy Type-0.

The development cycle of Final Fantasy XV began in 2006, when it was a PlayStation 3-exclusive spin-off titled Final Fantasy Versus XIII (ファイナルファンタジーヴェルサスXIII Fainaru Fantajī Verusasu Sātīn?) and lasted approximately ten years. Tetsuya Nomura served as the original director and character designer, creating the characters and original concept. In 2012, it was internally rebranded as the next mainline title and shifted to eighth generation platforms. Nomura was eventually replaced as director by Hajime Tabata. To expand the story without developing additional video games, a multimedia project called the "Final Fantasy XV Universe" was created: its products included an anime series, a feature film, and future virtual reality-based downloadable content.


Final Fantasy XV is an open world action role-playing game where players take control of main protagonist Noctis Lucis Caelum during his journey across the world of Eos. While accompanied by his three companions Gladiolus, Ignis and Prompto, Noctis is the only character directly controlled by the player: he can navigate through simple movement, jump over small obstacles, sprint for a limited time, and perform context-based actions such as taking cover behind objects.[1][2] The world is a large connected landmass that can be explored on foot, or by using the party's car "Regalia" or chocobos, recurring galliform birds in the Final Fantasy series.[3][4] Both the Regalia and chosen Chocobos can be customised by the player, and Chocobos can join in battles if their connection to the characters is strong enough. While Chocobos are controlled manually, the Regalia can be either manually or automatically controlled. The party can also fast-travel to areas unlocked on the world map. The Regalia must be refueled periodically at petrol stations.[5][6][7] In towns the party can visit, there are inns and hotels where they can stay, shops where items and equipment can be purchased with the in-game currency gil, and local tipsters, non-playable characters (NPCs) who provide information on quests, from main story missions to side quests. Side quests are also available from individual NPCs found in towns.[1][7] During some story sequences, dialogue choices appear for Noctis, with the selected option altering the response from NPCs.[7]

Battle system[edit]

The Active Cross Battle system in action: Noctis attacks a hostile soldier in one of the game's open environments.

The game uses an action-based real-time battle system, dubbed the Active Cross Battle system. Instead of using a menu interface, the player selects commands directly mapped to buttons on the controller, such as "Attack", "Defend", "Magic", and "Item".[2] Battles take place within the current environment rather than transitioning to a separate arena, and can range from open plains to enclosed building interiors.[1][8] When approaching enemies, a threat meter appears on the top of the screen, growing in intensity the closer the party gets to the enemy. When the party gets close and attacks or is spotted, the battle begins. Running away from enemies and out of the combat zone in normal battles ends combat. During battle, each character has health points (HP), and Noctis also has magic points (MP). HP is depleted whenever a character is attacked, while Noctis's MP recovers over time when not in combat when not using associated abilities such as warping or special weapon skills. The maximum HP cap decreases if all HP is lost, with some enemies such as Daemons able to lower the HP cap with their attacks. If all HP is lost, the characters enter Danger Mode, a brief period where a revival item must be used. If Noctis is defeated, the game ends.[1]

Noctis can perform three actions in battle: the standard attack; "Warp", which takes Noctis to a targeted area such as another enemy or an out-of-the-way warp point, and "Defend", which blocks and parries attacks. There is a "Wait Mode" option available, where if all player input stops the battle pauses, and players are able to select new enemies to attack or actions to take within a time limit.[1][8] An option available for both Noctis and Ignis in "Wait Mode" is Libra, an ability which displays an enemy's health, strengths and weaknesses.[1] Noctis has access to a wide range on melee weapons, including single and double-handed swords, polearms, axes, shields and daggers. The weapons manifest from thin air as Noctis fights, and can be manually shifted by the player. The type of weapon equipped determines the attack speed and the amount of damage on normal attacks. In addition to normal attacks, there are attacks that deal more damage based on Noctis' position such as "Side Strick" or "Blindside", in addition to the Warpstrike attack. Attacks from enemies can be parried, and depending on the quality of the parry Noctis can counterattack. If wielding a shield-type weapon, a successful block staggers an enemy, leaving them vulnerable to attack.[1][6] Story-related weapons are the Phantom Swords, which Noctis can summon for a special attack when a meter fills during combat: while more powerful than standard weapons, Phantom Swords consume HP with each use.[5] Noctis can also use two classes of firearms—Guns, which range from handguns like pistols to rifles; and Machinery, powerful weapons that have varying effects depending on the type used, from generating a powerful shockwave to dealing high melee damage.[9]

Noctis' companions, while controlled by the game's artificial intelligence, can perform contextual commands. As Noctis' attacks enemies, a a meter called the Link Metre fills. When full, Noctis' companies can trigger Links, cooperative actions in battle. Noctis can also issue Commands to his companions: Gladiolus performs a sweeping attack with his sword, Ignis uses his daggers to mark enemies so Noctis can perform a warp strike attack, and Prompto uses his firearm to launch a flare that distracts and slows enemies. After each of these, Noctis can initiate a followup attack. Noctis can also trigger a Phantom Link, where he splits his Phantom Swords between his companion before launching a single attack.[5][10]

Magic is separated into two types: Elemental magic and Ring magic.[10] Elemental magic is separated into three types; Fire, Ice and Thunder. Elemental magic is drawn from points across the world map, being absorbed into special flasks and used to craft magical bombs that can be used on enemies. Elemental magic can also be combined with specific items to add new effects, such as healing party members while damaging enemies. Both Noctis and his companions are able to use Elemental magic.[1][10] Ring magic, accessed when Noctis has acquired and equipped a story-related item called the Ring of the Lucii, has access to more powerful magical abilities such as "Death", which drains an enemy's health.[10] After a certain point in the game, Noctis can call upon summoned monsters called Astrals, which aid the party by launching a devastating attack or granting stat buffs. The summons featured are series regulars including Titan, Ramuh, Leviathan and Carbuncle. Their types of attack, and even whether they assist at all, is dependent on the environment: for instant, Leviathan can only be summoned in the open when there is a body of water nearby.[6][11][10] At certain points in the story, Noctis is joined by guest characters who have their own actions triggered when Noctis performs specific actions in battle.[12]

Character progression[edit]

After each battle, characters earn experience points (EXP), but they do not automatically level up when a certain amount of EXP has been gathered. Instead, the party must go to safe zones called "Havens" in the world or at designated rest sites like inns. When the party rests at night, each character gains levels depending on the amount of EXP earned. If defeated in battle, all EXP gained up to that point since the last level up is permanently lost. Activities in the overworld earn the party Ability Points (AP). AP spent on the Ascension tree, the game's skill tree system. Each Ascension tree is sorted by type, being associated with magic, combat or passive abilities. Spending AP opens up nexuses within the skill tree, which in turn grants access to further nexuses which require higher amounts of AP to unlock.[1][6]

Noctis' companions each have their own skills which themselves level up based on usage, and affect equipment. Noctis' fishing ability improves the more times he fishes and the better items he uses, which in turn spreads to his equipment. Gladiolus' Survival skills increase based on the distance the party has travels in a day, which improves the quality of their equipment and items. Ignis' cooking can be improved based on ingredients either purchased at shops or found in the wild, and his meals grant stat boosts to the party. Prompto takes photos during the party's journey, and the quality and his own skills increase over time.[1][6]



Final Fantasy XV takes place on the Earth-like world of Eos.[13] The land, once divided between multiple nations including Lucis and Tenebrae, has almost entirely come under the dominion of the empire of Niflheim (which is technologically advanced). Only Lucis has managed to keep Niflheim's Magitek army at bay through the use of the Crystal, a magical artifact gifted by the world's deities in antiquity, accessed through the hereditary Ring of the Lucii. Due to possessing the world's last crystal, Lucis develops into a society isolated from the rest of Eos, protected by a magical shield that drains the reigning king of life. Tenebrae has retained limited autonomy as Niflheim's vassal due to being the home of the Oracle, a priestess with the ability to commune with the world's deities and halt a worldwide catastrophe referred to as the Starscourge, which progressively lengthens the world's nights.[14][15] Significant beings within the world of Eos are the Astrals, a divine race that serve as the guardians of the natural world and are divorced from human affairs.[6][16][17]


Promotional artwork featuring the main cast of Final Fantasy XV. From left: Gladiolus Amicitia, Noctis Lucis Caelum, Ignis Scientia and Prompto Argentum.

The two main characters are Noctis Lucis Caelum, the crown prince of Lucis and the sole playable character, and his fiancée Lunafreya Nox Fleuret, an Oracle and a former princess of Tenebrae. Noctis is accompanied on his journey by three others: Gladiolus Amicitia, Noctis's bodyguard; Ignis Scientia, a prodigy military tactician and Noctis's advisor; and Prompto Argentum, a friend of Noctis from a lower social class. Guest characters include Cor Leonis, a legendary warrior of Lucis who acts as a guardian to Noctis's party, and Iris Amicitia, Gladiolus's sister. Other key characters are Regis Lucis Caelum CXIII, king of Lucis and Noctis's father, and Gentiana, Lunafreya's attendant. The empire of Niflheim is ruled by Emperor Iedolas Aldercapt. Aldercapt's allies include Ardyn Izunia, the imperial chancellor; Ravus Nox Fleuret, Lunafreya's brother and the supreme commander of the imperial army; Verstael, the empire's head researcher, and Aranea Highwind, a mercenary dragoon in service to Niflheim.


Final Fantasy XV opens with Noctis and his friends Gladiolus, Ignis and Prompto traveling to Accordo's capital city of Altissia, where Noctis's wedding to Lunafreya is to take place. Along the way, however, they receive news of Niflheim's betrayal of Lucis and the destruction of the capital city of Insomnia, along with the reported deaths of King Regis, Lunafreya and Noctis himself. They meet up with Crownsguard commander Cor Leonis, who tasks Noctis with retrieving the weapons of the ancient Lucian kings in order to rescue the crystal and fulfill his role as king. The group also comes across Ardyn, who guides them to the Astral Titan at the Disc. After fulfilling Titan's trial, Noctis learns that Lunafreya persuaded Titan to lend Noctis his power. During their journey, they hear rumors that the nights are steadily growing longer, causing nocturnal monsters called Daemons to become more dangerous.

Noctis and his group continue to travel across Eos, retrieving his ancestral relics and meeting the Astral Ramuh with help from Lunafreya's spirit attendant Gentiana. Ardyn also continues to assist them, despite revealing his true identity. They eventually arrive in Altissia, where Lunafreya has sought sanctuary. Lunafreya awakens the Astral Leviathan so Noctis can share her power, only for Leviathan to go on a rampage, forcing Noctis to fight. Ardyn further disrupts the ritual by fatally stabbing Lunafreya, but she is able to awaken Noctis' powers, enabling him to defeat Leviathan before falling unconscious. In his dream, Noctis sees Lunafreya's spirit, who gives him the Ring of the Lucii. Noctis wakes to find Altissia in chaos, and that Ignis was blinded during the battle. The group continue towards Niflheim's capital city of Gralea, with some friction being caused by Ignis' condition until he forces a reconciliation. Ardyn then appears and tricks Noctis into throwing Prompto from the train before it is attacked by Daemons. Depositing the rest of the passengers in Tenebrae, they continue on; during his time there, Noctis learns that Lunafreya was dying due to her contact with the Astrals, and that her brother Ravus intends to give Noctis Regis's sword. Passing near the body of the Astral Shiva on their journey, Noctis receives her blessing from Gentiana, Shiva's human form. Ardyn also appears again, revealing that both Prompto and the Crystal are in Gralea's main fortress, and that the crystal can destroy the Daemons. In Gralea, which has been overrun by Daemons, Noctis is separated from Gladiolus and Ignis and his powers are suppressed, forcing him to don the Ring of the Lucii and retrieve Regis's sword from Ravus, who was killed by the Daemons. Reuniting with his friends, the group continue to fight through the fortress and fight Aldercapt and a resurrected Ravus, transformed into Daemons by Ardyn.

Noctis is forced to go on alone, and finally reaches the crystal. Upon touching it, Noctis is transported to the spirit realm. He learns the full truth from first watching visions of Ardyn, and then from the Astral Bahamut. Noctis' true destiny is to become the True King, and sacrifice his life to purge Eos of the Starscourge and its accompanying Daemons by absorbing the Crystal's light and the power of his ancestors the Lucii. "Ardyn Izunia" is in fact Ardyn Lucis Caelum, a former king of Lucis and healer who saved the world from the Daemons by absorbing them into himself two thousand years before, but was denied ascension by the Crystal due to this and ostracized by another chosen by the Crystal, Noctis' ancestor. Rendered immortal by the Daemons' power, he has been seeking revenge on the Caelum line and the Crystal since that day, waiting for the True King to appear so he could destroy them both. Noctis spends the next ten years within the spirit realm, absorbing the power he needs and preparing himself for his sacrifice. He is returned to the world near Insomnia. He then reunites with his friends, who have been helping keep Daemons at bay as the entire world has plunged into everlasting night. The group head to Insomnia to confront Ardyn, and must fight the hostile Astral Ifrit. Noctis then fights Ardyn alone and kills him. Noctis then ascends the throne, absorbs the Lucii and the Crystal's light, and dies purging the Starscourge. In the spirit realm, with the aid of Lunafreya and the Lucii, Noctis destroys Ardyn's spirit once and for all. In a post-credits scene, Noctis and Lunafreya reunite in the afterlife.


Final Fantasy XV was developed by Square Enix Business Division 2.[18] Additional studios that helped with development included HexaDrive, XPEC Entertainment, Plusmile, Umbra and Streamline Studios.[19][20][21][22] Staff included director Hajime Tabata; producer Shinji Hashimoto; main writer Saori Itamuro, who wrote the scenario based on the original draft by Kazushige Nojima; and art directors Tomohiro Hasegawa, Yusuke Naora and Isamu Kamikokuryo.[23][24] Character designs were by Tetsuya Nomura and Roberto Ferrari, with later revisions by Naora.[23][25][26][27] The main characters' clothing was designed by Hiromu Takahara, lead designer for Japanese fashion house Roen.[25] The game's music was composed by Yoko Shimomura, while both real-time and CGI cutscenes were directed by Takeshi Nozue of Visual Works, Square Enix's in-house CGI production studio.[23][28] Logo illustration was by regular series artist Yoshitaka Amano.[15]

Development began in 2006 as a spin-off title for the PlayStation 3 called Final Fantasy Versus XIII. It was announced as part of the Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos, and ran in Square Enix's proprietary Crystal Tools engine. Developed by the team behind the Kingdom Hearts series, it was intended to be a darker entry in the Final Fantasy series than allowed in the main series.[29][30][31] Nomura was the original director, designer, and created the initial concept and scenario.[23][25] The project suffered from a prolonged and troubled development, only making fragmentary appearances over the following six years.[32][33] As early as 2007, the project's scale prompted talks of rebranding it as the next mainline entry. With the internal unveiling of the PlayStation 4 and Xbox One, it was decided to change it into a mainline entry, with a proposed PS3 version being scrapped due to technical troubles. The game's engine also changed, shifting to the company's new proprietary game engine Luminous Studio.[2][34][35] At the time of its rebranding and shift to next-generation consoles in 2012, Versus XIII was described as being on 20-25% complete, with Tabata saying it never took shape.[36][37]

When Tabata took over from Nomura, the entire development team was reshuffled and development started over again, although he worked as a co-director with Nomura until late 2013 to ensure the project remained as true as possible to its original vision.[2][32][38] Among the changes were the removal of the original story's opening, and the replacement of original heroine Stella Nox Fleuret with the similarly named Lunafreya.[39][40] The connection to Fabula Nova Crystallis was also reduced, with branding and mythos-specific terminology removed to aid in the game's marketing. Thematic, aesthetic and design elements were retained due to their core place in the world and backstory.[15][16][36][41] The main concept behind Final Fantasy XV was "a fantasy based on reality", with the world being very similar to Earth and having fantasy elements gradually intruding into an otherwise normal setting. In pursuit of this, locations in Eos were based on real-world locations such as Tokyo, Venice and the Bahamas.[4][15][19]

Initially announced in 2006 alongside XIII and Type-0, the game was publicly rebranded at the 2013 Electronic Entertainment Expo, with regular updates on the title beginning the following year.[33] A game demo titled Final Fantasy XV: Episode Duscae was released in March 2015 as a limited addition to Final Fantasy Type-0 HD.[42][43][44] Its initial worldwide release, September 30, was announced in March as a big event in Los Angeles titled "Uncovered: Final Fantasy XV".[45] At the event, it was revealed that Final Fantasy XV had multiple pieces of tie-in media, used by staff to expand upon the story without developing multiple games.[46] Dubbed the "Final Fantasy XV Universe", it included a second demo titled Platinum Demo: Final Fantasy XV, a CGI feature film title Kingsglaive: Final Fantasy XV, an original net animation series called Brotherhood: Final Fantasy XV, and a mobile title based on a minigame within Final Fantasy XV.[45] Further mobile titles were developed either as tie-ins or expansions of the media universe.[47][48] Despite initially being scheduled for September 30, further polishing work resulted in the date being pushed back to November 29.[49][50] Story and gameplay-based downloadable content, in addition to patches to improve the game's performance, are also planned,[51][52] including a shooting-based side game for the PlayStation VR titled Final Fantasy XV VR Experience.[53]


Aggregate score
Aggregator Score
Metacritic PS4: 84/100[54]
Review scores
Publication Score
Destructoid 9/10[55]
Game Informer 8.5/10[56]
GameSpot 8/10[58]
GamesRadar 4.5/5 stars[57]
IGN 8.2/10[59]
Polygon 9/10[60]

Final Fantasy XV received "generally favorable" reviews from critics, according to review aggregator Metacritic.[54] While the plot and story telling were met with some criticism, the game's combat, visuals, open world design, JRPG elements, lead characters, and ending were widely praised by critics.

Final Fantasy XV shipped and digitally sold a total of 5 million copies within the first 24 hours of sales, becoming the fastest record for the series.[61]


  1. ^ Additional work by HexaDrive, XPEC Entertainment, Plusmile, Umbra and Streamline Studios


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