Final Fantasy XV

From Wikipedia, the free encyclopedia
  (Redirected from Final Fantasy Versus XIII)
Jump to: navigation, search
Final Fantasy XV
A one-winged woman in flowing robes rests with her head on her arms. Behind her is a crystal sphere twisted around it by a serpentine creature. She rests near the logo of Final Fantasy XV. The piece is done in a pastel watercolor style that fades from silver to blue to black.
Logo artwork for Final Fantasy XV designed by Yoshitaka Amano
Developer(s) Square Enix Business Division 2[a]
Publisher(s) Square Enix
Director(s) Hajime Tabata[2][3]
Producer(s) Shinji Hashimoto[3]
Programmer(s) Satoshi Kitade[5]
Composer(s) Yoko Shimomura
Engine Luminous Studio[2]
Release date(s) 2016[6][7][8]
Genre(s) Action role-playing
Mode(s) Single-player

Final Fantasy XV (Japanese: ファイナルファンタジーXV Hepburn: Fainaru Fantajī Fifutīn?) is an upcoming action role-playing video game being developed and published by Square Enix for the PlayStation 4 and Xbox One, and currently scheduled for a worldwide release in 2016. It is the fifteenth main installment in the Final Fantasy series, and forms part of the Fabula Nova Crystallis subseries, which also includes Final Fantasy XIII and Final Fantasy Type-0. Originally a PlayStation 3-exclusive spin-off titled Final Fantasy Versus XIII[b], it is a major departure from previous games, providing a darker atmosphere that focuses on more realistic human characters than previous entries. The game features an open-world environment and action-based battle system similar to the Kingdom Hearts series and Type-0, incorporating the ability to switch weapons and other elements such as vehicle travel and camping.

The game takes place in a world similar to modern-day Earth, where all the world's countries bar the kingdom of Lucis are under the dominion of the empire of Niflheim. Noctis Lucis Caelum, heir to the Lucian throne—having gained magical power from a near-death experience—is driven from his home when Niflheim invades Lucis on the eve of peace negotiations between the two nations. Now on the run with his companions, Noctis begins to work towards defeating the forces of Niflheim and rescuing the crystal from their control.

Final Fantasy XV is being developed by a team within Square Enix's 2nd Business Division, and is the first to use the company's Luminous Studio middleware engine. It was originally directed by Tetsuya Nomura, who also designed characters and conceived the concept and base story. In 2014, co-director Hajime Tabata took Nomura's place as director, while Nomura moved on to finish work on Kingdom Hearts III. Final Fantasy XV started production shortly before its announcement in May 2006, under the name Final Fantasy Versus XIII. The game's long development time and absence from the public eye gave rise to several rumors concerning its possible cancellation or shift to another platform. In June 2013, it was eventually revealed to have been renamed and to have switched systems from PlayStation 3 to eighth-generation platforms.


Final Fantasy XV is an action role-playing game. The characters have the ability to traverse the environment in a free-running style, which also extends to battle with larger enemies.[9] Markers can be placed around the environment to help with navigation.[10] The world is a large connected landmass that can be explored on foot, or by using a car or chocobos, recurring galliform birds in the Final Fantasy series. Loading screens are only encountered when the party is entering a city or town.[11] They can visit such locations to rest in hotels or buy equipment and ingredients for cooking during camping.[12] The car can be driven by Noctis, or Ignis can take control, enabling an auto-drive option. The car is maintained by the mechanic character Cindy.[13][14] To ride chocobos, the player must rent them.[12] A day-and-night time system affects the appearance of monsters on the world map. One in-game day equates to one hour real-time, and characters who do not sleep have decreased combat ability.[14][15] Enemy types, numbers and strength change depending on the time of day.[10] There is a dynamic weather system, with transient effects such as rain affecting things such as the characters' clothing.[13]

Camping during the night is necessary for characters to maintain combat performance and level up: experience points earned in battle during the day are converted into new levels during camping periods. Camps form a safe haven during exploration, and cooking in them using ingredients from both towns and the wilds grants character status buffs.[12][14] The buffs become weaker as time passes, with further meals needed to renew them.[10] Once a camp site has been activated, the player can return to it at any time.[10] Minigames, such as fishing, are also available.[12] Quests can be taken from non-playable characters and bulletin boards for experience and gil, the in-game currency. Items acquired in the world through gathering or combat can also be sold at areas called gathering points.[10]

Battle system[edit]

The Active Cross Battle system in action, with Noctis and his companions attacking hostile wildlife in one of the game's open environments.

The game's battle system, dubbed the Active Cross Battle system, is a realistic version of the battle systems from the Kingdom Hearts series and Final Fantasy Type-0.[16] Rather than the coursing of a menu interface, the player selects commands directly mapped to buttons on the controller, such as "Attack", "Magic", "Technique", and "Item"; there are also other actions such as jumping.[16] Upon pressing the desired button, the character will then perform the desired move. Key to winning battles is said to be found in maintaining a constant and adaptable flow of appropriate actions done by both tapping and holding down command buttons.[16][17] Unlike previous titles in the series, the battle scenes are seamlessly integrated into the environments with no load screens or transitions.[16] When approaching enemies, a gauge appears on-screen: if the player does not run away in a designated time, the battle is triggered and the enemy will pursue the party.[10] A contextual cover system allows characters to shelter from attacks and recover health, or trigger actions with specific weapons.[18] The main protagonist Noctis is the only controllable character in the party, but other than that party members are not fixed, with guest characters freely joining during certain periods of the story.[14][16] Similar to the Gambit system of Final Fantasy XII, characters can move and act freely while assigned pre-determined action sets by the player.[16][19] In mid-battle, the player can pull up a menu and change the character's actions and the commands assigned to Noctis.[20] They can also quickly switch position with a character during battle.[18] Helpful actions by other party members such as healing are triggered contextually.[9] In addition to this, Noctis can partner with one character or more to perform combo moves once an enemy or part of an enemy is targeted. Parrying and blocking can be performed, but blocking uses MP (magic points) and Noctis is unable to auto-parry, with each parry needing to be matched with the enemy's attack.[10][12][16] Noctis can also give specific commands to other party members.[19]

Noctis' weapons are arranged in a deck set by the player between battles, and can be switched out manually in real-time.[21] The available weapons include swords, shields, axes, lances and guns, which offer various attacks and may be customized or used defensively.[15][22] The weapons have multiple ranks based on their actions, such as "Crush", "Ravage", and "Counter": Crush weapons are generally meant for opening attacks, while Ravage weapons are designed for multiple attacks during battle.[10] The selected weapon is displayed on-screen, and can be freely swapped during battle.[23] One weapon is set as Noctis' default weapon, and special techniques associated with the weapon can be activated.[16] In addition, special weapons referred to as "Phantom Weapons" can be collected. Activating them in battle drains MP until the meter is empty, but the meter can be replenished to prolong the action.[10] Noctis is able to perform a warp, with the distance he can travel depending on his current level.[23] The areas he can warp to are limited, but change depending on the combat situation.[19] In addition to the regular offensive and defensive tactics, mechas and tanks can be stolen from enemies and used against them.[24] Standard difficulty settings are replaced by the ability to alter the speed and tempo of battles: battles can either be paced for players who wish to progress with the story, or made more challenging.[4]

Magic is divided into two types: one type can only be used by Noctis, while the second type focuses on elemental energy that can be gathered and refined into spells. These spells are stored in the player's inventory, and can be cast in battle or used to enhance weapons.[25][26] Unlike in previous titles in the series, using magic does not cost MP.[27] The effects of magic are dependent on the environment; for example, when casting a Fire spell on a clear day, the flames will quickly spread to the surrounding area, meaning that it is possible to harm allies. However, if Fire is cast on a rainy day, the flames will be quickly extinguished.[26] Some environmental effects can be used to scare enemy units.[19] Noctis can also call summoned monsters into battle. These monsters are called Archaeans, and include recurring summons such as Ramuh, Leviathan and Titan.[14][23] They are arranged by class and subdivided into a ranking system, with large summons like Leviathan being among the highest-ranking.[23] Before they can be used by the player, summons must either be defeated in battle, such as Leviathan or Titan, or obtained in some other way.[14]



Final Fantasy XV is set in a world similar to modern-day Earth. The known land is divided between multiple nations, including Lucis, Tenebrae, Niflheim, Solheim and Accordo. Every nation except for Niflheim once held a crystal, giving them substantial political power, but wars waged between them resulted in all but the Lucis crystal being lost. Under the protection of the crystal Lucis develops into a society based around magic, while all the other nations have advanced into technological civilizations due to focusing on machines and weapons development.[28] The empire of Niflheim becomes Lucis' main enemy;[9][29][30][31] by the game's beginning the entire world save for Lucis has fallen under Niflheim's domination.[32] In the world of XV, people who have suffered a near-death experience are gifted with magical powers from the Unseen Realm, the kingdom of the dead ruled by the Goddess Etro. These powers include being able to foresee people's deaths and communicate with the gods, and has both positive and negative effects on those who wield them.[2][32][33][34] Known as Oracles, these people are the only ones capable of combating the "Plague of the Stars"—a supernatural phenomenon that threatens to plunge the world into eternal darkness.[35]


The main cast as they appeared in an early trailer. From left to right: Prompto, Gladiolus, Noctis, and Ignis.

The main protagonist and sole playable character is Noctis Lucis Caelum (ノクティス・ルシス・チェラム Nokutisu Rushisu Cheramu?, voiced by Tatsuhisa Suzuki), Crown Prince and protector of Lucis blessed with power from an incident in his youth.[2][24][29][34][36] Supporting characters include Gladiolus Amicitia (グラディオラス・アミシティア Guradiorasu Amishitia?, voiced by Kenta Miyake), a brother-figure to Noctis and heir to a noble family that has guarded Lucis's royalty for generations;[2][15][36] Ignis Stupeo Scientia (イグニス・ストゥペオ・スキエンティア Igunisu Sutupeo Sukientia?, voiced by Mamoru Miyano), a prodigy military tactician and childhood friend of Noctis;[2] Prompto Argentum (プロンプト・アージェンタム Puronputo Ājentamu?, voiced by Tetsuya Kakihara), a friend of the prince from a lower social class;[2][15][36] and Cor Leonis (コル・リオニス Koru Rionisu?, voiced by Hiroki Tōchi), a man renowned in Lucis as one of its three most powerful warriors, who accompanies the younger group and acts as their guardian, and Noctis' loyal supporter in respect of the king, who is a close and longtime friend.[2][36]

Among other characters in the game are Lunafreya Nox Fleuret (ルナフレーナ・ノックス・フルーレ Runafurēna Nokkusu Furūre?), Noctis' childhood friend and fiancée, and an Oracle from the autonomous imperial province of Tenebrae;[35][37][38][39][40] Cindy (シドニー Shidonī?, "Cidney", voiced by Ikumi Nakagami), the head mechanic for Noctis' party;[41] Regis Lucis Caelum CXIII (レギス・ルシス・チェラム113世 Regisu Rushisu Cheramu Hyakujūsansei?, voiced by Tsutomu Isobe), Noctis' father and King of Lucis, and guardian of the crystal;[32] Iedolas Aldercapt (イドラ・エルダーキャプト Idora Erudākyaputo?, voiced by Shinji Ogawa), the Emperor of Niflheim and the game's primary antagonist;[28] Ardyn Izunia (アーデン・イズニア Ādin Izunia?, voiced by Keiji Fujiwara), Aldercapt's right-hand man and Chancellor of Niflheim;[28] Cid (シド Shido?), Cindy's grandfather; Gentiana (ゲンティアナ Gentiana?), Lunafreya's personal attendant,[32] and Aranea Highwind (アラネア・ハイウィンド Aranea Haiuindo?), a mercenary dragoon in the service of the imperial army.[23][28]


Final Fantasy XV begins as an armistice is declared between Lucis and Niflheim, ending the cold war which has raged over possession of the world's last crystal. A peace treaty is finally drawn up, and as part of the agreements, Prince Noctis is to marry the Lady Lunafreya of Tenebrae. After Noctis leaves on the day the official treaty is to be signed, Niflheim invades Lucis and takes the nation's crystal for its own before launching attacks on Solheim, Tenebrae and Accordo. Noctis and his friends now journey to retrieve their kingdom's crystal and defeat Niflheim's forces.[39]


Final Fantasy XV began development in 2006, and was announced as an exclusive title for the PlayStation 3 (PS3) video game console under the title Final Fantasy Versus XIII.[42] It forms part of Fabula Nova Crystallis Final Fantasy, a subseries of Final Fantasy games linked only by a common mythos.[15][43][44] The game's director, original scenario writer, character and game designer was Tetsuya Nomura, noted for his work on both Final Fantasy and the Kingdom Hearts series. Among the other original staff were script writer Kazushige Nojima, composer Yoko Shimomura, producers Shinji Hashimoto and Yoshinori Kitase, CGI movie director Takeshi Nozue, art director Tomohiro Hasewaga, mechanical designer Takeyuki Takeya, event planning director Jun Akiyama, and regular Final Fantasy image illustrator Yoshitaka Amano.[45][46] The gameplay was principally based around that of the Kingdom Hearts series, with control of multiple characters through fast-paced real-time battles. Several concepts, including a first-person view and the lack of a heads-up display, were scrapped due being alien to Final Fantasy.[2][15][47] The engine used at the beginning of development was Crystal Tools, an in-house middleware engine created for seventh generation gaming hardware.[48] Later, development was moved to a new environment using a game-specific gameplay engine and lighting elements taken from Luminous Studio, the company's engine for eighth generation hardware.[49] The pre-production period lasted into 2011, with main development only beginning in September of that year.[50][51]

From early development, the scale of the project gave rise to talks in-company about making the game the next main Final Fantasy title.[52] After the eighth-generation gaming hardware was shown to Square Enix and Final Fantasy Agito XIII received its name change to Final Fantasy Type-0, the game was internally rebranded as Final Fantasy XV.[2][52] Development prior to rebranding had only reached 20-25% completion before this point.[53] After this change, the staff underwent some major changes: Kitase and Nojima were no longer involved, with Saori Itamuro taking Nojima's place as the main scenario writer. In addition, then-Square Enix CEO Yoichi Wada had the production team of Final Fantasy Type-0 transferred to help with XV's development. These staff included Type-0 director Hajime Tabata, and artists Yusuke Naora and Isamu Kamikokuryo. Tabata became co-director with Nomura until 2014, when Nomura was transferred to work on other projects within the company and Tabata became sole director. Hashimoto, Shimomura, Hasewaga and Nozue remained in their original roles.[2][3] Non-Japanese staff included character designer Roberto Ferrari, game designer Prasert Prasertvithyakarn, and artificial intelligence designer Wan Hazama.[3][54] The game's final staff eventually numbered between 200 and 300 people.[16]

With its official rebranding, the game was designated as a game for both PS3 and the eighth-generation PlayStation 4 and Xbox One consoles. After some concerns about the PS3's continued viability, development became fully focused on the next generation console versions, which were built around a DirectX 11-based development structure that allowed for easy porting to the next-generation systems.[2][52] During this transitional period, Luminous Studio became the game's sole engine, although a temporary engine environment called "Ebony" was created for early demonstrations and later merged with Luminous Studio. Development of the game and the engine happened concurrently.[16][55] Full development on this version of XV began in July 2012. During development, Tabata and Nomura worked closely to ensure XV remained true to Nomura's original vision, while its content was reviewed and adjusted where necessary.[53][16] When the project had advanced sufficiently, Nomura was reassigned to work on other projects including Kingdom Hearts III, while Tabata became sole director so as to bring the project to completion.[16][56] During development, multiple studios were brought in to help: HexaDrive was involved with engine development, XPEC Entertainment helped with the later game design, while Avalanche Studios helped created the game's airship mechanics.[1][57][58] Including the initial work on Versus XIII, the game's development spanned approximately ten years from conception to release.[59]

Nomura's original intent was to create a Final Fantasy title that was darker and more emotionally realistic than previous entries in the franchise, with its status as a spin-off giving him the creative freedom necessary for this move.[42] A key phrase within this concept was "a fantasy based on reality": the setting was based on the real world, and fantastical elements would grow out of that familiar setting.[60] Multiple areas within the game were based on real locations, including the various districts of Tokyo, Venice, and the Bahamas.[11][12][57][61][62] The characters were designed by Nomura. Due to his involvement with Final Fantasy XIII, their clothing was designed by Hiromu Takahara of Japanese fashion house Roen.[63] The central cast, in contrast to previous Final Fantasy games, was all-male. This tied into the central theme of a road movie, with the protagonists being friends traveling the world more than separate people brought together by destiny.[64][65] Another central theme was "bonds", represented by the group's friendship and the connection between Noctis and his father Regis.[66] During the transition of name and platform, many original story elements needed to be changed or abandoned. Among the losses were the original opening sequence of Noctis escaping from his besieged home, and the replacement of the original female protagonist Stella Nox Fleuret with the more independent Lunafreya.[38][67]

The game was first announced at the 2006 Electronic Entertainment Expo (E3) through a conceptual CGI trailer.[68][69] Between 2006 and 2013, when it was re-revealed as Final Fantasy XV at that year's E3, the release of information was highly sporadic. This resulted in the game being labelled as vaporware by many commentators, and in 2012 rumors emerged that it had been cancelled.[50][70][71][72] A demo based around an early section of the game, Final Fantasy XV: Episode Duscae, was announced at the 2014 Tokyo Game Show (TGS).[73] It was released in March 2015 as a limited pre-order bonus with early physical and digital copies of Final Fantasy Type-0 HD.[10][74][75] XV's official promotional campaign prior to release began at the 2015 Gamescom event, although its minimal showing garnered negative feedback.[76][77] Its year of release was officially confirmed at that year's Pax Prime event, while the official release date is to be announced at a special event in March 2016 called Uncovered: "Final Fantasy 15".[78] A report by GameSpot in 2015 after Pax Prime indicated that the game had been removed from the Fabula Nova Crystallis canon, but other sources have yet to confirm this.[53][78][79][80]

See also[edit]


  1. ^ Additional work by HexaDrive, XPEC Entertainment, and Avalanche Studios[1]
  2. ^ ファイナルファンタジーヴェルサスXIII, Fainaru Fantajī Verusasu Sātīn


  1. ^ a b 『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】 (in Japanese). Famitsu. August 7, 2015. Archived from the original on August 7, 2015. Retrieved August 7, 2015. 
  2. ^ a b c d e f g h i j k l 今週のスクープ ファイナルファンタジーXV. Weekly Famitsu (in Japanese) (Enterbrain) (1281): 11ff. June 20, 2013. 
  3. ^ a b c d e f g h i j k l m n o "体験版『FF15』エピソード・ダスカ2.00でカトブレパスと戦える? ストーリーについて重大発表も". Dengeki Online. June 4, 2015. Archived from the original on June 6, 2015. Retrieved June 6, 2015. 
  4. ^ a b Romano, Sal (2016-01-11). "Final Fantasy XV staff discuss Altissia scale, building warp points, and battle modes". Gematsu. Archived from the original on 2016-01-11. Retrieved 2016-01-11. 
  5. ^ Lada, Jenni (2 December 2015). "Final Fantasy XV's Satoshi Kitade Says The Pre-Beta Build Can Be Played From Beginning To End". Siliconera. Archived from the original on 2 December 2015. Retrieved 2 December 2015. 
  6. ^ Brown, Peter (August 6, 2015). "Final Fantasy 15 Release Date Confirmed for 2016". GameSpot. Archived from the original on August 6, 2015. Retrieved August 6, 2015. 
  7. ^ Woek, Kristofer (August 6, 2015). "New Final Fantasy XV trailer released for Gamescom, 2016 release confirmed by director". Digital Trends. Retrieved August 6, 2015. 
  8. ^ Fahmy, Albaara (August 11, 2015). "Final Fantasy 15 is aiming to release everywhere in the world at the same time". Digital Spy. Retrieved August 11, 2015. 
  9. ^ a b c "『ファイナルファンタジーXV』野村哲也氏インタビュー完全版&画面写真も一挙公開". Famitsu. June 24, 2013. Archived from the original on February 13, 2014. Retrieved August 16, 2014. 
  10. ^ a b c d e f g h i j Romano, Sal (February 20, 2015). "Final Fantasy XV: Episode Duscae demo special reveal live stream – full report". Gematsu. Archived from the original on February 20, 2015. Retrieved February 20, 2015. 
  11. ^ a b Corriea, Alexa Ray (January 22, 2015). "Final Fantasy XV's Map Is One Giant, Connected Land Mass". GameSpot. Retrieved January 23, 2015. 
  12. ^ a b c d e f Romano, Sal (December 22, 2014). "Final Fantasy XV further detailed in Famitsu". Gematsu. Archived from the original on December 22, 2014. Retrieved December 22, 2014. 
  13. ^ a b 『ファイナルファンタジーXV』の実機によるデモプレイもお披露目! 『FF零式 HD』緊急トークショウリポート【TGS 2014】 (in Japanese). Famitsu. September 20, 2014. Archived from the original on September 20, 2014. Retrieved September 20, 2014. 
  14. ^ a b c d e f Nakamura, Toshi (December 20, 2014). "Final Fantasy XV's Director Breaks Down the Newest Trailer". Kotaku. Archived from the original on December 20, 2014. Retrieved December 20, 2014. 
  15. ^ a b c d e f Gantayat, Anoop (February 1, 2011). "Tetsuya Nomura Talks Up Final Fantasy Versus XIII". Andriasang. Archived from the original on December 5, 2011. Retrieved May 9, 2013. 
  16. ^ a b c d e f g h i j k l Slayton, Olivia (October 2, 2014). "Final Fantasy XV director addresses fan concerns, new gameplay". Gematsu. Archived from the original on October 2, 2014. Retrieved October 2, 2014. 
  17. ^ Yip, Spencer (June 12, 2013). "Final Fantasy XV's Plot Is About Noctis' Life After He Is Kicked Out Of His Home". Siliconera. Archived from the original on December 30, 2014. Retrieved June 17, 2013. 
  18. ^ a b Yip, Spencer (January 22, 2015). "Final Fantasy XV Director Reveals Cover System And Explains What’s In Episode Duscae". Siliconera. Archived from the original on January 22, 2015. Retrieved January 22, 2015. 
  19. ^ a b c d Romano, Sal; James, Thomas (September 22, 2014). "Final Fantasy XV director talks development, open world, combat, demo, and more". Gematsu. Retrieved September 22, 2014. 
  20. ^ Slayton, Olivia (September 24, 2014). "4Gamer: Final Fantasy XV and Type-0 TGS 2014 interview". Gematsu. Archived from the original on September 24, 2014. Retrieved September 24, 2014. 
  21. ^ Romano, Sal (2015-09-30). "Final Fantasy XV replaces automatic with real-time weapon switching". Gematsu. Archived from the original on 2015-09-30. Retrieved 2015-09-30. 
  22. ^ IGN Staff (January 10, 2007). "Final Fantasy XIII Update". IGN. Retrieved April 1, 2009. 
  23. ^ a b c d e Romano, Sal (June 27, 2013). "Final Fantasy XV: the big interview summary". Gematsu. Retrieved June 27, 2013. 
  24. ^ a b Gantayat, Anoop (January 25, 2011). "Final Fantasy Versus XIII Update". Andriasang. Archived from the original on May 9, 2012. Retrieved January 25, 2011. 
  25. ^ Woo, Jesse (August 20, 2015). "There Will Be Two Types of Magic in Final Fantasy XV". RPGFan. Archived from the original on August 26, 2015. Retrieved August 26, 2015. 
  26. ^ a b Jenni (January 30, 2016). "Final Fantasy's Magic Includes Spreading Fire, Thunder and Blizzard". Siliconera. Archived from the original on January 31, 2016. Retrieved January 31, 2016. 
  27. ^ "Final Fantasy XV: Attack Combos, MP Not Used For Magic". PSXExtreme. December 25, 2014. Archived from the original on August 27, 2015. Retrieved August 27, 2015. 
  28. ^ a b c d Jenni (January 30, 2016). "Who's In Charge: Final Fantasy XV's Niflheim Empire". Siliconera. Archived from the original on January 31, 2016. Retrieved January 31, 2016. 
  29. ^ a b Gantayat, Anoop (March 2, 2007). "Tetsuya Nomura on FF Versus XIII". IGN. Retrieved January 11, 2013. 
  30. ^ "Square Enix Unveils the Future of Final Fantasy". Gamasutra. June 11, 2013. Retrieved June 12, 2013. 
  31. ^ "Final Fantasy XV - Video - E3 2013: Announcement Trailer". GameTrailers. June 10, 2013. Retrieved June 11, 2013. 
  32. ^ a b c d Sato (September 18, 2015). "Final Fantasy XV Details". Siliconera. Retrieved September 18, 2015. 
  33. ^ Gifford, Kevin (October 22, 2008). "Tetsuya Nomura Discusses FF Versus XIII Characters". Archived from the original on October 16, 2013. Retrieved February 10, 2010. 
  34. ^ a b "『ファイナルファンタジー ヴェルサスXIII』主人公とヒロインの関係は?". Famitsu. October 25, 2008. Retrieved May 9, 2013. 
  35. ^ a b Sato (September 23, 2015). "Final Fantasy XV Director Talks about Chocobos, Lunafreya and Many other Features". Siliconera. Retrieved September 23, 2015. 
  36. ^ a b c d Gmyrek, Roland (June 19, 2013). "Final Fantasy XV staff, characters, and development detailed". Gematsu. Retrieved January 4, 2014. 
  37. ^ "2つの神話が覚醒する 巻頭持集 ファイナルファンタジー零式 HD/ファイナルファンタジーXV". Dengeki PlayStation (in Japanese) (ASCII Media Works) (575): 20. September 25, 2013. 
  38. ^ a b Sahdev, Ishaan (June 4, 2015). "Final Fantasy XV Is Not Final Fantasy Versus XIII Any More, Says Director". Siliconera. Archived from the original on June 4, 2015. Retrieved June 4, 2015. 
  39. ^ a b Romano, Sal (August 5, 2015). "Final Fantasy XV at Gamescom 2015: early story detailed, Malboro battle footage". Gematsu. Archived from the original on August 6, 2015. Retrieved August 5, 2015. 
  40. ^ "New Story Details From Final Fantasy XV's Director". Game Informer. August 5, 2015. Archived from the original on August 6, 2015. Retrieved August 5, 2015. 
  41. ^ Yip, Spencer (January 22, 2015). "Final Fantasy XV Director Reveals Cover System And Explains What's In Episode Duscae". Silcionera. Retrieved March 5, 2015. 
  42. ^ a b Gantayat, Anoop (May 31, 2006). "Gaimaga Blows Out Final Fantasy XIII". IGN. Archived from the original on October 27, 2014. Retrieved February 10, 2010. 
  43. ^ "Interview: Tetsuya Nomura". Edge. June 25, 2007. Archived from the original on February 21, 2012. Retrieved August 27, 2011. 
  44. ^ "Gamescom 2015: Hajime Tabata Interview (English)". Finaland. August 11, 2015. Archived from the original on August 11, 2015. Retrieved August 15, 2015. 
  45. ^ "Square Enix Unveils the Next Generation of Final Fantasy". Square Enix. May 8, 2006. Archived from the original on December 3, 2013. Retrieved April 24, 2014. 
  46. ^ Romano, Sal (August 6, 2010). "Final Fantasy Versus XIII – all the details so far". Gematsu. Archived from the original on August 1, 2013. Retrieved September 11, 2014. 
  47. ^ Gantayat, Anoop (June 23, 2010). "Tetsuya Nomura on Final Fantasy Versus XIII". Archived from the original on June 29, 2010. Retrieved June 23, 2010. 
  48. ^ Jackson, Tyrell (February 22, 2008). "GDC: Square-Enix announces Crystal Tools". PlayStation Universe. Archived from the original on February 26, 2008. Retrieved April 1, 2009. 
  49. ^ Gantayat, Anoop (September 21, 2011). "Why is Final Fantasy Versus XIII Using the Luminous Engine?". Andriasang. Archived from the original on July 13, 2012. 
  50. ^ a b Juba, Joe (March 17, 2015). "Where is Final Fantasy XV (Versus XIII)?". Game Informer. Archived from the original on May 23, 2015. Retrieved August 15, 2015. 
  51. ^ Romano, Sal (September 11, 2011). "Final Fantasy Versus XIII in full production". Gematsu. Archived from the original on February 1, 2014. Retrieved September 11, 2011. 
  52. ^ a b c Soichiro (June 12, 2013). "E3 2013: Tetsuya Nomura spricht über Final Fantasy XV" (in German). Archived from the original on April 19, 2015. Retrieved April 2, 2015. 
  53. ^ a b c Goldfarb, Andrew (August 31, 2015). "Pax 2015: Versus XIII was '20-25%' Done Before It Became Final Fantasy 15". IGN. Archived from the original on August 31, 2015. Retrieved August 31, 2015. 
  54. ^ Silva, Marty (March 7, 2015). "PAX East 2015: How Back to the Future 2 Influenced Final Fantasy 15". IGN. Archived from the original on April 3, 2015. Retrieved March 8, 2015. 
  55. ^ 『FF零式HD』の開発を手掛けたヘキサドライブ松下社長に直撃! 田畑Dとは『FFXV』でも……!? (in Japanese). Famitsu. April 6, 2015. Archived from the original on April 6, 2015. Retrieved April 6, 2015. 
  56. ^ Cullen, Johnny (September 25, 2014). "Nomura removal from Final Fantasy XV a Square decision". RPG Site. Archived from the original on December 29, 2014. Retrieved September 29, 2014. 
  57. ^ a b Sato (April 6, 2015). "Type-0 HD Developer Helping Square Enix With Final Fantasy XV Development". Siliconera. Archived from the original on April 6, 2015. Retrieved April 6, 2015. 
  58. ^ "Square Enix Joins Forces with XPEC to Deliver Final Fantasy XV". XPEC Entertainment. February 2, 2015. Archived from the original on March 29, 2015. Retrieved September 6, 2015. 
  59. ^ Brown, Peter (August 14, 2015). "Final Fantasy 15 Director Q&A: The Race to the Finish Line". GameSpot. Archived from the original on August 14, 2015. Retrieved August 15, 2015. 
  60. ^ Duine, Erren van (September 20, 2013). "Tetsuya Nomura talks Final Fantasy XV in the latest PS4 Conversations with Creators video". Nova Crystallis. Archived from the original on April 2, 2015. Retrieved January 28, 2014. 
  61. ^ 特集 ファブラ ノヴァ クリスタリス. Famitsu (in Japanese) (Enterbrain) (999): 35. January 25, 2008. 
  62. ^ Naora, Yusuke (February 26, 2015). SMU Guildhall: The Visual Evolution of Final Fantasy ( (Video). Square Enix. Retrieved October 31, 2015. 
  63. ^ Romano, Sal (August 31, 2008). "Final Fantasy Versus XIII: Dengeki Nomura Interview Translated". Gematsu. Archived from the original on November 30, 2014. Retrieved September 23, 2014. 
  64. ^ Dyer, Mike (September 23, 2014). "TGS 2014: Final Fantasy 15 Director: Gender Bias Is 'Not Healthy'". IGN. Archived from the original on September 25, 2014. Retrieved September 23, 2014. 
  65. ^ 1000号記念スペシャル表紙プロジェクト. Famitsu Weekly (in Japanese) (Enterbrain) (1001): 42–45. February 8, 2008.  Translation
  66. ^ Romano, Sal (August 15, 2015). "Final Fantasy XV at Gamescom 2015: early story detailed, Malboro battle footage". Gematsu. Archived from the original on September 6, 2015. Retrieved September 8, 2015. 
  67. ^ Wallace, Kimberley (August 5, 2015). "New Story Details from Final Fantasy XV's Director". Game Informer. Archived from the original on August 8, 2015. Retrieved August 8, 2015. 
  68. ^ Roper, Chris (May 8, 2006). "E3 2006: Final Fantasy Versus XIII Revealed". IGN. Archived from the original on September 7, 2015. Retrieved September 7, 2015. 
  69. ^ Spencer, Yip (April 3, 2015). "Final Fantasy's Cinematic Mastermind On Making Advent Children And FFXV's Cutscene Balance". Siliconera. Archived from the original on April 6, 2015. Retrieved April 6, 2015. 
  70. ^ Cullen, Johnny (May 8, 2012). "FF Versus Release: VXIII E3 announce hits six year anniversary, still nothing". VG247. Archived from the original on January 3, 2014. Retrieved May 10, 2012. 
  71. ^ Schreier, Jason (December 17, 2012). "Happy 25th Birthday, Final Fantasy. It's Time To Get Your Act Together". Kotaku. Archived from the original on December 29, 2014. Retrieved May 9, 2013. 
  72. ^ Leack, Jonathan (August 13, 2011). "Final Fantasy Versus XIII, the Most Mysterious Vaporware in History". PlayStation Lifestyle. Archived from the original on June 1, 2012. Retrieved September 8, 2015. 
  73. ^ 圧倒的スケールの戦いが待つ - Director's Interview. Dengeki PlayStation (in Japanese) (ASCII Media Works) (581): 40–41. December 15, 2014. 
  74. ^ Saed, Sherif (February 5, 2015). "Final Fantasy 15 Episode Duscae demo releases on March 17". VG247. Archived from the original on August 8, 2015. Retrieved February 6, 2015. 
  75. ^ Martin, Liam (February 16, 2015). "Final Fantasy XV demo playable at launch of Type-0". Digital Spy. Archived from the original on September 7, 2015. Retrieved February 20, 2015. 
  76. ^ Crossley, Rob (April 28, 2015). "Final Fantasy 15 Skips E3 for Gamescom". GameSpot. Archived from the original on July 26, 2015. Retrieved September 8, 2015. 
  77. ^ Makowaik, André (August 6, 2015). "GC 2015: Final Fantasy XV interview with Hajime Tabata". Nova Crystallis. Archived from the original on August 7, 2015. Retrieved August 8, 2015. 
  78. ^ a b Romano, Sal (August 29, 2015). "Final Fantasy XV at PAX 2015: 2016 release, March event, progress report, concept art, and driving gameplay". Gematsu. Archived from the original on September 5, 2015. Retrieved September 8, 2015. 
  79. ^ Corriae, Alexa Ray (August 29, 2015). "16 More Things We Learned About Final Fantasy 15". GameSpot. Archived from the original on August 30, 2015. Retrieved August 30, 2015. 
  80. ^ Parish, Jeremy (October 7, 2015). "Final Fantasy XV: Everything You Need to Know (So Far)". USGamer. Archived from the original on October 7, 2015. Retrieved October 7, 2015. 

External links[edit]