Final Lap

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Final Lap
Final Lap arcade flyer.jpg
Arcade flyer
Arc System Works (Famicom)
Composer(s)Shinji Hosoe
Platform(s)Arcade (original)
Mode(s)Up to 8 players simultaneously
CabinetUpright and sitdown
Arcade systemNamco System 2
CPUMotorola 68000 @ 12.288 MHz,
Motorola M6809 @ 3.072 MHz,
Hitachi HD63705 @ 2.048 MHz
SoundYamaha YM2151 @ 3.57958 MHz,
Namco C140 @ 21.39 kHz
DisplayHorizontal orientation,
288×224 resolution

Final Lap (ファイナルラップ, Fainaru Rappu) is a racing video game developed by Namco and released in Japan in 1987.[2] Atari Games published the game in the United States in 1988. It was the first game to run on Namco's then new System 2 hardware and is a direct successor to Namco's Pole Position (1982) and Pole Position II (1983). A port for the Nintendo Famicom was developed by Arc System Works.

Final Lap was the first racing game to allow up to eight players to simultaneously race on the Suzuka Circuit, in a Formula One race. This was, at the time, considered a revolutionary feature and was implemented by linking together up to four two-player sitdown-style arcade cabinets.[2][3] It was also arguably[vague] the first racing game to implement "rubber banding" to ensure that less talented players were never too far behind the leader.[3] There was also a single player mode, in which the player's score was based on how far the car travelled until time ran out or if the player completed four laps (on default settings; the arcade operator can set the lap number to be as low as three or as high as six).


Screenshot of the game

The player pilots Formula One cars of the 1987 season and may choose between Williams-Honda, Lotus-Honda, McLaren-Porsche, or March-Cosworth. 1987 was also the first time a Formula One grand prix was held on the Suzuka track. The track is reproduced very similarly to even down to sponsor billboards to the original track but greatly shortened, as it takes less than forty seconds to complete one lap in the game.


Final Lap was followed by Final Lap 2 in 1990 which featured courses in Japan, the United States, Italy, and Monaco; Final Lap 3 in 1992, which featured courses in England, France, San Marino, and Spain; and Final Lap R in 1993, which featured courses in Belgium, Brazil, Germany, and Hungary.

There were also a number of spinoffs: the unusual racing-RPG Final Lap Twin released for the TurboGrafx-16 in 1989; and Final Lap 2000 and Final Lap Special, a pair of games released for the WonderSwan and WonderSwan Color respectively.


In 1990, Philip Morris, the tobacco conglomerate, filed a lawsuit claiming copyright infringement against Namco, Atari Games (the Final Lap distributor in the United States) and Sega on account of their Super Monaco GP game because both games featured a Marlboro billboard, which could be found on the real-life Suzuka Circuit and Monaco track.

Philip Morris was under investigation at the time for its role in preteen smoking, and the appearance of one of their brands in games aimed towards children and teenagers did not help their image. Namco was forced to pay a settlement, while Sega had to edit their game to remove all the Marlboro billboards.


  1. ^ a b "Final Lap". Arcade History. Retrieved 2015-01-12.
  2. ^ a b Final Lap at the Killer List of Videogames
  3. ^ a b Gifford, Kevin (March 16, 2011). "Final Lap Twin". MagWeasel. Retrieved 28 April 2012.

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