Fire Emblem: Thracia 776

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Fire Emblem: Thracia 776
Fe5box.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Producer(s) Takehiro Izushi
Designer(s) Shouzou Kaga
Artist(s) Mayumi Hirota
Writer(s) Shouzou Kaga
Composer(s) Yuka Tsujiyoko
Series Fire Emblem
Platform(s) Super Famicom
Release date(s) Nintendo Power
  • JP: September 1, 1999
ROM Cartridge
  • JP: January 21, 2000
Genre(s) Tactical role-playing
Mode(s) Single-player

Fire Emblem: Thracia 776 (Japanese: ファイアーエムブレム トラキア776 Hepburn: Faiā Emuburemu: Torakia Nana Nana Roku?) is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom: it originally released through the Nintendo Power flash cartridge in 1999, then on a ROM cartridge the following year. It is the fifth installment in the Fire Emblem series,[a] the fourth and last title to be developed for the Super Famicom, and the last home console Fire Emblem until the release of Fire Emblem: Path of Radiance in 2005.

Thracia 776 takes place on the continent of Jugdral. Set in the generational gap within Fire Emblem: Genealogy of the Holy War, the story follows main protagonist Leif as he rallies a private army in an attempt to defeat the ruling Grannvale Empire and restore his lost kingdom of Thracia. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, but with added elements such as a Fatigue system where characters lose energy with each performed action.

Development began in 1998 as a compact side project to Genealogy of the Holy War, although it eventually grew considerably in scale. Series creator Shouzou Kaga acted as designer and scenario writer, the characters were designed by Mayumi Hirota, while the music was composed by Yuka Tsujiyoko. Kaga, Hirota and Tsujiyoko would later leave Intelligent Systems to pursue independent careers, with only Tsujiyoko returning to work on future games. The game was commercially successful upon release, although it was one of the poorer selling titles in the series as a whole. It also received positive reviews from critics. No version has been released in the West.

Gameplay[edit]

A mission within Fire Emblem: Thracia 776: displayed is a player unit's range of movement during their turn.

Fire Emblem: Thriacia 776 is a tactical role-playing game in which the player takes command of a group of units and goes on story-based missions with varying objectives, from defeating specific enemies and rescuing targets to escaping unharmed from engagements.[3] Maps hold a variety of different terrains, from flat plains to mountains: combined with a unit's own abilities, the environment affects movement. There are also locations such as towns and churches where items, in-game currency or health may be granted of a unit remains there long enough. In addition, a "Fog of War" effect is present in some maps, where the map is obscured to players until the unit advances and reveals the portion of map within their movement and attack range.[4]

Thracia 776 uses a turn-based battle system, where each side acts within their turn to move selected units across a map using a grid-based layout. Units and their alignment or status are represented through colors, with blue units being playable and red units being enemies among others.[3] After a certain point in the game, advance planning for units becomes available, allowing players to pick a group of units to take into a battle.[5] When two units engage, the scene transitions to a separate battle screen where the fight plays out automatically, with each units' stats being displayed below the battle.[6] The battle is won when the map objective is completed: objectives vary from defeating all enemies to defeating specific units or rescuing particular units, or even escaping unharmed from battle.[3] After a point in the game, specific actions such as attacking or opening chests add "Fatigue" to a character: should they become too fatigued, they will not be playable in the following chapter.[4] Actions in battle reward player units with experience points (EXP): when one hundred EXP are gathered, the character will level up and their stats will be randomly raised.[3] Each stat is capped at 20 points: stats are divided into health and magic, and passive abilities such as agility, speed and critical hit likelihood.[6]

Each unit is assigned a character class, while affects their assigned weapon, strengths and weaknesses, and range and speed of movement on the battlefield: these classes range from axemen and swordsmen to thieves, to mounted units and magic users such as healers. Some characters, such as main protagonist Leif, have unique classes. Classes also naturally evolve during the course of the story. Mounted units have the option of dismounting their steeds to fight on-foot.[4][7][8] Weapons within a unit's selected character class can be freely swapped out for more powerful versions: when mounted units dismount, they swap spears for axes or swords.[4][6] Weapon effectiveness is governed by the Weapons Triangle: swords are strong against axes, axes against spears, and spears against swords.[4]

Plot[edit]

Setting[edit]

Fire Emblem: Thracia 776 takes place in the Republic of Manster, and the Kingdom of Thracia on the continent of Jugdral. It's events occur during Gran year 776 (in-between Chapters 5 and 9 in Seisen no Keifu). The evil Grannvale Empire has unified the continent under tyrannical rule for nearly 13 years, and a worldwide rebellion is slowly boiling.

Story[edit]

After the Fiana Freeblades (a group of fighters who protect the village of Fiana) leave to attack bandits, Raydrik (Duke of Manster) leads a group of soldiers from the Manster District, and takes over the village in search of Lord Leif, the son of deceased Prince Quan of Leonster and Ethlyn of Chalphy (and heir to the Kingdom of Leonster). Before his return to Manster, Raydrik kidnaps Nanna (a childhood friend of Leif and adopted daughter to Finn) and Mareeta (adopted daughter to Lady Eyvel) in hopes of gaining leverage power to capture Leif. When the Freeblades return, they reclaim Fiana from the soldiers, but are too late to confront Raydrik. Leif, devastated by the kidnapping of Nanna and Mareeta, decides to stop running from the empire, lead the group (in hopes of rescuing Nanna and Mareeta) and restore his lost Kingdom.

Development[edit]

Thracia 776 was created by Fire Emblem series developer Intelligent Systems: it was designed and written by series creator Shouzou Kaga, and produced by Takehiro Izushi.[9][10] The music was composed by Yuka Tsujiyoko, who had worked on every Fire Emblem title since the original game in 1992.[11] The characters were designed by Mayumi Hirota, an artist who had worked on Genealogy of the Holy War and took over as character designer from Koya Katsuyoshi after the latter left Nintendo. Kaga chose her after being favorably impressed by her drawing abilities, bringing her on board for both Genealogy of the Holy War and Thracia 776.[12] Kaga came to refer to Thracia 776 as one of the two best titles in the series to that point alongside Genealogy of the Holy War.[12] It would be the last time Kaga and Hirota worked on the series, as both left Intelligent Systems after the completion of Thrasia 776, and would go on to develop Tear Ring Saga for the PlayStation.[12] Tsujiyoko also left to pursue a freelance career, but she would return to create and supervise music for future Fire Emblem games including The Binding Blade and Fire Emblem Fates.[11][13][14]

Development of Thracia 776 started around the beginning of 1998, with the initial plan being for a compact side project to Genealogy of the Holy War. Development was also supposed to end a considerable time prior to its eventual release date, but as the game evolved, the staff felt the need to keep going and create a full Fire Emblem title. This in turn caused difficulties with keeping the game within the world of Genealogy of the Holy War, with Kaga commenting that it would have been simpler to create a completely original title if they had seen how big the project would become. Characters were intentionally given little buildup or backstory, leaving their individual personalities for players to imagine. As the strategic war simulation elements of Genealogy of the Holy War had suffered due to the goal of creating an intricate story, Kaga this time switched his focus to the gameplay. The basic structure was taken from Mystery of the Emblem, with additional elements such as branching pathways within maps and variations in unit movement. This was achieved by giving each map a different algorithm to work with. The Fatigue system was introduced to bring additional challenge.[9]

Release[edit]

Thracia 776 was first released through the Nintendo Power flash cartridge system.[15] The original version was released on September 1, 1999.[16] In addition to its standard release, a pre-written cartridge as part of a "DX Pack" was made available.[15] A version for the Super Famicom's standard ROM Cartridge was announced in December 1999, three months after the initial release.[17] This version released on January 22, 2000.[16] It was the fourth and final title to be developed for the Super Famicom, following Mystery of the Emblem, Genealogy of the Holy War, and the Satellaview-exclusive spin-off BS Fire Emblem.[18] Thracia 776 was the last Fire Emblem game to be developed for home consoles until Fire Emblem: Path of Radiance in 2005, and was purportedly one of the last original Super Famicom games to be developed.[19][20] The title was later released through Nintendo's Virtual Console. A port for Wii released on July 15, 2008, while a Wii U port released on July 10, 2013.[21][22] Thracia 776 as never been released outside Japan.[19] An English fan translation that translated menus and crucial story elements was released in 2007.[23]

Reception and legacy[edit]

Upon release, the Nintendo Power version proved highly popular, with people coming in high numbers to stores supplying it. This was attributed to the popularity of the Fire Emblem series.[24] It was the best-selling Super Famicom game of September.[25] By November the following year, it was reported to be the most popular Nintendo Power title within that period.[26] Combined sales of its Nintendo Power and ROM Cartridge releases reached 106,108 units as of 2002: this made Thracia 776 the worst-selling Fire Emblem game at the time.[27] An alternate estimate by Famitsu at the end of 1999 put total sales at 145,600 units, ranking as the 103rd best-selling game title of the year. According to Famitsu, it was the highest-selling Super Famicom release of that year.[28]

Famitsu gave the ROM cartridge release a score of 35/40.[29][30] The reviewers were both positive about its further refinements and additions to the Fire Emblem gameplay formula, and surprised by the greatly increased difficulty level when compared to the previous entry.[30] Kerry Brunskill of Nintendo Life again noted the steep difficulty even when compared to other Fire Emblem entries, but also positively noted its sound gameplay base and praised its "well thought out" story.[31] Nintendojo's Desmond Gaben gave Thracia 776 a score of 9.9/10 in his review: he praised the graphics as some of the best on the system, generally approved of the gameplay improvements despite its high difficulty, and called it a "must-have" for fans of the genre.[32] The game was noted by website RacketBoy as a both a rarity due to its release media and recognized alongside the other Super Famicom Fire Emblem titles as a quality game.[18] TechnologyTell included among their lists of the top Super Famicom games that had not been released overseas.[33]

References[edit]

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  17. ^ 「ファイアーエムブレム トラキア776」ROM版発売!HPでマウスパッドのプレゼント企画を開始. ITmedia. 1999-12-07. Archived from the original on 2005-05-26. Retrieved 2016-07-03. 
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Notes[edit]

  1. ^ Sources disagree on the exact numbering: it is variously called the 5th,[1] and 6th[2] entry in the series.

External links[edit]