Fire Shark

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Fire Shark
Same! Same! Same!
FireShark arcadeflyer.png
European arcade flyer of Fire Shark.
Developer(s) Toaplan
Publisher(s)
Platform(s) Arcade, Mega Drive
Release Arcade Mega Drive
  • JP: November 2, 1990
  • NA: 1990
Genre(s) Shoot 'em up
Mode(s) 2-Player co-op (Arcade), 1 Player (home console)

Fire Shark, released in Japan as Same! Same! Same! (鮫!鮫!鮫!?), is a 1989 shoot 'em up arcade game developed and published by Toaplan. The player controls a biplane and builds up a score by shooting a variety of military targets. It is considered[by whom?] the sequel to Flying Shark. It was ported to the Mega Drive in 1990 by Toaplan, published by Toaplan themselves in Japan and by Dreamworks in North America.

Plot[edit]

In the arcade version, one summer night in 1991, an enemy fleet known as the Strange Fleet approached a small island of the Mediterranean Sea. When it arrived, very few saw the Strange Fleet. Two years later, while the Stranger Fleet expanded itself, it created a world war. It is unknown by everyone around the world who noticed the attacks of the Strange Fleet. As the Strange Fleet continues their assault, many against them cried "Fire Shark! Fire Shark! It's time to take off!! Beat them for our sake. Go! Go! Fire Shark!"

In the Mega Drive port, in the year 19X9, on an alternate Earth, a global super-power known as the S Corps, which specializes in a heavy industrial army, begins invading various countries. All seems lost when a phantom pilot flying a super-powered biplane called the Fire Shark flies in to save the world from domination.

Gameplay[edit]

Screen shot of the arcade version.

The game is divided into ten stages, each possessing a different setting. Players must destroy every enemy that crosses their path between kamikaze enemy monoplanes and, land and sea vehicles. Like most vertical scrolling shooters, the player has no physical obstructions to face aside from the planes and zeppelins themselves. Players can increase their ship's weaponry, bomb count, and movement speed via pick-ups. Players can hold up to ten bombs and can acquire extra lives at certain score values. The game has a checkpoint system that once a player dies, they have to restart at the closest checkpoint they passed. Once all ten stages are complete, the player is sent back to stage 1 to replay the game at a higher difficulty.

Reception[edit]

The Mega Drive version was well received when it was released, earning a rating of 8.25 in Electronic Gaming Monthly.[citation needed]