Flowey

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Flowey
Undertale character
Flowey Undertale.png
3D render of Flowey created for Fangamer
First appearance
Created byToby Fox
Designed byTemmie Chang

Flowey is a fictional character created by Toby Fox and boss from the role-playing video game Undertale. The game's main antagonist, he appears for most of the game in the form of an unassuming flower with a face in the middle. It is later revealed that he contains the mind of Asriel Dreemurr, a young prince who was killed by humans.

Characteristics[edit]

The player first encounters Flowey at the start of the game, where he attacks the player under the pretenses of being a helpful monster who will award the player with "friendliness pellets" (actually harmful bullets).[1] He also tells the player to level up by increasing their LOVE, which unbeknownst to the player stands for "level of violence", therefore in actuality encouraging violence against other monsters.[1] He is chased away by Toriel before he can attack the player, only returning after the player has fought her.

Following the player throughout the game, Flowey returns after the fight against Asgore and finishes him off when the player is about to spare him. Taking the power of Asgore's collected human souls, he becomes Photoshop (also known as Omega) Flowey and takes on a hideous and gigantic form that clashes in art style with the rest of the game. When the player defeats him, he tells the player to complete the game without collecting any LOVE if he is spared, precipitating the game's "Pacifist Route", if the player has not done so already.[1]

Asriel Dreemurr[edit]

When the player encounters the True Lab area of the game, they learn the origins of Flowey—that he was the son of Toriel and Asgore, being named Asriel with half of each of their names.[2] After being killed by humans, his life essence was inadvertently imbued into a flower that was being used for experiments into Determination, a supernatural power typically possessed by humans, leaving him without any empathy. The player then confronts Flowey, who takes the form of an adult Asriel in an attempt to force the player to continue resetting the game and provide him with companionship. Frisk "SAVES" Asriel and reaches out to him, leading the monster to emotionally break down and admit his insecurity and loneliness. Asriel reverts to his original appearance as a child and apologies emotionally, freeing the monsters and making up for his mistakes.

In chapter 1 of Deltarune, which takes place in a different universe than Undertale, Asriel is shown attending college.

Reception[edit]

Flowey has received generally positive reception for his managing to be intimidating with his sadistic demeanor despite being a flower, his fight as Photoshop Flowey and God of Hyperdeath, and his surprisingly tragic and sympathetic backstory, as well as being an interesting take on psychopaths portrayal in media on general[citation needed].

Flowey was a runner-up for USGamer's best characters of 2015, citing his knowledge of everything the player "has been up to", which may leave the player "a little stunned."[3] USGamer also called the adult Asriel "exactly the kind of thing a suffering pre-teen would design if they had possession of God's own wrath."[4] Game Informer called Flowey one of the top 10 fourth wall breaking moments in games, calling him a "crazed talking flower".[5] Zack Furniss of Destructoid stated that the battle against Flowey was one of his favorite gaming moments of 2015, saying that while he was apprehensive about playing the game, the fact that "a small flower ends up being a Photoshopped monster that can destroy in seconds", "sold" him on the game. Calling Photoshop Flowey "wonderfully disturbing", he called the boss and how it affected the player's save file what would stay with him the longest.[6]

Jason Schreier of Kotaku called the fight against Flowey's true form as Asriel "one of the greatest final boss fights in RPG history", saying that it rivaled "games like EarthBound and Chrono Trigger in sheer, gut-wrenching poignancy."[2] Stating that he has "one hell of a theme song", he praised the entire fight sequence as "spectacular", saying that it "justifies even the slowest of Undertale's setups".[2]

References[edit]

  1. ^ a b c "The videogames that want to be disobeyed - Kill Screen". Kill Screen. 2016-02-23. Archived from the original on 2016-08-08. Retrieved 2018-02-27.
  2. ^ a b c Schreier, Jason. "Undertale Has One Of The Greatest Final Boss Fights In RPG History". Kotaku. Archived from the original on 2017-10-23. Retrieved 2018-02-27.
  3. ^ "USgamer's Best Games of 2015: Best Character". USgamer.net. 2015-12-26. Archived from the original on 2017-10-14. Retrieved 2018-02-27.
  4. ^ "Why Undertale's End-Game Tops All Other RPG Finales". USgamer.net. 2017-08-15. Archived from the original on 2017-12-24. Retrieved 2018-02-27.
  5. ^ "Top 10 Fourth Wall Breaking Moments". Game Informer. Archived from the original on 2018-02-27. Retrieved 2018-02-27.
  6. ^ "Zack Furniss' favorite moments of 2015". destructoid. Archived from the original on 2016-03-26. Retrieved 2018-02-27.