Fluxus (programming environment)
|Developer(s)||Dave Griffiths, Gabor Papp and others|
0.17rc5 / 18 April 2012
|Operating system||Linux, macOS, Windows|
|Type||Live coding environment|
|License||GNU General Public License|
Fluxus is a live coding environment for 3D graphics, music and games. It uses the programming language Racket (a dialect of Scheme/Lisp) to work with a games engine with built-in 3D graphics, physics simulation and sound synthesis. All programming is done on-the-fly, where the code editor appears on top of the graphics that the code is generating. It is an important reference for research and practice in exploratory programming, pedagogy, live performance and games programming.
Fluxus is known for hosting some of the most cutting-edge live coding research systems  by its author Dave Griffiths, such as the BetaBlocker language inspired by Core War, the Al-Jazari music environment based on interacting robots, the Daisy Chain music environment based on the Petri net model of computation, and the SchemeBricks visual interface for Scheme.
- "Fluxus official website". Retrieved 21 August 2012.
- Magnusson, Thor (March 2014). "Herding Cats: Observing Live Coding in the Wild". Computer Music Journal. 38 (1): 8–16. doi:10.1162/comj_a_00216. ISSN 0148-9267.
- Wakefield, Graham, Charlie Roberts, Matthew Wright, Timothy Wood and Karl Yerkes. “Collaborative Live-Coding with an Immersive Instrument.” NIME (2014).
- Bovermann, Till; Griffiths, Dave (March 2014). "Computation as Material in Live Coding". Computer Music Journal. 38 (1): 40–53. doi:10.1162/comj_a_00228. ISSN 0148-9267.
- "Live Coding - Näher an der Musik". Deutschlandfunk (in German). Retrieved 2018-08-21.
- Magnusson, Thor (December 2011). "Algorithms as Scores: Coding Live Music". Leonardo Music Journal. 21 (21): 19–23. doi:10.1162/lmj_a_00056. ISSN 0961-1215.
- Martins, S. B. (2010). Revisiting the architecture curriculum - the programming perspective. In FUTURE CITIES, 28th eCAADe Conference Proceedings, ETH Zurich (Switzerland).
- Collins, N. (2011). Live coding of consequence. Leonardo, 44(3):207-211.
- McLean, A., Griffiths, D., Collins, N., and Wiggins, G. (2010). Visualisation of live code. In Proceedings of Electronic Visualisation and the Arts London 2010.
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