Football Manager 2013

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Football Manager 2013
Football Manager 2013.jpg
Developer(s) Sports Interactive
Publisher(s) Sega
Producer(s) Miles Jacobson
Series Football Manager
Platform(s) Microsoft Windows, OS X, PlayStation Portable, iOS, Android
Release Microsoft Windows/Mac OS X
  • WW: 2 November 2012[1]
PSP
  • WW: 30 November 2012[2]
iOS & Android
Genre(s) Sports game
Business simulation

Football Manager 2013 (often abbreviated to Football Manager 13, or more commonly FM13) is a 2012 football management simulation video game developed by Sports Interactive and published by Sega. It was released on Microsoft Windows and OS X on 2 November 2012.[1] Football Manager Handheld 2013 was subsequently published for PlayStation Portable on 30 November,[2] and for iOS and Android on 13 December.[3][4]

Announcement[edit]

On 6 September 2012, FM13 was officially announced via a mock press conference video on Sports Interactive's YouTube channel. It was confirmed the game would include over 900 new features, including a new mode called "Football Manager Classic". Release was slated as prior to the Christmas holiday season. On 27 September, it was announced on Football Manager's Facebook page that the game would be released at midnight on 2 November.

Beta[edit]

On 18 October 2012, a fully playable beta version was provided to customers who pre-ordered either the digital version (via Steam) or physical versions (from selected retailers). Save data from the beta was compatible with the final version.[5][6][7][8][9]

Demo[edit]

On 26 October 2012, a demo was made available through Steam. The demo allowed gamers to play for six in-game months and, as with the beta, users could carry on their save in the full game.

A simulated match between Birmingham and Watford on the PC version of Football Manager 2013.

Football Manager Classic[edit]

FM13 includes a quicker mode of play, called "Football Manager Classic". This new mode allow gamers to complete a season in less time than the normal game mode. It retains the 3D match engine and player/staff database, but simplifies the way players manage their club and allows them to focus on selected key areas to build success. A player can complete a season in approximately seven hours of gameplay.

Challenges[edit]

FM13 also includes a number of pre-set challenges, offering players scenarios designed to test their management skills over a set period of time - usually half a season. The challenges replicate a variety of real world circumstances.

Five challenges were included in the first release:

  • The Saviour Cometh
  • You can't win anything with kids
  • Injury Crisis
  • The Invincibles
  • Top Division Underdog

On 19 December 2012, two new challenges were added to the in-game store.[10]

  • Financial Storm
  • Unrest at Home

For the first time in the series, FM13 includes a number of unlockable features. Players can remove the need for work permits, add money to their transfer budget or even generate a son within their team's youth system. Players can earn some unlockables by reaching in-game milestones.

Playable leagues and club cups[edit]

Although the following list includes all leagues available upon commenment of the game, the editor allows the players to add any lower level league to existing leagues, as well as the creation of new ones. There are a total of 51 initially playable nations and 117 playable leagues.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 85.75% (PC)[11]
80.75% (iOS)[12]
Metacritic 86/100 (PC)[13]
81/100 (iOS)[14]
Review scores
Publication Score
Eurogamer 9/10[15]
GameSpot 8/10[16]
IGN 9/10[17]
PC Gamer (US) 88/100[18]
PC PowerPlay 9/10[19]
VideoGamer.com 8/10[20]

FM13 has received excellent reviews, including the highest ever Metacritic score for a Football Manager game.

As of 31 March 2013, the game has sold 940,000 copies in the US and Europe.[21]

References[edit]

  1. ^ a b Karmali, Luke (28 September 2012). "Football Manager 2013 Release Date Announced". IGN. Retrieved 5 December 2012. 
  2. ^ a b "Football Manager Handheld 2013 (PSP) Product Details". GAME. Retrieved 16 October 2013. 
  3. ^ a b "Football Manager Handheld 2013 (iOS)". IGN. Retrieved 19 June 2013. 
  4. ^ a b "Football Manager Handheld 2013 out now for Android". Eurodroid. 13 December 2012. Retrieved 17 October 2013. 
  5. ^ "Football Manager 2013 Announcement "Press Conference" - YouTube". YouTube. Retrieved 7 September 2012. 
  6. ^ Stuart, Keith (6 September 2012). "Football Manager 2013 announced with Classic mode for lapsed fans". The Guardian. Retrieved 7 September 2012. 
  7. ^ Purchese, Robert (6 September 2012). "Football Manager 2013 interview: acres of new information about that Classic mode". Eurogamer. Retrieved 7 September 2012. 
  8. ^ Schilling, Chris (7 September 2012). "Football Manager 2013: Miles Jacobson interview". PC Gamer. Retrieved 7 September 2012. 
  9. ^ Cook, Dave (7 September 2012). "Football Manager interview: addiction returns". VG247. Retrieved 7 September 2012. 
  10. ^ "Get two new Football Manager Classic challenges". Sports Interactive. 19 September 2012. Retrieved 19 June 2013. 
  11. ^ "Football Manager 2013 for PC". GameRankings. Retrieved 26 August 2013. 
  12. ^ "Football Manager Handheld 2013 for iOS". GameRankings. Retrieved 28 August 2013. 
  13. ^ "Football Manager 2013 (PC)". Metacritic. Retrieved 26 August 2013. 
  14. ^ "Football Manager Handheld 2013 (iOS)". Metacritic. Retrieved 28 August 2013. 
  15. ^ Arnott, Jack (29 October 2012). "Football Manager 2013 Review". Eurogamer. Retrieved 26 August 2013. 
  16. ^ Robertson, John (29 October 2012). "Football Manager 2013 Review". GameSpot. Retrieved 5 December 2012. 
  17. ^ Moore, Luke (3 November 2012). "Football Manager 2013 Review". IGN. Retrieved 5 December 2012. 
  18. ^ Schilling, Chris (3 November 2012). "Football Manager 2013 Review". PC Gamer. Retrieved 26 August 2013. 
  19. ^ "Football Manager 2013 Review". PC PowerPlay. 14 December 2012. Retrieved 26 August 2013. 
  20. ^ Brown, David (29 October 2012). "Football Manager 2013 Review". VideoGamer.com. Retrieved 26 August 2013. 
  21. ^ Purchese, Robert (10 May 2013). "Aliens: Colonial Marines managed 1.31 million sales". Eurogamer. Retrieved 10 May 2013. 

External links[edit]