Football Manager 2015

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Football Manager 2015
Football Manager 2015 cover.jpg
Official box art
Developer(s) Sports Interactive
Publisher(s) Sega
Series Football Manager
Platform(s) Microsoft Windows, OS X, Linux, iOS, Android
Release

Microsoft Windows, OS X & Linux
November 7, 2014

iOS & Android
November 20, 2014
Genre(s) Sports, business simulation

Football Manager 2015 (abbreviated to FM15) is a football management simulation video game developed by Sports Interactive and published by Sega. It was released on Microsoft Windows, OS X, and Linux platforms on November 7, 2014, and on iOS and Android platforms on November 20, 2014.

Gameplay[edit]

The game offers a variety of new features such as being the first game of the franchise to include Twitch integration so people can stream their game online. There has been an overhaul in the match engine, adding 2000 new animations into the game, improved ball physics and improved shots, passes, long balls etc.The player models have also been updated adding new realism into the game along with a brand new lighting model.

There was a complete redesign of the game's interface, introducing a new sidebar giving a new look on Football Manager 2015.

Also a big addition this year was introducing manager styles. It is now possible to choose between being a "Tracksuit" manager or a "Tactical" manager.

Reception[edit]

The reception from critics was mostly positive, claiming that is an improvement of its predecessor, but criticize the game's new match engine, stating there are more defensive blunders than FM14. However, there were problem faced by many people that reduced the quality gameplay which even until now, still has not been improved. One of the most common algorithmic problem faced by people is the demand of first team players for first team chances. Some players whined about their first team appearance to be very limited even though he just signed for the team and the season just began. One example of the problem is: By mid of September, a new player that was signed asked for first team chances, even though we--the managers, knows that there are still many matches to be played yet. This algorithmic programming is a stumbling block for most customers to the point, they have to either comply or sell that particular player(s)..[1]

References[edit]

  1. ^ "Wot I Think: Football Manager 2015 - Rock, Paper, Shotgun". rockpapershotgun.com. Archived from the original on 2014-11-16. 

External links[edit]