Forza Motorsport

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Forza Motorsport
Forza Motorsport Coverart.png
Developer(s) Turn 10 Studios
Publisher(s) Microsoft Game Studios
Series Forza
Platform(s) Xbox
Release date(s)
  • NA: May 3, 2005
  • JP: May 12, 2005
  • EU: May 13, 2005
Genre(s) Racing
Mode(s) Single-player, multiplayer

Forza Motorsport is a racing video game developed by Turn 10 Studios and published by Microsoft for the Xbox gaming system. The word Forza is Italian for power. The game is the first installment in the Forza series, a series that has continued on Microsoft's subsequent consoles, the Xbox 360 and the Xbox One.



There are 231 cars in Forza Motorsport ranging from a Honda Civic to supercars such as the Enzo Ferrari and Le Mans race prototypes such as the Audi R8. The cars are separated into 9 classes named D, C, B, A, S,(subclasses 4, 3, 2 and 1) and R (subclasses GT, GTS, and P1)

Each class, except class R, has 4 subclasses with 1 being higher and 4 being lower rated. For instance, a D1 would be faster and from a more widely acclaimed series of motorsport than a D3. Upgrading by tuning or buying new parts can move cars between classes except class R (no car can enter or leave class R). There are 3 subcategories of class R:

Each car can be upgraded and tuned with a large number of extras and parts. Upgrades are separated into 3 categories: engine/power, appearance/aerodynamics and chassis/drivetrain. There is a wide range of tuning available including tire pressure (which changes during races due to temperature), downforce, gear ratios and limited slip differential.


Forza Motorsport is able to realistically model damage to cars, from both a cosmetic and a performance standpoint. This changes the way the game is played, as collisions with barriers and other cars will alter the car's handling, top speed and acceleration. More noticeably, spoilers can be knocked off cars, paint can be scraped off and windows can be smashed completely (the front window however can only be shattered). Bumpers can't be knocked off.


One feature is the ability to change the look of your car, from changing the color to applying decals. The tool set was noted by some as "difficult to use for novices", but when used properly it is possible to create complex designs akin to what is viewed in professional racing series.


The game contains a mix of licensed, street, point to point and original circuits. Real world tracks Road Atlanta, Silverstone, Laguna Seca, Tsukuba, Road America, and Nürburgring Nordschleife were licensed and included. Furthermore, the game's Blue Mountains Raceway circuit is heavily comparable in track layout, characteristics and backgrounds with the Mount Panorama Circuit in Bathurst. In addition to these, Forza Motorsport also contains a wide variety of autocross, oval, and dragstrip courses. The longest track included is the Nürburgring Nordschleife at 12.93 miles (20.81 km). The longest multiplayer race allowed is 75 laps, which makes the longest race allowed a total of 970 miles (1,561 km).


One of the game's widely considered features is its physics engine.[citation needed] Like the majority of major racing simulators, Forza Motorsport is designed to calculate a car's performance in real time using physical data (for example, the weight of a car's engine, its drag coefficient, etc.), consequently causing the cars to mimick the handling characteristics of their real-life counterparts. In 2005, Popular Science magazine tested this effect by inviting professional race car driver Gunnar Jeannette and a car enthusiast without major professional motorsports experience to drive identical cars on an identical track in both Forza Motorsport and the real world. Aside from several cars which were either in challenging physical condition or lacking identical setups, Jeannette's track times matched closely from his performance on the real track and in virtual reality. The amateur's real world times in all of the cars were roughly identical despite a 16-second spread between fastest and slowest in Forza, which he attributed to his fear of the consequences of driving too hard causing him to drive more slowly in the faster cars.[1] One can also analyze data of the car's telemetry real time while racing. The telemetry option shows various technical and mechanical viewpoints in which a driver can correct their driving.


The menu music is made up of various rock songs, remixed by Junkie XL.


Aggregate scores
Aggregator Score
GameRankings 93.05%[9]
Metacritic 92/100[8]
Review scores
Publication Score A+[3]
Eurogamer 9/10[5]
GameSpot 9.2/10[4]
GameSpy 4.5/5[6]
IGN 9.5/10[2]
TeamXbox 9.8/10[7]

Forza Motorsport was highly praised by critics on release. On GameRankings, it has an overall score of 93.05% and on Metacritic it has an overall score of 92 out of 100. The game was also featured in the June 2004 issue of Popular Science.

IGN's Douglass Perry stated "Forza is a force to be reckoned with, out-maneuvering GT4 in several respects, and beating out everything else in the sim department on Xbox, straight out. The fact is, Forza does some things better than GT4 and some things worse, but it's a must-have game, full stop."[2] Che Chou of commented "This is by far the most realistic console racer ever made, and it's hands-down the best racing game on Xbox".[3] GameSpot's Brian Ekberg noted "Forza's main success is in finding a blend between pleasing the notoriously fickle minority that likes its driving games consistently challenging and demandingly detailed, while introducing a set of user-friendly assists that will ensure that even those who are new to the racing genre will enjoy themselves."[4] Kristan Reed of Eurogamer stated "With Microsoft's typically brilliant online implantation underpinning everything, alongside its determination to break technical boundaries Forza Motorsport is a quite staggering achievement for a first attempt and is a must have for any driving game fan.[5] GameSpy's Russ Fischer commented "Even without a high level of graphics pleasure, Forza is still better than Gran Turismo 4. Why? How about incredible online play, solid AI and a realistic damage model? That's in addition to hundreds of cars, impeccable control and a career mode deep enough to rival your local bottomless well."[6]


  1. ^ [1]
  2. ^ a b Perry, Douglass (2005-05-04). "Forza Motorsport". IGN. Retrieved 2012-03-04. 
  3. ^ a b Chou, Che (2005-05-03). "Forza Motorsport". Retrieved 2012-03-04. 
  4. ^ a b Ekberg, Brian (2005-05-03). "Forza Motorsport". GameSpot. Retrieved 2012-03-04. 
  5. ^ a b Reed, Kristan (2005-05-09). "Forza Motorsport". Eurogamer. Retrieved 2012-03-04. 
  6. ^ a b Fischer, Russ (2005-05-03). "Forza Motorsport". GameSpy. Retrieved 2012-03-04. 
  7. ^ Nardozzi, Dale (2005-05-03). "Forza Motorsport". TeamXbox. Retrieved 2012-03-04. 
  8. ^ "Forza Motorsport". Metacritic. Retrieved 2012-03-03. 
  9. ^ "Forza Motorsport". GameRankings. Retrieved 2012-03-03. 

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