Four-field kono
This article needs additional citations for verification. (August 2008) |

Four-field kono (Korean: 네밭고누) is an abstract strategy game from Korea for two players. Each player attempts to capture the other player's pieces by jumping over their own piece and landing on the other player's piece.[1]
Although the game is often described as being medieval,[2] this assertion does not seem to be backed by evidence. It has, however, been recorded as being played from the late 19th century onwards.[3] There are additional Korean two-player kono games with similar names and equipment, including well kono (우물고누) and five-field kono (오밭고누), but the boards, gameplay, and objectives for each are different.[2] Culin mentions the existence of a six-field kono but does not provide further details.[3]: 102
Goal
[edit]
The goal of each player is to capture the other player's pieces and reduce it to one. This is because with only one piece, a player can no longer execute a capture. Another way to win is for a player to immobilize the other player's pieces so that they cannot move or capture.
Equipment
[edit]The board is a 4×4 square grid. There are 16 markers in total, divided into two equal sets of eight pieces each. Typically the game is played with eight black and eight white marbles.
Gameplay
[edit]The game is played according to these rules.[1]
- Players decide what color marbles to play, and who goes first.
- The board is completely filled with the 16 marbles in the beginning. Each player's marbles are set up on their half of the board.
- Players alternate their turns throughout the game.
- All moves (onto a vacant space or to capture) are orthogonal, not diagonal, i.e., along the lines of a square grid.
Example illustrating black stone at B1 capturing white stone at B3 by jumping over black stone at B2. - On their turn, the player may move one marble one space onto a vacant hole, or they may capture one of the other player's stones.
- Since the board is filled up in the beginning and hence there are no vacant holes, the first move by the first player must be a capturing move.
- A capturing move requires a player's marble to jump over one of their own adjacent marbles, landing on one of the opponent's marbles, which is then removed from the board and replaced with the player's marble.
- Only one marble can be used to capture or move per turn. Multiple captures are not allowed.
- Once a marble has captured one enemy marble, the turn is completed.
- Captures are not compulsory.
References
[edit]- ^ a b Bell, R. C. (1979). Board and table games from many civilizations (Revised ed.). New York: Dover Publications, Inc. p. 42. ISBN 978-0-486-23855-5.
- ^ a b Wilkins, Sally (2002). Sports and Games of Medieval Cultures. Greenwood Press. p. 57. ISBN 0-313-31711-9.
- ^ a b Culin, Stewart (1895). Korean Games, with Notes on the Corresponding Games of China and Japan. Philadelphia: University of Pennsylvania. p. 101.
External links
[edit]- "Four Field Kono". gamesandpuzzles.co.uk. Archived from the original on 2011-10-04.