Fractured Minds

From Wikipedia, the free encyclopedia
Fractured Minds
Developer(s)Emily Mitchell
Publisher(s)Wired Productions
Producer(s)Emily Mitchell
Composer(s)Kai Engel
EngineUnity (game engine)
Platform(s)
ReleaseNovember 14, 2017
Genre(s)Role-playing, puzzle
Mode(s)Single-player

Fractured Minds is a puzzle role-playing video game developed by British game designer Emily Mitchell and published by Wired Productions for PlayStation 4, Xbox One, Microsoft Windows, iOS, and Nintendo Switch. It was released worldwide in November 14, 2017. Mitchell won a 2017 British Academy of Film and Television Arts (BAFTA) Award for Game Making for Fractured Minds.[1][2]

The Academy described Fractured Minds as an "immersive puzzle game" which gives players "genuine insight into the experiences of those [...] living with mental illness -- the feelings of isolation, of being trapped, [and] of everyday situations being distorted beyond recognition".[1] 80% of the proceeds from the sale of Fractured Mind go to Safe In Our World, a charitable group in the video games industry that supports World Mental Health Day and provides other services for those living with mental health complications.[3]

Gameplay[edit]

Players take control of a nameless protagonist and progress through six bleak atmospheric chapters, each of which represent a different challenge associated with mental illness, such as isolation, paranoia, and anxiety. [4] Though the experiences portrayed in the game are loosely inspired by real life day-to-day occurrences, the viewpoint character's mental health issues render them disturbing and distorted beyond recognition.[4][5] The viewpoint character progresses through a personal and emotional journey until the resolution of the game.[2]

Development[edit]

Emily Mitchell, a British programmer from Watford, United Kingdom developed the game on her own at the age of 17.[5] She states that the game was inspired by her own battles with anxiety and that her goal was to create a genuine experience that would help more people empathize with those struggling with mental health issues.[5][6] The game was later picked up for distribution by Wired Productions, a game publishing firm also based in Watford.

The game's soundtrack was provided by Russian composer Kai Engel.[4]

Reception[edit]

Critical Hit magazine hailed the game as a "concentrated, clever exploration of life with mental illness". [7] Though noting its 'just starting out with game dev' aesthetic, the review praised the game's unnerving atmosphere and deep meaning, comparing it to the psychological horror film The Babadook.[7]

The British Academy of Film and Television Arts (BAFTA) praised the game as well, honoring it with its 2017 award for game making.[5][4] BAFTA described it as an "immersive puzzle game" which gives players "genuine insight into the experiences of those [...] living with mental illness—the feelings of isolation, of being trapped, [and] of everyday situations being distorted beyond recognition.[1]

References[edit]

  1. ^ a b c "EMILY MITCHELL | YOUNG GAME DESIGNER". 12 December 2017. Archived from the original on 25 February 2020. Retrieved March 15, 2020.
  2. ^ a b Imogen, Beckhelling (November 11, 2019). "Take a look at Fractured Minds, the mental health-inspired game by 17-year-old BAFTA winner". Eurogamer. Archived from the original on December 19, 2019. Retrieved March 15, 2020.
  3. ^ Blake, Vikki (October 10, 2019). "Mental health charity, Safe In Our World, marks World Mental Health Day with the release of new game, Fractured Minds". MCV/Develop. Archived from the original on March 10, 2020. Retrieved March 16, 2020.
  4. ^ a b c d Takahashi, Dean (November 14, 2019). "17-year-old's Fractured Minds mental health puzzle game debuts on PC and consoles". Venture Beat. Archived from the original on May 11, 2021. Retrieved March 16, 2020.
  5. ^ a b c d Cullen, Stewart (February 28, 2020). "'BLOWN AWAY' Fractured Minds developer Emily Mitchell on Young Game Designers BAFTA, battle with anxiety and public support". BAFTA. Archived from the original on February 17, 2020. Retrieved March 15, 2020.
  6. ^ Cullen, Stewart (February 29, 2020). "SUPPORT THE CAUSE Fractured Minds is a heart-felt piece of work that is a vital part of the gaming community". Gaming Magazine. Archived from the original on February 17, 2020. Retrieved March 15, 2020.
  7. ^ a b Adams, Noelle (November 29, 2019). "Fractured Minds review – A concentrated, clever exploration of life with mental illness". Critical Hit. Archived from the original on December 26, 2019. Retrieved March 15, 2020.