Frame (networking)

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A frame is a digital data transmission unit in computer networking and telecommunication. A frame typically includes frame synchronization features consisting of a sequence of bits or symbols that indicate to the receiver the beginning and end of the payload data within the stream of symbols or bits it receives. If a receiver is connected to the system in the middle of a frame transmission, it ignores the data until it detects a new frame synchronization sequence.

In computer networking, a frame is a data packet in Layer 2 of the OSI model.[1] A frame is "the unit of transmission in a link layer protocol, and consists of a link layer header followed by a packet."[2] Examples are Ethernet frames, Point-to-Point Protocol (PPP) frames, and V.42 modem frames.

In telecommunications, specifically in time-division multiplex (TDM) and time-division multiple access (TDMA) variants, a frame is a cyclically repeated data block that consists of a fixed number of time slots, one for each logical TDM channel or TDMA transmitter. In this context, a frame is typically an entity at the physical layer. TDM application examples are SONET/SDH and the ISDN circuit switched B-channel, while TDMA examples are the 2G and 3G circuit-switched cellular voice services. The frame is also an entity for time-division duplex, where the mobile terminal may transmit during some timeslots and receive during others.

Often frames of several different sizes are nested inside each other. For example, when people use Point-to-Point Protocol over asynchronous serial communication, the 8 bits of each individual byte are framed by start and stop bits, the payload data bytes in a network packet are framed by the header and footer, and several packets can be framed with frame boundary octets.

See also[edit]


  1. ^ "Data Link Layer (Layer 2)". The TCP/IP Guide. 2005-09-20. Retrieved 2010-01-31. 
  2. ^ "RFC 1122: Requirements for Internet Hosts — Communication Layers". IETF. October 1989. p. 18. RFC 1122. Retrieved 2010-06-07.