Friday the 13th: The Game

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Friday the 13th: The Game
Friday the 13th game logo.png
Developer(s) IllFonic
Publisher(s) Gun Media
Director(s) David Langeliers
Producer(s) Bryce Glover
Designer(s)
  • Dan Russet
Programmer(s) Paul Jackson
Artist(s)
  • Cole Gray
  • Shane Stoneman
Composer(s) Harry Manfredini
Series Friday the 13th
Engine Unreal Engine 4
Platform(s)
Release
  • WW: May 26, 2017
(Digital Release)
  • WW: October 13, 2017
(Disc Release)[1]
Genre(s) Survival horror
Mode(s) Single-player, multiplayer

Friday the 13th: The Game is a survival horror video game developed by IllFonic, and published by Gun Media. It is based on the film franchise of the same name. It was released on May 26, 2017 as a digital release[2] and later released on October 13, 2017 as a physical release[1] for Microsoft Windows, PlayStation 4, and Xbox One. An iOS and Android beta is in development.

The game is an asymmetrical multiplayer game, pitting up to seven players controlling Camp Crystal Lake counselors against one player controlling Jason Voorhees. It is a semi-open world game, with players able to explore it further.[3]

The game was originally to be developed as Slasher Vol. 1: Summer Camp by IllFonic in mid-2015.[4] Gun Media was in talks with Friday director Sean S. Cunningham to obtain a license to develop the game, and after a series of meetings, successfully acquired the rights. The game evolved into Friday the 13th: The Game, and funding from both Kickstarter and BackerKit raised approximately US$1,095,143.40, becoming the 156th most successful crowdfunded project of all time.[2][5]

Gameplay[edit]

Pre-alpha screenshot of the game.

Friday the 13th: The Game is a semi-open world[3] third-person survival horror game set throughout the 1980s in a variety of locations in and around the fictional Camp Crystal Lake from the Friday the 13th franchise.

The game is an asymmetrical multiplayer video game, with up to eight people able to play in one game session. One player is randomly selected to control Jason Voorhees[6] whose objective is to kill as many counselors as possible before time runs out. Playing as Jason grants special time restricted abilities including being able to sense nearby counselors and to teleport anywhere on the map.[7] The remaining players control the counselors, who can temporary stun Jason using firecrackers and bear traps as well as the various projectile and melee based weapons that are found throughout the map. The main objective of playing as a counselor is to escape the map alive, which can be done more quickly by completing the map's side objectives (which are easier to complete when coordinating with other players) that will allow counselors to escape or to survive long enough until time runs out on the session, Jason may also be defeated with an "epic win condition" that requires both teamwork and planning, and is difficult to perform.[6] A player may also control Tommy Jarvis, who becomes playable when certain conditions are met.[citation needed]

Although the game was originally planned to be multiplayer only, a single player mode via an update was announced for a Summer 2017 release, despite the stretch goal for US$1.625 million to unlock it not being reached.[8] The mode will consist of objective-based missions that will allow the player to take control of Jason against offline camp counselor bots. Some of the missions will be adaptations of the films, while others are original scenarios.[9][10]

On October 27, 2017, Gun released a trailer teasing a new game mode called "Paranoia."[11] However on February 1, 2018 it was announced that development on Paranoia mode would be put on hold in order to focus on the new dedicated servers feature.[12]

Characters[edit]

The game's primary killer is Jason Voorhees, the series' most recurring antagonist. Nine different versions of Jason are playable, based on his appearances from the second, third, fourth, sixth, seventh, eighth, and ninth films, the NES game, and make-up artist Tom Savini's own Jason created exclusively for backers of the game.[1] Each Jason has his own strengths and weaknesses and many also have different weapons. Additionally, players have the option of selecting Roy Burns, the Jason copycat killer from the fifth film,[13] who is referred to as "Part V Jason".

There are fourteen playable counselors in the game, each of whom have their own strengths and weaknesses. Original counselors created for the game are A.J. Mason (Marisha Ray), Adam Palomino (Robbie Daymond), Brandon "Buggzy" Wilson (Zeno Robinson), Chad Kensington (Benjamin Diskin), Deborah Kim (Cristina Vee), Eric "J.R." LaChappa (Benjamin Diskin), Jenny Myers (Kristina Klebe), Kenny Riedell (Robbie Daymond), Mitch Floyd (Kirk Thornton), Tiffany Cox (Cherami Leigh), Vanessa Jones (Noveen Crumbie), and Victoria Sterling (Allegra Clark). From the films are Part III characters Sheldon "Shelly" Finkelstein[14] (Larry Zerner) and Fox (Gloria Charles) whose likeness was permitted by the estate of the late Gloria Charles who portrayed Fox in the film.[14]

Also playable is Tommy Jarvis (Thom Mathews), the protagonist of the fourth, fifth, and sixth films, who assists the counselors when contacted from a randomly placed radio. He is controlled by a randomly-selected player on the counselors' side whose previous character was either killed or escaped. In addition to having perfect statistics and being immediately equipped with a shotgun, pocket knife and first aid spray, Tommy is the only character capable of killing Jason.

Maps[edit]

Five primary maps are available, each of which are based on locations from the first five films. Matches may take place at:

Development[edit]

After IllFonic's polarized 2012 remake of Nexuiz and Gun Media's Breach & Clear: Deadline in 2015, IllFonic went to work on a game titled Slasher Vol. 1: Summer Camp, with little details on its release date with Gun,[15] in which the story took place in Camp Forest Green.[4] Friday the 13th director Sean S. Cunningham was in talks about an upcoming game based on Friday the 13th with Gun.[16][17] It is also the first video game IllFonic has developed with Unreal Engine 4, departing from CryEngine after the announcement of Project Advena.[18]

Sean [S. Cunningham] came to us in early 2015, but we quickly discovered these weren't the normal business conversations you would have when you try to secure a license as important as Friday the 13th. It was totally different. It was a conversation built on mutual admiration and respect for what each had created. Sean immediately noticed the passion we had for Friday the 13th, and after several incredible meetings over the next few months, we decided to upgrade our plans for Summer Camp and embrace the Friday the 13th video game license. After several incredible meetings over the next few months, Sean surprised us by offering the Friday the 13th video game license.[2]

Executive director and producer Randy Greenback organized both a Kickstarter campaign and a Backerkit campaign to fund the game's development. Overall, US$422,866 was raised by 18,068 backers in BackerKit and about US$823,704.20 from 12,128 backers in Kickstarter, collecting about US$1,246,570.20 from both platforms, becoming the 95th most crowdfunded project of all time.[2][5][19]

On October 13, 2015, it was announced that Slasher Vol. 1: Summer Camp had evolved into Friday the 13th: The Game,[20][21] with an announcement trailer released by Gun on their YouTube channel the same day.[22]

On Halloween, Harry Manfredini uploaded a video to the Gun YouTube channel with files on his computer monitor being partially seen, implying that he is composing music for the game.[23]

On November 4, Gun released fly-through shots of the game's environment while in pre-alpha development.[24] On November 10, IllFonic posted a video on Gun's YouTube channel, which highlighted testing and development for the game, including 3D modeling for Jason.[25]

On February 25, 2016, Gun and IllFonic released camera footage showing stunt coordinator Kane Hodder, who portrays Jason, with Tarah Paige and Ryan Staats, the two actors who will play the men and women counselors in the game, performing motion capture at Digital Domain. The footage shows Hodder performing a list of kill animations for the game, with rigged placeholder characters used to track the kills and animations in real-time.[26] This was soon reuploaded by Bloody Disgusting in the same day.[27]

A developer panel for Gun Media and IllFonic was opened at PAX South 2016 in January with alpha footage and a list of kill animations,[28] with gameplay released at E3 2016 in June.[29]

On September 2, Gun released the PAX West trailer for the game, titled "XIII". The trailer showcased Jason Voorhees' kill animations specifically designed by Tom Savini, while set to "XIII" by Crazy Lixx.[30]

Casting[edit]

Several actors from the Friday the 13th films reprised their roles in the game. Motion capture for Jason Voorhees and Roy Burns was provided by Kane Hodder, who portrayed Jason in The New Blood, Jason Takes Manhattan, Jason Goes to Hell, and Jason X, and is the only actor to play the character more than once. Cast as Tommy Jarvis was Thom Mathews, who played Tommy in Jason Lives and the character is modeled after Mathews' appearance in the film. Larry Zerner, who appeared in Part III as Sheldon "Shelly" Finkelstein, returned to the role when the character was added to the game. Also featured are the likenesses of Part III actress Gloria Charles as her character Fox and A New Beginning actor Dick Wieand as his character Roy Burns.

The original counselor characters were voiced by Zeno Robinson as Brandon "Buggzy" Wilson, Benjamin Diskin as Chad Kensington and Eric "J.R." LaChappa, Cristina Vee as Deborah Kim, Kristina Klebe as Jenny Myers, Marisha Ray as A.J. Mason, Cherami Leigh as Tiffany Cox, Robbie Daymond as Adam Palomino and Kenny Riedell, and Noveen Crumbie as Vanessa Jones. The male counselors were motion captured by Ryan Staats and the female counselors were motion captured by Tarah Paige. Jennifer Ann Burton voiced Pamela Voorhees, whose voice is heard encouraging Jason's player during the game and in a collection of unlockable tapes.

Virtual Cabin[edit]

On June 30, 2016 [31] IllFonic previewed a 3D development diary to complement behind-the-scenes interviews, footage, and in-development stock called the "Virtual Cabin". Besides overviews, the Cabin has item rooms that house information upon characters or scenes or easter eggs.[32] An item room called the "Jason Room" was unlocked on July 18, 2016 [33] and a room containing the main counselors was unlocked on August 12, 2016.[34] On December 18th a virtual cabin 2.0 was added to the main game. It features much more Easter eggs and is at a much larger scale than the previous cabin. Completing all the challenges reveals confirmation of the addition of Uber Jason and a map depicting the space ship Grendel from the film Jason X coming soon.[35] However this was officially cancelled in a statement from Gun media due to a rights lawsuit involving Sean S. Cunningham and Victor Miller in which Gun Media representative Wes Keltner stated, "Is there a chance of any content being added to the game if a ruling on the dispute occurs in the near future? The answer is no. We can’t keep building content that may never see the light of day. That’s bad business."[36]

Soundtrack[edit]

Harry Manfredini, who created the soundtrack for the original film, composed the soundtrack of the video game. The physical copy was to feature original concept art from the game and liner notes in the packaging, but this ultimately proved false.[37]

During development, Gun released two tracks from the upcoming soundtrack, which released as "Harry Manfredini Full Track - 01" on November 9, 2015[38] and "Harry Manfredini Full Track - 02" on May 14, 2016.[39]

A trailer of the game released for PAX West 2016 featured the theme for the game, "Killer", recorded by Crazy Lixx.[citation needed] Other songs included in the game from Crazy Lixx include “Live Before I Die” and “XIII” which can be heard when the radio is played.[citation needed]

The popular 80s punk group the Misfits are also featured on the game’s soundtrack. They have one song in the game, appropriately titled “Friday the 13th” from their album Friday the 13th-EP released in 2016. The song can be heard on any radio in the game and also in the car when escaping. GunMedia uploaded a trailer featuring the song during the game’s development.

Release[edit]

The game was pushed back from the fall release date, multiplayer came out on May 26, 2017 and the campaign was released in Q3 2017. The initial release was digital exclusive,[40] with a physical copy published on Friday, October 13, 2017.[1]

On June 11, 2018, Gun Media announced that it had cancelled all future content updates for the game, citing a dispute between Cunningham and Victor Miller over rights and ownership of the original film as making it "unfeasible now or in the future". The studio still plans to offer maintenance patches.[41]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 61/100[42]
(PS4) 61/100[43]
(XONE) 53/100[44]
Review scores
PublicationScore
Destructoid6.5/10[45]
Game Informer6/10[46]
Game Revolution4/5 stars[47]
GameSpot4/10[48]
IGN6.9/10[49]
PC Gamer (US)75/100[50]
Polygon4/10[51]
Awards
PublicationAward
35th Annual Golden Joystick AwardsBest Indie Game[52]
IGN Best of 2017 AwardsBest Multiplayer (People's Choice)[53]

Friday the 13th: The Game received "mixed or average" reviews, according to review aggregator Metacritic.[42][43][44]

"Slightly above average or simply inoffensive. Fans of the genre should enjoy it a bit, but a fair few will be left unfulfilled," was Caitlin Cooke's conclusion on Destructoid with a score of 6.5/10.[45]

James Kozanitis of Game Revolution gave the game a score of 4 out of 5 stars, saying, "Is it perfect? Not by a long shot. Indeed, you’ll experience graphical bugs and other quirks that break your immersion. But, after getting into Friday the 13th: The Game, and I mean really getting into it, discovering all its intricacies and more technical aspects, these problems will seem so small as to evaporate, and balance issues you once perceived will be corrected. And what’s left is a truly unique experience, unlike any other multiplayer game you’ve played (certainly a cut above other asymmetrical titles), where cooperation, wits and sometimes ruthless murder are what it takes to survive. Be wary of this game if only for its propensity to hook you. Jason has sunk his pickaxe into me, and he's not letting go, ensuring I will be playing Friday the 13th: The Game extensively for the considerable future.[47]

Peter Brown's 4/10 on GameSpot stated that "These shortcomings and ongoing server issues aren't easily overlooked, and work against what promise Friday the 13th shows. As of now, a week after launch, it's short on content and performs poorly all around, especially on consoles. The story goes that the developers weren't prepared for amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn't have been released in its current state."[48]

IGN's Daemon Hatfield scored the game a 6.9/10 with the consensus "Lopsided gameplay and egregious bugs almost kill the mood of Jason's murder spree in Friday the 13th: The Game."[49]

75/100 was Tyler Wilde's score on PC Gamer with the consensus: "It needs more maps, but right now Friday the 13th is a gory game of hide-and-go-seek that’s fun with funny people."[50]

Austen Goslin's score of 4/10 on Polygon said that "Friday the 13th: The Game mimics the surface level of the classic film series, but misses the spirit."[51]

The game has sold 1.8 million copies as of August 2017.[54] Despite mixed reviews, the game went on to win the Best Indie Game award at the 35th Annual Golden Joystick Awards,[52] though it was nominated for Best Multiplayer Game.[55] The game was also nominated and became a runner-up for "Best Multiplayer" at the IGN Best of 2017 Awards, although it won the 2017 People's Choice Award.[53] In addition, the game was nominated for "Game Design, New IP" and "Game, Original Action" at the 17th Annual National Academy of Video Game Trade Reviewers Awards.[56][57] GamesRadar+ ranked the game 14th on their list of the 25 Best Games of 2017.[58]

Despite mixed reviews, the collectible Pamela Voorhees Tapes written by Tom McLoughlin and Tommy Jarvis Tapes written by Adam Green earned a positive response from fans and critics with the latter earning the most praise with many enjoying the easter eggs and references Green put in tying Tommy Jarvis into other horror franchises. The Jarvis Tapes include references to A Nightmare On Elm Street, Halloween, Behind The Mask: The Rise Of Leslie Vernon, Hatchet and Shocker.

References[edit]

  1. ^ a b c d Workman, Robert. "Friday The 13th: The Game Getting A Physical Release On An Appropriate Date". Comic Book.com. Comic Book. Retrieved August 18, 2017. 
  2. ^ a b c d "Friday the 13th: The Game - BackerKit". BackerKit. Retrieved August 13, 2016. [permanent dead link]
  3. ^ a b Makuch, Eddie (October 13, 2015). "Friday the 13th Game Revealed, Dev Promises Blood, Guts, Gore, Brutal Kills - GameSpot". GameSpot. 
  4. ^ a b "Summer Camp Announcement Trailer". YouTube. October 31, 2014. Retrieved August 17, 2016. 
  5. ^ a b Greenback, Randy. "Friday the 13th: The Game by Randy Greenback - Gun Media - Kickstarter". Kickstarter. Retrieved August 13, 2016. 
  6. ^ a b "Friday The 13th Video Game Lets You Become Jason - CinemaBlend". CinemaBlend. Retrieved August 13, 2016. 
  7. ^ "Friday the 13th Game Gameplay Demo (E3 2016)". YouTube. June 14, 2016. Retrieved August 13, 2016. 
  8. ^ McWhertor, Michael (October 13, 2016). "Friday the 13th game delayed to 2017, adds single-player". Polygon. Retrieved April 13, 2017 – via Vox Media. 
  9. ^ "HUGE UPDATE: Adding Single Player Campaign and Offline AI Bots, Tommy Jarvis, New Map - Packanack Lodge, and much more!!!". Gun Media. October 13, 2016. Retrieved June 7, 2017 – via Kickstarter. 
  10. ^ "Friday the 13th Game on Twitter". Friday the 13th: The Game. October 17, 2016. Archived from the original on June 7, 2017. Retrieved June 7, 2017 – via Twitter. 
  11. ^ "Friday the 13th: The Game - Paranoia". October 27, 2017. Retrieved December 21, 2016. 
  12. ^ "Paranoia - Current Status and Path Ahead". Friday the 13th: The Game. Retrieved 2018-04-13. 
  13. ^ https://www.youtube.com/watch?v=MczKDq-zO30 Official trailer from Gun Media YouTube channel
  14. ^ a b Sprague, Mike (2017-12-15). "Friday the 13th: The Game Welcomes Back Shelly Finkelstein This Monday!". Dread Central. Retrieved 2017-12-17. 
  15. ^ Cooper, Dalton. "'Slasher Vol 1: Summer Camp' Reveals First Screenshots, Details". GameRant. Retrieved August 13, 2016. 
  16. ^ "Friday the 13th: The Game Reaches Funding Goal, Licensed Horror Will Hit PS4 in 2016". PlayStationLifestyle. Retrieved November 11, 2015. 
  17. ^ "EGM EXCLUSIVE: Fleshbreaking new Friday the 13th videogame featuring horror icon Jason Voorhees in development". EGMNOW. Retrieved January 9, 2015. 
  18. ^ Gonzalez, Kedhrin (December 8, 2015). "Contract / Paid Off-Site Level Project Advena Designer". Unreal Engine. Retrieved August 15, 2016. 
  19. ^ "'Friday the 13th: The Game' is a Kickstarter Success". BloodyDisgusting. Retrieved November 11, 2015. 
  20. ^ Connolly, Denny. "'Friday the 13th' Arrives on Consoles October 2015". GameRant. Retrieved August 13, 2016. 
  21. ^ "HUGE NEWS! Summer Camp Becomes Official Friday the 13th Game!". DreadCentral. Retrieved October 14, 2015. 
  22. ^ "Friday the 13th: The Game - Official Announcement Trailer". YouTube. October 13, 2015. Retrieved August 14, 2016. 
  23. ^ "Friday the 13th: The Game - Harry Manfredini Says Happy Halloween!". 
  24. ^ "Friday the 13th: The Game - Pre-Alpha Camp Crystal Lake Environment Fly-throughs". YouTube. November 4, 2015. Retrieved August 14, 2016. 
  25. ^ "Friday the 13th: The Game - Behind the Scenes at IllFonic". YouTube. November 10, 2015. Retrieved August 14, 2016. 
  26. ^ "Friday the 13th: The Game - Behind the Scenes of the Motion Capture Shoot". YouTube. February 25, 2016. Retrieved August 14, 2016. 
  27. ^ "Friday the 13th: The Game - Motion Capture Shoot". YouTube. February 25, 2016. Retrieved August 14, 2016. 
  28. ^ Mozuch, Mo (January 29, 2016). "'Friday the 13th: The Game' Panel At Pax South Reveals New Kill Animations For Jason Voorhees". iDigitalTimes. Retrieved August 13, 2016. 
  29. ^ "Friday the 13th Game Gameplay Demo (E3 2016)". YouTube. June 14, 2016. Retrieved August 13, 2016. 
  30. ^ "XIII PAX West Trailer 2016 -- Friday the 13th: The Game". YouTube. September 2, 2016. Retrieved September 5, 2016. 
  31. ^ Greenback, Randy (June 24, 2016). "Update #23: E3 Wrap-Up! Digital Cabin Releasing June 30th!, Slasher Backer Update, F13 Twitch Stream, and much more!". Kickstarter. Retrieved August 14, 2016. 
  32. ^ "Friday the 13th: The Game - BackerKit". BackerKit. Archived from the original on March 10, 2017. Retrieved August 14, 2016. 
  33. ^ Dodd, Adam (July 18, 2016). "'Friday the 13th: The Game' Virtual Cabin Gets A Jason Exhibit". Bloody Disgusting. Retrieved August 14, 2016. 
  34. ^ Greenback, Randy (August 10, 2016). "Update 24: Item Room Unlocks in the Virtual Cabin on Friday, Dev Updates, and more..." Kickstarter. Retrieved August 14, 2016. 
  35. ^ "'Jason X' Map and Uber Jason Headed to 'Friday the 13th: The Game'!". December 19, 2017. Retrieved December 21, 2017. 
  36. ^ http://bloody-disgusting.com/video-games/3505629/will-friday-13th-game-ever-get-new-content-news-bad/
  37. ^ "Friday the 13th: The Game - BackerKit". BackerKit. Retrieved August 13, 2016. [permanent dead link]
  38. ^ "Friday the 13th: The Game -Harry Manfredini Full Track - 01". YouTube. November 9, 2015. Retrieved August 14, 2016. 
  39. ^ "Friday the 13th: The Game - Harry Manfredini Full Track - 02". YouTube. May 14, 2016. Retrieved August 14, 2016. 
  40. ^ "Friday the 13th Game on Twitter". Twitter. April 23, 2017. Archived from the original on August 18, 2017. Retrieved August 18, 2017. 
  41. ^ "Friday the 13th DLC on hold due to legal fight". Polygon. Retrieved 2018-06-12. 
  42. ^ a b "Friday the 13th: The Game for PC Reviews". Metacritic. Retrieved June 2, 2017. 
  43. ^ a b "Friday the 13th: The Game for PlayStation 4 Reviews". Metacritic. Retrieved June 2, 2017. 
  44. ^ a b "Friday the 13th: The Game for Xbox One Reviews". Metacritic. Retrieved June 2, 2017. 
  45. ^ a b Cooke, Caitlin (June 5, 2017). "Review: Friday the 13th: The Game". Destructoid. Retrieved June 5, 2017. 
  46. ^ Marchiafava, Jeff (June 2, 2017). "A Killer Formula That Suffers Massive Casualties - Friday the 13th: The Game - PlayStation 4". Game Informer. Retrieved June 2, 2017. 
  47. ^ a b Kozanitis, James (May 31, 2017). "Friday the 13th: The Game Review – You Can Run but You Can't Win". Game Revolution. Retrieved May 31, 2017. 
  48. ^ a b Brown, Peter (June 2, 2017). "Friday The 13th: The Game Review". GameSpot. Retrieved June 7, 2017. 
  49. ^ a b Hatfield, Daemon (June 1, 2017). "Friday the 13th: The Game Review". IGN. Retrieved June 1, 2017. 
  50. ^ a b Valle, Tyler (May 31, 2017). "Friday the 13th review". PC Gamer. Retrieved May 31, 2017. 
  51. ^ a b Goslin, Austen (June 5, 2017). "Friday the 13th: The Game review". Polygon. Retrieved June 5, 2017. 
  52. ^ a b VideoGamer.com staff (November 17, 2017). "Zelda: Breath of the Wild & Horizon: Zero Dawn among big Golden Joysticks winners". VideoGamer.com. Retrieved December 11, 2017. 
  53. ^ a b "Best of 2017 Awards: Best Multiplayer". IGN. December 20, 2017. Archived from the original on December 22, 2017. Retrieved December 25, 2017. 
  54. ^ Hood, Vic (3 August 2017). "Friday the 13th has sold over 1.8m copies". Eurogamer. Gamer Network. Retrieved 3 August 2017. 
  55. ^ Gaito, Eri (November 13, 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Retrieved December 11, 2017. 
  56. ^ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. February 9, 2018. Retrieved February 16, 2018. 
  57. ^ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. March 13, 2018. Retrieved March 14, 2018. 
  58. ^ GamesRadar staff (December 22, 2017). "The best games of 2017: Page 2". GamesRadar+. Retrieved March 25, 2018. 

External links[edit]