Frogatto & Friends
|Frogatto & Friends|
|Designer(s)||Guido Bos, David White, Richard Kettering, Ben Anderman|
|Artist(s)||Guido Bos, Richard Kettering|
July 13, 2010 (version 1.0) |
May 15, 2013 (version 1.3)
Frogatto & Friends is a platformer video game with adventure elements released in July 2010. The game received positive reviews, particularly for its "gorgeous" pixel art. The game is cross-platform and runs on Linux (including n900 handheld devices), AmigaOS4, AROS, Mac OS X, Microsoft Windows, iOS and BlackBerry Tablet OS. The game uses an open source engine (under the zlib license), with game data mostly proprietary and partly under Creative Commons BY license.
In Frogatto & Friends, the player helps the title character, Frogatto, save his friends from trouble.
In contrast to their previous project, The Battle for Wesnoth, the Frogatto team did development as a small centralized team, with the intention of building a solid engine and a game to showcase that engine, before trying to build a community around the game; the intent being to speed up development by reducing bureaucracy, and to enable stronger creative freedom over the work.
The game's engine is programmed in C++ with cross-platform capability in mind. In the Anura game engine's GitHub license file, the source code is licensed under the zlib license and the included content as CC0. Both the source code and the game have been publicly available since r125 of their source repository, but they did not attempt to build a community around the game until after reaching 1.0. It is intended by the developers that the source code of the game be used to help make other open-source games. The engine is also multi-platform and runs on most systems where the game runs. This helps developers of smaller platforms (such as AmigaOS) by giving them technologies to create high quality, open-source, new modern games on (and for) their system (and reach users of other platforms as well).
The game first released in July 2010. The game is available for purchase for a variety of computer operating systems (e.g. MacOS' app store), and in the iPhone App Store and BlackBerry App World. In 2013, version 1.3 was released on Humble Bundle.
- "Frogatto 1.0". Lost Pixel. July 13, 2010. Retrieved June 24, 2011.
- Rigney, Ryan (2011). Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them. CRC Press. p. 90. ISBN 978-1-4398-9585-6. Retrieved 2013-10-12.
- Rose, Mike (2011). 250 Indie Games You Must Play. CRC Press. p. 120. ISBN 978-1-4398-7574-2. Retrieved 2013-10-12.
- Kristina Simpson (2015-04-26). "LICENCE". anura-engine - GitHub. Retrieved 2015-10-10.
- Richard Kettering (2013-09-01). "LICENSE". frogatto - GitHub. Retrieved 2013-10-12.
- "Wesnoth Credits Page".
- license on GitHub "Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: [...] Other assets in the data/ and image/ folders are licensed under the Creative Commons Public Domain License (CC0)"
- Humble Indie Bundle's Source Releases by Iwan Gabovitch "Another game which is commercial (on iDevices) and has FOSS code and closed art [...] is Frogatto." (April 22, 2011)
- Frogatto by Lost Pixel on itunes.apple.com
- "Frogatto & Friends for iPhone, iPod touch, and iPad on the iTunes App Store". Retrieved 2012-03-03.
- "BlackBerry App World: Frogatto". Retrieved 16 March 2012.
- "Frogatto comes to the Humble Store". Lost Pixel. May 15, 2013. Retrieved November 28, 2017.
- frogatto on metacritic (2016)