Frostbite (game engine)

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Frostbite engine logo 2016.jpeg
Current logo used since Frostbite 3
Developer(s) EA DICE
Written in C++
Platform Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Type Game engine
License Proprietary

Frostbite is a game engine originally developed by EA DICE for its Battlefield series. The engine is designed for use on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms. Frostbite was first used by DICE to create FPS games, but has since been expanded to include various other genres, and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA.


Frostbite logo used from 2013–2017

Frostbite 3 (marketed as simply Frostbite from 2015 onwards) is the most recent iteration of Frostbite. It introduces new features such as new weathering systems, physically based rendering (PBR) and support for various development techniques (such as photogrammetry). The game engine has had several upgrades including improved tessellation technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.[1]

DICE has not ruled out the feasibility of releasing mod tools for the engine.[2]

Noteworthy achievements of the engine are Battlefield 4's Levolution system, which made it possible to feature wider and more detailed destruction, and several unnamed systems for FIFA 17 that bring moving corner flags, more detailed spectators and changing weather effects into the game.

Games using Frostbite[edit]

DICE used the first generation of the engine for their in-house games Battlefield: Bad Company, Battlefield 1943, and Battlefield: Bad Company 2. The Frostbite engine launched with the release of Battlefield: Bad Company; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of Medal of Honor, which DICE developed. The next generation of the engine, Frostbite 2, debuted with the release of Battlefield 3.[3] Frostbite 2 was the first version of the engine to be used by EA studios other than DICE. Some notable Frostbite 2-powered games include Need for Speed: The Run,[4] Medal of Honor: Warfighter,[5] and Army of Two: The Devil's Cartel.[6] The newest version, Frostbite 3 (rebranded as "Frostbite" in 2015), came out with Battlefield 4.[7] It was announced that DICE would be including support for the Mantle API in Frostbite 3, with Battlefield 4 being the first game to implement the low-level toolset through a patch in December 2013. New games using the Frostbite 3 engine are Dragon Age: Inquisition (2014), Rory McIlroy PGA Tour (2015), Need for Speed (2015), Star Wars Battlefront (2015), Battlefield Hardline (2015) Plants vs. Zombies: Garden Warfare 2 (2016), Mirror's Edge Catalyst (2016), Battlefield 1 (2016), FIFA 17 (2016), and Mass Effect: Andromeda (2017).


  1. ^ "Battlefield 4: Official Frostbite 3 Feature Video". Electronic Arts. 2013-06-24. Retrieved 2013-09-26 – via YouTube. 
  2. ^ Fahey, Mike (2010-03-04). "Bad Company 2 Devs Have Nothing But Love For The Modding Community". Kotaku. Retrieved 2016-02-07. 
  3. ^ "Battlefield 3 to use DX11, Frostbite 2". GameFront. 2010-08-05. Retrieved 2011-01-31. 
  4. ^ "Need for Speed: The Run Announced". IGN. 2011-04-28. Retrieved 2011-04-30. 
  5. ^ "A First Look at Medal of Honor Warfighter". IGN. 2012-03-06. Retrieved 2012-03-29. 
  6. ^ "Army of Two: The Devil's Cartel launching March 2013". GameSpot. 2012-08-02. Retrieved 2012-09-01. 
  7. ^ Makuch, Eddie (2013-03-26). "Battlefield 4 confirmed for fall 2013". GameSpot. Retrieved 2013-03-27. 

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