||Initial version of Flash with basic editing tools and a timeline
|Macromedia Flash 1
||A re-branded version of the FutureSplash Animator
|Macromedia Flash 2
||Released with Flash Player 2, new features included: the object library
|Macromedia Flash 3
|Macromedia Flash 4
||Released with Flash Player 4, new features included: internal variables, an input field, advanced ActionScript, and streaming MP3
|Macromedia Flash 5
|Macromedia Flash MX (6)
||Released with Flash Player 6, new features included: a video codec (Sorenson Spark), Unicode, v1 UI Components, compression, ActionScript vector drawing API
|Macromedia Flash MX 2004 (7)
||Released with Flash Player 7, new features included: Actionscript 2.0 (which enabled an object-oriented programming model for Flash, although it lacked the Script assist function of other versions, meaning Actionscript could only be typed out manually), behaviors, extensibility layer (JSAPI), alias text support, timeline effects. Macromedia Flash MX Professional 2004 included all Flash MX 2004 features, plus: Screens (forms for non-linear state-based development and slides for organizing content in a linear slide format like PowerPoint), web services integration, video import wizard, Media Playback components (which encapsulate a complete MP3 and/or FLV player in a component that may be placed in an SWF), Data components (DataSet, XMLConnector, WebServicesConnector, XUpdateResolver, etc.) and data binding APIs, the Project Panel, v2 UI components, and Transition class libraries.
|Macromedia Flash 8
||Released with Flash Player 8, this version of the product has limited support for video and advanced graphical and animation effects. Macromedia Flash Professional 8 added features focused on expressiveness, quality, video, and mobile authoring. New features included Filters and blend modes, easing control for animation, enhanced stroke properties (caps and joins), object-based drawing mode, run-time bitmap caching, FlashType advanced anti-aliasing for text, On2 VP6 advanced video codec, support for alpha transparency in video, a stand-alone encoder and advanced video importer, cue point support in FLV files, an advanced video playback component, and an interactive mobile device emulator. Macromedia Flash Basic 8, a less feature-rich version of the Flash authoring tool targeted new users who only wanted to do basic drawing, animation, and interactivity.
|Adobe Flash CS3 (9) Professional
||Flash CS3 is the first version of Flash released under the Adobe name. CS3 features full support for ActionScript 3.0, allows entire applications to be converted into ActionScript, adds better integration with other Adobe products such as Adobe Photoshop, and also provides better Vector drawing behavior, becoming more like Adobe Illustrator and Adobe Fireworks.
|Adobe Flash CS4 (10) Professional
||Contains inverse kinematics (bones), basic 3D object manipulation, object-based animation, a text engine, and further expansions to ActionScript 3.0. CS4 allows the developer to create animations with many features absent in previous versions.
|Adobe Flash Professional CS5 (11)
||Flash CS5 was released on April 12, 2010 and launched for trialling and normal buying on April 30, 2010. Flash CS5 Professional includes support for publishing iPhone applications. However, on April 8, 2010 Apple changed the terms of its Developer License to effectively ban the use of the Flash-to-iPhone compiler and on April 20, 2010 Adobe announced that they will be making no additional investments in targeting the iPhone and iPad in Flash CS5.
Other features of Flash CS5 are a new text engine (TLF), further improvement to inverse kinematics, and the Code Snippets panel. 
|Adobe Flash Professional CS5.5 (11.5)
||Flash Professional CS5.5 was released in 2011. It includes improved support for publishing iPhone applications, following Apple's revision of their iOS developer terms. Flash CS5.5 also contains several features to improve mobile app workflows across devices. Some examples are: Content scaling and stage resizing, copy and paste layers, sharing symbols across FLA files, symbol rasterization, incremental compilation, auto-save and file recovery, and integration with CS Live online services.
|Adobe Flash Professional CS6 (12)
||Adobe Flash Professional CS6 was released in 2012. It includes support for publishing files as HTML5 and generating sprite sheets.
|Adobe Flash Professional CC (13)
||Flash Professional CC was released in June 2013 as part of Adobe's Creative Cloud rebrand. Changes include a native 64-bit scene rendering engine, minor performance improvements and bug fixes, and the removal of legacy features such as ActionScript 2 support. As part of the Creative Cloud suite, Flash CC also offers users the ability to synchronize settings or save files online.
|Adobe Flash Professional CC (2014)
||Flash Professional CC (2014) was released on June 18, 2014. It includes new features such as variable-width strokes, SVG export, and WebGL publishing for animations, as well as an improved, redesigned Motion Editor.
|Adobe Flash Professional CC (2014.1)
||Flash Professional CC (2014.1) was released on October 6, 2014, featuring expanded WebGL publishing capabilities, freedom to create custom brushes, and the ability to import external SWFs. Also, a new SDK enables extensibility for custom platforms, letting users reach more viewers without depending on the Flash runtime.
|Adobe Flash Professional CC (2015)
||Flash Professional CC (2015) was released on June 15, 2015, featuring Lifelike animation with the Bone tool, import H.264 videos with audio, export bitmaps as spritesheet for HTML5 Canvas, brush scaling with stage zoom, universal document type converter, improved audio workflows, improved Motion Editor, panel locking, code snippet support for WebGL, enhancements in Custom Platform Support SDK, integration of latest Flash Player (version 17.0), AIR SDK (version 17.0) and CreateJS libraries, save optimizations, auto-recovery optimizations, organize imported GIFs in library, library search by linkage name, invert selection, paste and overwrite frames and reset timeline zoom to the default level.