Fuzion Frenzy 2

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Fuzion Frenzy 2
Developer(s)Hudson Soft
Publisher(s)Microsoft Game Studios
Platform(s)Xbox 360
  • NA: January 30, 2007
  • JP: February 8, 2007
  • EU: February 16, 2007
Mode(s)Single player, Co-Op Play, Multiplayer, Xbox Live

Fuzion Frenzy 2 is a multiplayer party game for the Xbox 360. It is the sequel to the original Fuzion Frenzy, which was a launch title for the original Xbox.


Originally, Fuzion Frenzy 2 was rumored to be in development for a June 2004 release by the original game's developer, Blitz Games.[1] An E3 showing was also rumored, but it never surfaced. Two years passed, and then, on July 27, 2006, Microsoft Game Studios released a press release[2] stating that Fuzion Frenzy 2 was being developed by Hudson Soft. While the original press release advertised a holiday 2006 launch date, the game was finally released on January 30, 2007.

Prior to release, a demo was released on the Xbox Live Marketplace on September 22, 2006, containing three of the mini-games (Conveyor Belt Chaos, Sumo Paint, and Ice Treasure Hunt). The demo supports up to four players.


Like its predecessor, Fuzion Frenzy 2 is a multiplayer game in which players choose colorful characters and compete to win a tournament made up of various mini-games. All six of the original characters - Dub, Geena, Jet, Naomi, Samson, and Zak - make their return, although in most cases with new and different character designs. Up to four players can play, with any positions not filled by humans occupied by computer-controlled opponents of configurable difficulty levels.

While the original title had players playing in various zones on a single planet, Fuzion Frenzy 2 sets the action across seven different planets. The effect on gameplay is similar, as each planet has a certain set of mini-games specific to that planet's environment. There are roughly forty different mini-games, although many of these must be unlocked through play (at a rate of one per successful victory).

Discarding the orbs of Fuzion Frenzy, the new game instead directly awards players points after each mini-game based on their performance. Additionally, players who finish first in mini-games are given a special item which increases their attack, defense, or health during the final stage on that particular planet. At the conclusion of this final stage, the player with the highest cumulative point total wins the planet. Afterwards, all point totals are reset and play continues on a different planet. Tournaments end when a pre-determined number of planets (chosen during game setup) have been won by a single player.


The single largest change in Fuzion Frenzy 2 as compared to the original is the inclusion of playable cards. Players start with two such cards, and can hold up to three at a time. Additional cards can be won during certain mini-games, or between mini-games when players scramble to grab one of a handful of cards tossed out onto the stage. Cards are consumed after a single use.

Before each mini-game starts, players have the option of playing one card by pressing a button on their controller. Their choice (i.e. which card to play, if any) is not revealed to other players, lending an element of strategy to the process. Cards that have been played are revealed only after the mini-game ends, possibly altering the way points are awarded, depending on which have been played. The card effects include:

  • Multiplier - Multiplies the points awarded to a single player by 2x, 4x, or 6x.
  • Inverse - Inverts the effect of a multiplier card played by another player, e.g. 6x becomes 1/6.
  • Pick next mini-game - Allows the player to pick the next mini-game.
  • Pick next planet - Allows the player to pick the next planetary destination.
  • Steal - Steals the effect of a multiplier card played by another player.

Cards effects can combine in unexpected ways. Hence, if one player plays a multiplier, and two players play an inverse card, the multiplier will be left untouched (due to the effect cancelling itself out after being applied twice). Similarly, a multiplier played by one player can be stolen by a second, which can then be inverted by a third, much to the regret of the second player. Since cards are selected (in secret) ahead of time, it is usually difficult or impossible to predict the exact outcome if several players have a choice of such cards.

When cards change the points which are awarded, the winner of an individual mini-game can also change. That is, if the player who comes in second has played a multiplier card, his or her point total may now exceed that of the player who actually came in first, causing him or her to instead receive the bonus item for first place.


Aggregate score
Review scores
Game Informer2/10[7]
GamePro2.5/5 stars[8]
GameSpy2.5/5 stars[10]
OXM (US)4/10[14]
Detroit Free Press3/4 stars[15]
Digital Spy3/5 stars[16]

Fuzion Frenzy 2 was not as well received as the original game; it received "generally unfavorable reviews" according to video game review aggregator Metacritic.[3] In Japan, Famitsu gave it a score of one four and three fives, for a total of 19 out of 40.[6]


  1. ^ Bramwell, Tom (March 8, 2004). "Fuzion Frenzy to go Live in June?". Eurogamer. Retrieved November 9, 2015.
  2. ^ "Fuzion Frenzy 2 Takes Gaming to Other Planets". TeamXbox. July 27, 2006. Archived from the original on March 20, 2012. Retrieved November 9, 2015.
  3. ^ a b "Fuzion Frenzy 2 for Xbox 360 Reviews". Metacritic. Retrieved November 9, 2015.
  4. ^ EGM staff (March 2007). "Fuzion Frenzy 2". Electronic Gaming Monthly: 88.
  5. ^ Reed, Kristan (February 14, 2007). "Fuzion Frenzy 2". Eurogamer. Retrieved November 9, 2015.
  6. ^ a b Blerk (January 31, 2007). "Famitsu scores, 31/01/07". Eurogamer. Retrieved February 6, 2016.
  7. ^ Reiner, Andrew (April 2007). "Fuzion Frenzy 2". Game Informer (168). Archived from the original on February 27, 2008. Retrieved November 9, 2015.
  8. ^ Ahoy And Avast (January 30, 2007). "Review: Fuzion Frenzy II". GamePro. Archived from the original on February 15, 2008. Retrieved November 9, 2015.
  9. ^ Davis, Ryan (January 30, 2007). "Fuzion Frenzy 2 Review". GameSpot. Retrieved November 9, 2015.
  10. ^ Leeper, Justin (February 7, 2007). "GameSpy: Fuzion Frenzy 2". GameSpy. Retrieved November 9, 2015.
  11. ^ "Fuzion Frenzy 2 Review". GameTrailers. February 20, 2007. Retrieved November 9, 2015.[dead link]
  12. ^ Hopper, Steven (February 4, 2007). "Fuzion Frenzy 2 - 360 - Review". GameZone. Archived from the original on February 2, 2009. Retrieved November 9, 2015.
  13. ^ Perry, Douglass C. (February 1, 2007). "Fuzion Frenzy 2 Review". IGN. Retrieved November 9, 2015.
  14. ^ "Fuzion Frenzy 2". Official Xbox Magazine: 82. March 2007.
  15. ^ Donaldson, Stan (April 8, 2007). "Game review: 'Fuzion Frenzy 2'". Detroit Free Press. Retrieved February 7, 2016.
  16. ^ "Fuzion Frenzy 2 for Xbox 360 (2006) MobyRank". MobyGames. Retrieved November 9, 2015.

External links[edit]