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General Purpose Simulation System (GPSS) (originally Gordon's Programmable Simulation System after creator Geoffrey Gordon; the name was changed when it was decided to release it as a product) is a discrete time simulation general-purpose programming language, where a simulation clock advances in discrete steps. A system is modelled as transactions enter the system and are passed from one service (represented by blocs) to another. This is particularly well-suited for problems such as a factory. GPSS is less flexible than simulation languages such as Simula and SIMSCRIPT II.5 but it is easier to use and more popular.
The GPSS world view
The name GPSS can mislead the novice and has an interesting history. Originally, developed by Geoffrey Gordon in IBM at the beginning of the 1960s was Gordon's Program simulation system. When was open to public IBM decided to maintain the name GPSS as "General Program" thinking to create a standard in waiting lines simulation. The GPSS code may surprise many programmers with experience in procedural, object-oriented or functional programming. The world is rather simulated with entities moving through the model. These entities, called Transactions, are envisioned as moving from Block to Block, where a Block is a line of code and represents unit actions that affects the Transaction itself or other entities. To a new programmer GPSS resembles a LEGO structure where blocks are chosen by the modeller for specific functions to imitate a particular system. Since Gordon's first design in 1960, its evolution went from mainframes such as IBM and VAC to portable computers keeping popularity. Blocks could be facility-oriented (such as machines in a job shop) or transaction-oriented (such parts of work-in-process, signals in electronic components or documents in a bureaucratic procedure). GPSS automatically keep track of statistics which brings in fixed form at the end of a simulation as standard report. GPSS is one of the oldest language candidate of first object-oriented approach because while transactions are truly instances of model objects, blocks are methods in the modern concept of OOP.
Entities can be broadly classified in Resources, Computational entities and Statistical entities. Resources, like Facilities and Storages represent limited capacity resources. Computational entities, like Ampervariables (variables), Functions and random generators are used to represent the state of Transactions or elements of their environment. Statistical entities, like Queues or Tables (histograms) collect statistical information of interest.
The following example, taken from Simulation using GPSS, is the "Hello world!" of GPSS and will illustrate the main concepts.
The aim is to simulate one day of operation of a barber shop. Customers arrive in a random constant flow, enter the shop, queue if the barber is busy, get their hair cut on a first-come first-served basis, and then leave the shop. We wish to know the average and maximum waiting line, as well as the number of customers.
SIMULATE ; Define model * * Model segment 1 * GENERATE 18,6 ; Customer arrive every 18±6 mn QUEUE Chairs ; Enter the line SEIZE Joe ; Capture the barber DEPART Chairs ; Leave the line ADVANCE 16,4 ; Get a hair cut in 16±4 mn RELEASE Joe ; Free the barber TERMINATE ; Leave the shop * * Model segment 2 * GENERATE 480 ; Timer arrives at time = 480 mn TERMINATE 1 ; Shut off the run * * Control cards * START 1 ; Start one run END ; End model
The "program" is comprised between the
END statements, and is divided into "model segments" and "control cards".
The first segment models customers. The
GENERATE block creates a flow of Transactions and schedules them to enter the model with an inter-arrival time uniformly distributed over the range 18±6. It is the programmer's responsibility to interpret these transaction as customers and to understand that the time is to be counted in minutes. The Transactions start their existence in the
GENERATE block and progress from Block to Block, according to certain rules, until they reach a
TERMINATE which remove them from the model.
Normally transactions progress from one block to the next one, so the customer transactions will leave the
GENERATE block to enter the
QUEUE Chairs block. This block simulates a waiting line, and collects statistics accordingly. In the example, it materialize a line of chairs and, at the end of the simulation, we will know, among other things, the maximum queue size (how many chairs are needed) and the average waiting time. The
QUEUE block requires the name of the queue as a parameter, because more than one queue may exist in the model. Each one is associated with a
DEPART block, which is triggered when the transaction leaves the queue. GPSS remembers which transactions are in the queue, so that it possible to know the average time spent, and to check that no buggy transaction is leaving a queue without previously entering in it.
QUEUE chairs block, the transaction will try to proceed to the
SEIZE Joe block, a block simulating the capture of the Facility named Joe. Facilities model single servers of capacity one. If the facility is busy, the
SEIZE will deny the attempting transaction the right to enter. In the example, the customer will wait in the
QUEUE block. If it is free, or as soon as it becomes available, the transaction will be allowed to capture the facility, mark it as busy to others transactions and start to count the service time and other statistics, until the same transaction passes the corresponding
RELEASE Joe block.
RELEASE pairs are linked by the facility name, because many independent facilities may exist in the model. They can model operators, like a barber, a repairman, an agent, but also pieces of equipment, like a crane, a gas station, an authorization document, etc., in fact anything with capacity one. To simulate multiple parallel servers, like a team of five barbers, or an oven with a capacity of 10, GPSS uses entities named
After a customer seizes Joe, she proceeds to the next statement which is
ADVANCE 16,4, whose task is to freeze the entity for a prescribed length of time, here a random number picked between 16-4=12 and 16+4=20mn. Other service time distributions are available through GPSS
FUNCTION (a somehow different notion than function in other programming languages). During that time, other transactions will be allowed to move through the model, blocking some other facilities that may exist in the model, but not Joe because this facility is busy with the frozen customer. After the prescribed time, the customer will wake up, proceed to the next statement, which will free Joe, and
Then the next transaction on the previous block, that is a customer sitting on a chair, will be able to
SEIZE Joe. To select the "next" transaction, GPSS uses the first-come first-served basis, with priority. Other selection policies can be programmed by direct manipulation of the future event chain entity.
In parallel to this first segment, simulating the customer behavior, a second model segment simulates the end of the day. At time 480mn = 8h a entity is
GENERATEd, which will
TERMINATE on the next block. This time, the
TERMINATE as a parameter of 1, meaning a special counter is decreased by 1. When that counter reaches 0, the program stops and the output is printed. This special counter is set up with the
START statement. In the example, it is set to one, thus the simulation will finish after one run of 480 mn in simulated time.
The output contains:
FACILITY AVERAGE NUMBER AVERAGE SEIZING PREEMPTING UTILIZATION ENTRIES TIME/TRAN TRANS. NO. TRANS. NO. Joe .860 26 15.884 26 QUEUE MAXIMUM AVERAGE TOTAL ZERO PERCENT AVERAGE $AVERAGE TABLE CURRENT CONTENTS CONTENT ENTRIES ENTRIES ZEROS TIME/TRANS TIME/TRANS NUMBER CONTENTS Chairs 1 .160 27 12 44.4 2.851 5.133 1 $AVERAGE TIME/TRANS = AVERAGE TIME/TRANS EXCLUDING ZERO ENTITIES
It indicates that Joe was busy 86.0% of the time, gave a hair cut to 26 customers and that hair cut took 15.88 minutes on the average. Incidentally, Joe was cutting the hair of customer number 26 when the simulation was closed. No programming provisions were taken for the barber to finish the hair cut before to close the shop.
It indicates also that a maximum of 1 customer was observed waiting his turn, in facts the number of waiting customer was on the average 0.160. A total of 27 customers did enter the queue, so that customer number 27 was still sitting, waiting his turn, when Joe closed the shop. Out of these 27 customers, 12 were served without having to wait. In fact, the queue was empty 44.4% of the time. The average waiting time was 2.851 mn, and the average waiting time for the 15=27-12 customers who did really wait was 5.133 mn.
This article includes a list of references, but its sources remain unclear because it has insufficient inline citations. (February 2012) (Learn how and when to remove this template message)
- Wolverine Software GPSS/H version
- Minuteman Software, a company that provides some implementations
- aGPSS: PC&Mac: Targeted for education and professionals
- JGPSS Java General Purpose Simulation System.