Gabriel Knight: Sins of the Fathers

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Gabriel Knight: Sins of the Fathers
Gabriel Knight - Sins of the Fathers cover art.jpg
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Director(s) Jane Jensen[1]
Bill Crow
Producer(s) Robert Holmes[1]
John E. Grayson
Designer(s) Jane Jensen
Programmer(s) Tom DeSalvo[1]
Artist(s) Terrence C. Falls
Darlou Gams
Gloria Garland
Writer(s) Jane Jensen
Bridget McKenna
Composer(s) Robert Holmes
Series Gabriel Knight
Engine SCI
Platform(s) MS-DOS, Macintosh, Microsoft Windows
Release date(s)
Genre(s) Point-and-click adventure
Mode(s) Single player

Gabriel Knight: Sins of the Fathers is a 1993 point-and-click adventure game written, designed, and directed by Jane Jensen, and published by Sierra On-Line. It is the first game of the Gabriel Knight series. Sins of the Fathers follows the eponymous Gabriel Knight, owner of a rare book store, and fledgling writer, as he investigates a series of local murders he plans to use as the basis for his new novel. Its CD-ROM version includes voice-acting by Tim Curry, Mark Hamill, Michael Dorn, Efrem Zimbalist, Jr., and Leah Remini among others. A remake titled Gabriel Knight: Sins of the Fathers 20th Anniversary Edition, co-developed by Jane Jensen's Pinkerton Road and Phoenix Online Studios, was released for Windows, Mac, iPad, and Android on October 15, 2014.

Game play[edit]

The icon bar gameplay screenshot

Sins of the Fathers is a point-and-click adventure game, played from a third-person perspective. Its story unfolds, mostly linearly, over a sequence of "days", each of which has a required set of actions which must be performed before proceeding to the next day. However, within each day, play may be nonlinear. Throughout the game, a running score is kept as new challenges, both required and optional, are completed.[3]

Unlike newer graphical adventure games using context-sensitive cursors that change based on what the cursor is hovering over, Sins of the Fathers uses "dumb icons" or "dumb cursors" so that the correct cursor must be chosen for a specific interaction with an on- screen object.[4] The various cursors are accessed by either selecting the respective icon from the "icon bar" or by cycling through the cursors in a predefined order. The available cursors are: "WALK", "LOOK", "ASK", "TALK", "PICKUP", "OPEN/CLOSE", "OPERATE", and "MOVE". Inventory items can also be used as cursors with the active inventory item also available in the cursor cycle.[5] Also located on the "icon bar" are the "INVENTORY" and "RECORDER" buttons, the active inventory item window, score, and the "CONTROLS" and "HELP" buttons. Clicking on the "INVENTORY" button will open the inventory window, where items can be selected and combined as well as cursor icons that allow the player to use "READ", "OPEN", and "LOOK" commands with any inventory item.

The "ASK" and "TALK" cursors differ in their functions. The "TALK" cursor functions as a short, general, interaction with most characters. The "ASK" cursor is available in "interrogation mode" and is only available with main characters. Interrogation mode allows the player to ask the main characters questions by clicking on a topic from the displayed list. Global Topics may be asked of any character and are always present in the lists, while specific topics are unique to each character and are subject to change. Past conversations are accessible through the "RECORDER" button which opens a recorder tapes window that displays tapes for each of the main characters.

At certain points during the game, the player is required to translate and send Drum Codes and Voodoo Codes. This is done by either selecting the correct character for the Voodoo code or by selecting the correct sequence for the drum code.

Plot[edit]

The game begins in Gabriel's store, St. George's Books, in the French Quarter of New Orleans. Having suffered a recurring nightmare, Gabriel learns from his assistant, Grace, that his friend Mosely has photos for him to help him with his book based on a spate of killings across New Orleans, dubbed the "Voodoo Murders", mostly because the killings have Louisiana Voodoo overtones. During his visit to the police station, Gabriel discovers his friend is attending another similar murder at Lake Pontchartrain. While there, Gabriel and Mosley spot Malia Gedde, an African-American socialite, pull up to the crime scene. Gabriel becomes infatuated with her, and later has Grace determine where she lives, posing as Mosely to meet her. Gabriel also investigates the voodoo angle of the murders, tracking down more information on a partial pattern, and any snake scales that could be matched with one found at the scene. During his investigations, Gabriel meets a number of individuals connected to the voodoo scene, including a voodoo museum's curator, Dr. John, and a member of a French Creole family. He also meets with a Professor Hartridge at Tulane University, who, upon being shown a reconstruction of the pattern from the crime scene made from additional partials from the other murders, identifies it as a vévé that is used in Voodoo. Hartridge agrees to examine and do more research to discover its origins while Gabriel continues his work.

Mosely brings in a known crook and drug addict named Crash to interrogate for information on the murders, but learns nothing of use. Gabriel manages to get information from Crash after spying him visit a rada drummer in Jackson Square, where he learns that the murders are connected to a Voodoo Cartel. Before he can learn more, Crash dies, forcing Gabriel to look elsewhere for information. To his annoyance, Gabriel learns that Mosley has ended the investigation, claiming it was the work of gangsters from Chicago, though he knows otherwise. Gabriel forces him to reopen the case after recovering plenty of information proving the voodoo element of the murders is real. He demonstrates that the cartel is a threat by showing him a newspaper article from 1810 that describes a murder done in the same manner. He convinces him that the group killed Hartridge because he had uncovered information on the reconstructed vévé; and evidence was found linking Dr. John to the murders - a scale from the python in his museum. Mosley soon disappears, suspecting the cartel might have influence on the police, after learning no-one would help him. Gabriel confirms this chilling truth when he goes to Mosley's office to retrieve a tracking device.

During his investigation, Gabriel learns more about his family while visiting his grandmother. He learns that they originally came from Germany, that his grandfather changed his name, and that his grandfather mentioned something called Schattenjäger. His grandfather's original name helps Gabriel realize that a man named Wolfgang Ritter is a long lost relative; this prompts him to call him. Ritter invites Gabriel to come to Germany, but, after learning that the cartel is having a meeting in the Bayou St. John, he decides to pursue matters in New Orleans first. Gabriel, in disguise, tracks the location of the meeting in the swamp and discovers the cartel is headed by Malia. He realizes that she is possessed by a Loa spirit named Tetelo, who identifies him as a witch-hunter. Gabriel is rescued by Grace before anything can happen to him. Later he calls Ritter about what he has found out. He soon learns that "Schattenjäger" comes from two words meaning "Shadow Hunter", a sort of modern-day inquisitor, and that his family has been involved in it. Worse, Tetelo stole a talisman of immense power from one of Gabriel's ancestors. She had it hidden with her remains, after she was discovered to have been involved in voodoo murders centuries ago, and was burned to death as a result. Unable to find her remains in the Gedde's family tomb in New Orleans, Gabriel travels to Bavaria, Germany to meet Ritter and to research the second possible location where her remains were taken.

In Germany, at Schloss Ritter, the family's home, he meets a German woman named Gerde who tells him that, shortly before Gabriel's arrival, Wolfgang disappeared after visiting his library. She has no idea of its location in the house. Searching the building for it, Gabriel undergoes an initiation ritual for Schattenjägers hoping that it will help him find it. During that night's sleep, he is visited in his dreams by a dragon who initiates him, passing onto him the mantle of Schattenjäger. In the morning, Gabriel discovers the library is attached to Wolfgang's bedroom. He learns from the books that Tetelo's remains are hidden in Benin in a snake mound of a "wheel within a wheel". Travelling to Africa, Gabriel ventures into the snake mound when, upon solving a puzzle, he finds himself dodging mummies. He meets Wolfgang, who helps him to get into the inner chamber of the mound where the pair attempt to open a sacrificial table. In the process, Wolfgang is killed, leaving Gabriel angry at Tetelo and swearing vengeance on the spirit.

Returning to New Orleans, Gabriel learns, from a note left by Malia, that Grace has been kidnapped. In the note, Malia urges him to leave New Orleans or face being killed. Meeting with Mosely at his book store, the pair learn the cartel's power is strong, but decide to shut them down. Gabriel travels to the location he believes their houndour, a sort of voodoo temple, is hidden, and manages to find Grace. Using disguises, Gabriel interrupts the cartel's latest ritual, and wards off Tetelo, destroying a stone idol that powers the Gedde tribe. During this moment, Gabriel becomes torn between fulfilling his duty as a Schattenjäger, or saving Malia.

The game can end in two ways. If Gabriel fulfills his duty, he is killed by an angered Malia, and both Grace and Mosley reflect on what Gabriel did and whether it could have ended differently. If he chooses to save Malia, Tetelo tries to stop him, but Malia regains control and realizes that Tetelo is a threat, and that the cartel will do more damage if she remains, so kills herself to end the Loa's hold. Both Gabriel and Grace reflect on the former's new status and his future, before Grace notes that, although Gabriel seemed to have changed, a passing remark makes her realize she was wrong.

Development[edit]

The plot and atmosphere of Gabriel Knight: Sins of the Fathers was largely inspired by the film Angel Heart.[6] Game designer/director Jane Jensen recalled that she was given a great deal of freedom in creating the game's concept: "One of the great things about Sierra was that Ken Williams really believed in the artistic vision. If he gave you the chance to do a game, that was your responsibility. Nobody told you what to do with it. If it didn't sell, then you wouldn't do another game for him, but he would let you have that freedom."[7]

Release[edit]

Gabriel Knight: Sins of the Fathers was first released in North America by Sierra On-Line cross-format as both a single CD-ROM disc and as a set of eleven 3.5" floppy disks on December 17, 1993. The CD-ROM version, besides voice acting, also included video sequences that, in the floppy version were included as a sequence of still images.[3] The game has been subsequently re-released both individually and as Gabriel Knight Mysteries: Limited Edition,[8] a compilation with the first sequel, The Beast Within: A Gabriel Knight Mystery.[9]

Release Listings:[8]

MAC - Gabriel Knight: Sins of the Fathers (US) - 1994
PC - Gabriel Knight: Sins of our Fathers (US) - 1993
PC - Best of Sierra No. 1 (UK) - 1997
PC - Gabriel Knight Mysteries: Limited Edition (US) - 1998
PC - Gabriel Knight: Sins of the Fathers (Good Old Games) (US) - 2010
PC - Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition (US) - 2014

Reception[edit]

Sins of the Fathers
Aggregate score
Aggregator Score
GameRankings 93%[10]
Review scores
Publication Score
Adventure Gamers 5/5[3]
AllGame Mac: 4/5[11]
PC (floppy): 3.5/5[12]
PC (CD): 3.5/5[13]
Quandary 5/5[4]
Just Adventure A[14]
Adventure Classic Gaming 5/5[15]
Adventure Lantern 90/100[16]
GamersHell 6.9/10[17]
Awards
Publication Award
Computer Game Review 1994 Adventure Game of the Year[18]
Computer Gaming World 1994 Adventure Game of the Year[18]
CES 1993 Best of Show[18]

When previewing the game in 1993, Computer Gaming World's Johnny L. Wilson stated the opening sequence "was the first time I've actually experienced fear when viewing a computer game". He wrote that "Gabriel Knight is an exceptional blend of art, game and understanding. It is mature audiences for all the right reasons".[19]

Remake[edit]

On October 8, 2013, Gabriel Knight: Sins of the Fathers 20th Anniversary Edition was announced for the PC and Mac.[20][21] It was developed by Jane Jensen's new studio Pinkerton Road Studios and released by Phoenix Online Studios on October 15, 2014. The remake includes improved graphics, a remastered soundtrack, and new puzzles and game play. A version of the game for Android and iOS was released on July 23, 2015.[22] A Linux version was said to be coming at the time of the game's announcement but the statement was later retracted.[23][24]

References[edit]

  1. ^ a b c Jensen, Jane (1993). "Gabriel Knight: Sins of the Fathers Technical Manual". Sierra Online, Inc.: 35–36. 
  2. ^ "Release Information for Gabriel Knight: Sins of the Fathers". www.mobygames.com. Retrieved 2008-05-25. 
  3. ^ a b c d "Adventure Gamers : Gabriel Knight: Sins of the Fathers". www.adventuregamers.com. Retrieved 2012-12-02. 
  4. ^ a b "Gabriel Knight: Sins of the Fathers Review by Quandary". www.quandaryland.com. Archived from the original on 2008-06-23. Retrieved 2008-05-26. 
  5. ^ Jensen, Jane (1993). "Gabriel Knight: Sins of the Fathers Technical Manual". Sierra Online, Inc.: 7–8. 
  6. ^ "DetectiveMosley comments on "I am Jane Jensen, creator of Gabriel Knight, Gray Matter and Pinkerton Road game studio. Ask me anything."". www.reddit.com. Retrieved 2013-10-20. 
  7. ^ Kollar, Phil (2012). "Hunting Shadows: The Rise and Fall of Gabriel Knight". Game Informer (229): 98–99. 
  8. ^ a b "Gabriel Knight: Sins of the Fathers". GameSpot / CBS Interactive. Retrieved 28 January 2016. 
  9. ^ "The Beast Within: A Gabriel Knight Mystery". Adventure Classic Gaming. Retrieved 28 January 2016. 
  10. ^ "Gabriel Knight: Sins of the Fathers Reviews". www.gamerankings.com. Retrieved 2008-05-30. 
  11. ^ "allgame ((( Gabriel Knight: Sins of the Fathers > Overview )))". www.allgame.com. Retrieved 2008-05-30. 
  12. ^ "allgame ((( Gabriel Knight: Sins of the Fathers > Overview )))". www.allgame.com. Retrieved 2008-05-30. 
  13. ^ "allgame ((( Gabriel Knight: Sins of the Fathers CD-ROM > Overview )))". www.allgame.com. Retrieved 2008-05-30. 
  14. ^ "Review: Gabriel Knight: Sins of the Fathers". www.justadventure.com. Retrieved 2008-05-28. 
  15. ^ "Gabriel Knight: Sins of the Fathers – Review – Adventure Classic Gaming". www.adventureclassicgaming.com. Retrieved 2008-05-28. 
  16. ^ "Gabriel Knight Review – Adventure Lantern". www.adventurelantern.com. Retrieved 2008-05-28. 
  17. ^ "Gabriel Knight Review - GamersHell.com". www.gamershell.com. Retrieved 2008-05-28. 
  18. ^ a b c "The Gabriel Knight Mysteries: Overview". www.sierrastudios.com. Archived from the original on 2001-06-26. Retrieved 2008-05-29. 
  19. ^ Wilson, Johnny L. (November 1993). "Between Dark And Daylight / Gabriel Knight Explores The Shades of Gray". Computer Gaming World. pp. 14–15. Retrieved 28 March 2016. 
  20. ^ Jensen, Jane (8 October 2013). "jensen_jane". Twitter. Twitter Inc. Retrieved 8 October 2013. 
  21. ^ Bittar, Cesar (8 October 2013). "MGX Announced: Phoenix Online developing Gabriel Knight: Sins of the Father Remake!". Phoenix Online Studios. Retrieved 9 October 2013. 
  22. ^ Matulef, Jeffery (July 23, 2015). "Gabriel Knight: Sins of the Fathers remake now on iOS and Android". Eurogamer. Retrieved July 24, 2015. 
  23. ^ Hathaway, Weldon (8 October 2013). "Gabriel Knight: Sins of the Fathers 20th Anniversary Remake Announced!". Pinkerton Road Studio Official Forum. Pinkerton Road Studio. Retrieved 8 October 2013. 
  24. ^ Hathaway, Weldon (27 November 2013). "GK *not* releasing on Linux". Pinkerton Road Studio Official Forum. Pinkerton Road Studio. Retrieved 12 December 2013. 

External links[edit]