|Genre(s)||Turn-based strategy, 4X game|
Galactic Civilizations is a turn-based strategy video game developed by Stardock and released in March 2003. The game is a remake of a vintage OS/2 series of the same name. An expansion pack entitled Altarian Prophecy was released in July 2004. A sequel, Galactic Civilizations II: Dread Lords, was released February 21, 2006. On May 14, 2015 Stardock released Galactic Civilizations III.
The goal of the game is to eventually dominate the galaxy. It is possible to achieve victory through war, cultural domination, diplomacy or by developing overwhelming advanced technology.
The most noteworthy feature of Galactic Civilizations is the AI. The computer players are surprisingly realistic and intelligent. However, there is no multiplayer. The game requires the player to play as the humans, but they can be heavily modified. Each computer player has its own artificial intelligence routines, and they each have specific and noticeable personalities.
The game is set in the future. Humankind has made contact with the 5 other major alien races. Space travel is risky and expensive, requiring huge jump gates which only permit travel between two specific points. Because space travel is so difficult, the galaxy remains mostly uncolonized. The humans make a great discovery—hyperdrive. It permits fast travel between any two stars. The humans share their discovery with the other five major races. All communication stops. The humans consider that sharing their discovery may have been a mistake. Now that the galaxy is open for exploration, there's going to be a rush to claim all the uncolonized worlds.
- Terran Alliance: This is the civilization that the player must always use. It is fully customizable and renameable by the player. The AI will still refer to them as "human." The player can also choose any combination of party/racial modifiers, so they can pursue different styles of play and are not restricted by morality or belligerence.
- Drengin Empire: A vile race. The Drengin are aggressive and military-oriented, making them dangerous in the small galaxy sizes though they lack long-term staying power in the larger ones.
- Altarian Resistance: "Saintly crusaders" explains this civilization's intentions. The Altarians look just like Terrans, but have "psychic" powers. Though they are Pure Good, the Altarians are quick to destroy any Evil civilization unless said society is providing, through trade, much of their income.
- Arcean Empire: "Unbiased" probably best describes the Arceans, as they are considered to be a neutral civilization. Neither good nor evil, the Arceans are the least biased race in the galaxy and do not take other civilizations' moralities into consideration in the midst of diplomacy.
- Yor Collective: A race of evil machines that want to destroy all life in the galaxy.
- Torian Confederation: A race of aliens, the Torians are (in the standard game) Chaotic Good. The Torians quickly developed a civilization — and were taken over by the Drengin. After vanquishing the Drengin on their homeworld, the Torians started their new civilization.
Two new races were added into the game via the Altarian Prophecy expansion pack.
- Dominion of the Korx: A pure evil mercantile race, the Korx are (in the standard game) similar to the Arceans in that they appear to have a middle-term thinking pattern. Little is really known about the Korx, but this perhaps spawns from the fact that they were once a Minor Race.
- Drath Legion: A mysterious reptilian race that appears to hold a grudge against the Altarians, and are stated to be Pure Evil.
Development and distribution
Galactic Civilizations was first developed for OS/2 in April 1993 by Brad Wardell. Although revenue from the initial OS/2 release was never paid by the bankrupt publisher, popular support encouraged Stardock to release Shipyards, an add-on pack that allowed users to design their own starships, and this provided enough revenue to support further development, with a simplified version being sold to IBM in 1995 as Star Emperor.
Galactic Civilizations II was released later that year, adding several new concepts and tweaks. It was followed by another version of Shipyards (which added both the ship design feature and improved governors/AI), and an expansion pack in April 1997, before Stardock was forced to withdraw from significant OS/2 development with the loss of their market.
Galactic Civilizations was originally distributed at retail and as part of Stardock's TotalGaming.net subscription service (then known as the Drengin Network).
Relative to its popularity, GalCiv has a large modder base, and modders typically turn out high quality modifications. Many aspects of the game are moddable, including ships, improvements, parties, and random events. For especially well-done mods, Stardock places a "Stardock Certified" sticker on their download page, ensuring there will not be compatibility problems.
- "Galactic Civilizations III revealed for 64-bit PCs". www.gamespot.com. Retrieved 2013-10-18.
- Postmortem: Stardock's Galactic Civilizations 2: Dread Lords Gamasutra 'Postmortem' April 5, 2006
- Virtual PC Guy's WebLog : Galactic Civilizations for OS/2 (under Virtual PC)
- Stardock's OS/2 history by Brad Wardell