North American arcade flyer
|Mode(s)||Up to two players, alternating turns|
|Cabinet||Upright, cabaret, and cocktail|
|Arcade system||Namco Galaga|
|CPU||3x ZiLOG Z80 @ 3.072 MHz|
|Sound||1 × Namco WSG (3-channel mono) @ 3.072 MHz
1 × Namco 54xx @ 1.536 MHz
|Display||RGB raster, vertical orientation (19-inch diagonal)|
Galaga (ギャラガ Gyaraga?) is a fixed shooter arcade game developed and published by Namco in Japan and published by Midway in North America in 1981. It is the sequel to Galaxian, released in 1979. The gameplay of Galaga puts the player in control of a spacecraft which is situated at the bottom of the screen. At the beginning of each stage, the area is empty, but over time, enemy aliens arrive in formation, and when all of the enemies arrive on screen, they come down at the player's ship in formations of one or more, and may either shoot it or collide with it. During the entire stage, the player may fire upon the enemies, and when all enemies are vanquished, the player will proceed to the next stage.
Galaga is one of the most successful games from the golden age of arcade video games. The arcade version of it has been ported to many consoles, and it has had several sequels.
In 2011, the game celebrated its 30th anniversary with the release of Galaga 30th Collection for iOS.
The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bullets at and attempting to crash into them. In later stages, some enemies even break from an entering group in a frantic attempt to crash into the player. The game ends when the player's last fighter is lost by colliding with an enemy, being hit by an enemy bullet, or being captured.
Galaga introduces a number of new features over its predecessor, Galaxian. Among these are the ability to fire two shots in succession, rather than one shot on screen, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few stages, in which a series of enemies fly onto and off the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a 10,000-point bonus if the player manages to destroy every enemy, but otherwise 100 bonus points for every enemy destroyed.
Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss" Galaga (which takes two hits to kill) will periodically attempt to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation as a satellite to the boss Galaga which captured it. The captive fighter becomes an enemy, and likewise, it can be shot and destroyed. The player can still fire while being captured up to the point their ship "touches" the captor, which could be considered an opportunity to shoot the captor down before it can manage to successfully capture the player. Captive fighters can be freed by destroying the boss Galaga towing it while it is attacking. The freed fighter will then combine with the player's fighter who freed them, offering doubled firepower but with the disadvantage of a target twice as large. If the player destroys the captor while it is still in formation, the captured fighter will not be rescued, and will instead fly away after a diving run (assuming the player does not destroy it) to appear in the next stage as a satellite for another boss Galaga where it can again be rescued.
Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Stage 255 to Stage 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.
- Galaxian (1979)
- Galaga (1981)
- Gaplus (also known as Galaga 3) (1984)
- Galaga '88 (1987)
- Galaga '90 (1987) (a re-release of Galaga 88 for the TurboGrafx-16)
- Galaxian³ (1990)
- Galaga 2 (1991) (a re-release of Galaga 88 for the GameGear, called Galaga '91 in Japan)
- Attack of the Zolgear (1994)
- Galaga Arrangement (1995) (released as part of Namco Classic Collection Vol. 1)
- Galaga Arrangement (2005) (released as part of Namco Museum Battle Collection)
- Galaga Legions (2008)
- Galaga Special Edition (2010)
- Galaga 30th Collection (2011)
- Galaga Legions DX (2011)
- Galaga 3D Impact (2011)
- Space Galaga (2014) (Space Dandy themed)
- Galaga: TEKKEN Edition (2015)
- Galaga Assault (2016)
The original arcade version of Galaga has been ported to several systems. These include:
- Atari 7800 (Released 1987) Cover art by Marc Ericksen, (Developed by Namco.)
- Famicom Disk System (developed by Namco)
- Adobe Flash (as a clone named Galagon 2004 by Robotube which is now part of Choice Provisions)
- Game Boy (bundled with its direct predecessor, Galaxian)
- Famicom/NES(February 15, 1985 in Japan and November 1988) (as Galaga: Demons of Death in North America, distributed by Bandai America)
- SG-1000 (as Sega-Galaga)
- TRS-80 Color Computer (as a clone named Galagon by Spectral Associates
- Plug n Play rerelease as of 2003 Jakks Pacific
- Midway Custom Arcade Machines
- Midway Custom Arcade Machines (Extra Game known as Galaga (2)
The game has been re-released on the following systems:
- Virtual Console: Famicom/NES port released in North America on April 9, 2007 for the Wii, on March 13, 2014 for the Nintendo 3DS and on August 15, 2013 for the Wii U; In Japan, the arcade version released on November 24, 2009 for the Wii while the Famicom/NES port released on May 22, 2013 for the Nintendo 3DS.
- Xbox Live Arcade—released July 26, 2006
- iOS (Galaga Remix, includes original)—released March 31, 2009
- Nintendo 3DS: As part of the retail title Pac-Man & Galaga Dimensions; Released in Japan on June 23, 2011; North America on July 26, 2011; Europe on August 26, 2011.
- Roku—released October 24, 2011
- Maemo 5 (Nokia N900): Free download from Ovi Store available in certain regions only.
- Xbox One: released April 20, 2015
Galaga has also been released as part of the Namco Museum series of collections across several platforms:
- Nintendo 64 (Namco Museum 64)
- Nintendo DS (Namco Museum DS)
- PlayStation 2, Xbox, Nintendo GameCube (Namco Museum)
- PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance and Microsoft Windows (Namco Museum: 50th Anniversary)
- PlayStation Portable (Namco Museum Battle Collection)
- PlayStation (as part of Namco Museum Volume 1)
- Dreamcast, Game Boy Advance (Namco Museum)
- Xbox 360 (Namco Museum Virtual Arcade)
- PlayStation 3 (Namco Museum Essentials)
- Wii (Namco Museum Megamix)
Galaga was used as a side game during the loading stage of the PlayStation port of Tekken in 1995. This version consisted entirely of challenging stages. In Point Blank 2, there are a few Galaga challenging stages where the player must shoot a certain amount of enemies to complete the stage. In 2001, Namco released a "20 Year Reunion / Class of 1981" arcade unit which contained the original Ms. Pac-Man and Galaga games. Some of the original game's bugs are still present in this version, including the ability to stop all enemies from firing at the player. This version added a continue feature, when the player's lives are exhausted, the player can choose to continue or start over. The game was later released as part of the Pac-Man's Arcade Party arcade machine in 2010.
Namco began releasing Galaga on mobile platforms in 2004. The game is available for play on most game-enabled cell phones, Palm devices and Pocket PCs. In celebration of the 25th anniversary of the game, Sprint is also offering their wireless subscribers the chance to start the game in Dual Fighter Mode.
In 1995, Namco re-released Galaga along with an enhanced remake titled Galaga Arrangement, which features a number of graphical enhancements and gameplay differences from the original. Galaga Arrangement has subsequently been published as part of the Namco Museum compilation on several home video game consoles. Another remake, Galaga: Destination Earth, was released in 1998 for Windows, the PlayStation, and the Game Boy Color.
A Galaga Remix game was part of the 2007 Wii compilation Namco Museum Remix and its 2010 follow-up compilation, Namco Museum Megamix, but its gameplay completely unlike that of the original—the Wii Remote is used as a gun, and players must "protect Pac-Man as he rolls through space, and quickly shoot down invading forces before they attack him."
Galaga, along with Galaxian, Gaplus, and Galaga '88, was "redesigned and modernized" for an iPhone app compilation called the Galaga 30th Collection, released in commemoration of the event by Namco Bandai.
A free-to-play Galaga game based on the anime and manga Space Dandy, was announced under the name Space Galaga. The game follows Meow on a quest to capture rare aliens and has the same mechanics as the original arcade game. Additions to this game include free customization of the Aloha Oe and multiplayer competitive versus. It is released for Apple and Android smartphones.
Critical reception and legacy
|This section requires expansion. (September 2012)|
AllGame rated the arcade version a full 5 out of 5 stars. Famicom Tsūshin scored the Game Boy version of the game a 24 out of 40 upon release. The NES version received a score of 80% from Joystick upon release, and later 8 out of 10 from GameSpy.
In an article on MAME-based arcade game emulation, Games magazine's Eric Berlin placed Galaga among his top 7 best holding-up titles from the past, and he described the game as one of the few titles of the era to add new twists to the Space Invaders formula by allowing the aliens to capture your ship. Game Informer ranked it the 19th best video game in 2001. The staff felt that it was still the best shooter of its kind. It has also been included among the best video games of all time by various other publications, including Electronic Gaming Monthly (in 1997, 2001 and 2006), G4, GameFAQs (in 2004 and 2009), GameSpy, GameTrailers, IGN, Killer List of Videogames, and Time magazine.
The world record high score for Galaga was set in June 1989 by Stephen Krogman of Boca Raton, Florida. Krogman scored 15,999,990 points based on Marathon rules. On January 1, 2011 Andrew Laidlaw of Kirkland, WA claimed the Tournament setting world record (five ships only, set to greatest difficulty) with a score of 4,525,150 points. The Rapid Fire setting (depression of the fire button causes continuous shooting) world record and Ms. Pac-Man / Galaga: Class of 1981 Fast Shot setting world records are held by Jon Klinkel of Battle Creek, MI with scores of 3,210,590 and 2,913,720 respectively.
Galaga in popular culture
In 1982, shortly after Galaga was released in the United States, MGM sent a Galaga machine to Matthew Broderick for him to practice prior to shooting the movie WarGames. He practiced for two months and the Galaga arcade unit makes two appearances in the film.
Galaga sound effects can be heard as background noise in an arcade on the CHiPs episode "High Times," which aired on January 16, 1983.
In the 2013 novel University, set in the 1980s, one segment focuses on a marathon Galaga session, with wheelchair-bound freshman Dwight Manning making a run at the then-existing world record.\
Galaga appeared briefly in 2012's The Avengers. Upon entering S.H.I.E.L.D.'s Helicarrier, Tony Stark catches an agent playing Galaga and remarks, "That man is playing Galaga. Thought we wouldn't notice, but we did." After the Avengers' team meeting, the agent returns to his game.
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