Galeb duhr

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Galeb duhr
Galeb duhr.JPG

In the Dungeons & Dragons fantasy role-playing game, the galeb duhr is a boulder-like creature with appendages that act as hands and feet.

Publication history[edit]

The galeb duhr was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons.

Advanced Dungeons & Dragons 1st edition (1977-1988)[edit]

The galeb duhr was one of three new creatures (along with the land urchin and thri-kreen) to appear in the second set of Monster Cards (1982). The galeb duhr was created by Mike Price.[1] The galeb duhr later appears in the first edition Monster Manual II (1983), along with all the other new creatures introduced in the four Monster Cards sets.[2] The adventure The Bane of Llywelyn (1985) features a combat encounter with a galeb duhr.[3] The adventure The Temple of Elemental Evil (1985) includes an encounter with two galeb duhr who are willing to provide assistance against creatures that feed on stone or gems.[4]

The galeb duhr is also featured in the adventure "Needle" in Polyhedron #26 (September 1985). The adventure was later published in an expanded form as the module Needle (1987) by Frank Mentzer. The galeb duhr in this adventure inhabit the tunnels and surface of a moon.

The Dungeoneer's Survival Guide (1986) contains a DM's section detailing a setting called Deepearth, where galeb duhr are some of the denizens clustered near the center of the Dark Realms, an Underdark region near an interplanar whirlpool. The Official RPGA Tournament Handbook (1987) includes a peaceful encounter with four galeb duhr in the adventure "The Long Way Home".

Advanced Dungeons & Dragons 2nd edition (1989-1999)[edit]

The galeb duhr appears first in the Monstrous Compendium Volume Two (1989),[5] and is reprinted in the Monstrous Manual (1993).[6]

The galeb duhr was detailed in Dragon #172 (August 1991), in the "Ecology of the Galeb Duhr", by Robert Isaacson. The adventure "Things That Go Bump in the Night" in Dungeon #38 (November 1992) features a role-playing encounter with a galeb duhr named Rockwell and his best friend Clement, a treant. The adventure "Castle of the Blind Sun" in Dungeon #49 (September 1994) features an encounter with a group of galeb duhr.

Dungeons & Dragons 3.0 edition (2000-2002)[edit]

The galeb duhr appears in the Monster Manual II for this edition (2002).[7]

Dungeons & Dragons 4th edition (2008-2013)[edit]

The galeb duhr appears in the Monster Manual for this edition (2008), including the galeb duhr earthbreaker and the galeb duhr rockcaller.[8] According to the fourth edition Manual of the Planes, galeb duhr can be found in Celestia, one of the astral dominions, and according to The Plane Below: Secrets of the Elemental Chaos (2009), galeb duhr can be found living in the Elemental Chaos on the earthmotes of Irdoc Morda and Allrock. Dungeon #198 (January 2012) presents two new variations of galeb duhr, the galeb durh rockbreaker and the galeb duhr rockspawn.

"The Elder Elemental Eye" (February 2012), the eighth season of Dungeons & Dragons Encounters organized play, includes an encounter with a galeb duhr hermit who actively avoids combat, but has valuable information. Player's Option: Heroes of the Elemental Chaos (2012) expands on the galeb duhr origin story.

Dungeons & Dragons 5th edition (2014-)[edit]

The galeb duhr appeared in the "Reclaiming Blingdenstone" adventure from the August 2012 D&D Next Playtest Packet. The galeb duhr then appears in the fifth edition Monster Manual (2014).


These slow-moving, intelligent beings are larger than humans, and live in rocky or mountainous regions where they can feel the power of the earth. Galeb duhr can control the rocks around them, and can animate boulders to act independently.

4th edition[edit]

In the 4th edition, they are depicted as dwarves corrupted by stone giants.

Use in campaign settings[edit]


The adventure The Sword of Roele (1996) featured an encounter with Crusher, a galeb duhr member of the Order of the Sun.


According to the novel Betrayal (2002), the mad galeb duhr of the Screaming Valley in the Plains of Dust lure travelers into drowning themselves in a river of mud.

Forgotten Realms[edit]

The Savage Frontier (1988) notes that galeb duhr inhabit most mountain ranges in the region, and in The North boxed set (1996) it is stated that Turnstone Pass has been blocked by treants and a large number of galeb duhr.


Three galeb duhr lead three clans of mephits in the Tower of Power in Greyhawk Ruins (1990).


In G'henna, rock dancers are galeb duhr without legs which move by rolling, according to Circle of Darkness (1995).

Related creatures[edit]

The dridge are a race of rock-like creatures who once lived beneath the surface of the world of Lukkum in Shadowspace in the Spelljammer adventure Heart of the Enemy (1992).

The faerie phiz from Dragon #191 (March 1993) is described as a mystical entity similar in nature to a galeb duhr.

The Monstrous Compendium Mystara Appendix (1994) notes that the shell-dwellers known as the geonids may be related to the galeb duhr.

The demigod-like dharum suhn from Planescape Monstrous Compendium III is also related to the galeb duhr.

The City of Ravens Bluff (1998) details the dragger, a slightly weaker but more aggressive cousin of the galeb duhr.

In other media[edit]

The galeb duhr appears on card #475 of the 1991 AD&D Trading Card series.

A galeb duhr miniature appeared in D&D Miniatures: Against the Giants (2008).


External links[edit]