Game Rating and Administration Committee

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Game Rating and Administration Committee
게임물관리위원회
Game Rating and Administration Committee logo.svg
Video game content rating body overview
FormedDecember 23, 2013; 5 years ago (2013-12-23)
Preceding Video game content rating body
  • Game Rating Board
Dissolved2005 - 2013
JurisdictionSouth Korea
HeadquartersBusan, South Korea
Websitewww.grac.or.kr
Game Rating and Administration Committee
Hangul
Hanja
Revised RomanizationGeimmul Gwalli Wiwonhoe
McCune–ReischauerKeimmul kwalli wiwŏnhoe

The Game Rating and Administration Committee (Korean게임물관리위원회; RRGeimmul Gwalli-Wiwonhoe; GRAC) is the South Korean video game content rating board. A governmental organization, the GRAC rates video games to inform customers of the nature of game contents.

Initially, the Korea Media Rating Board, a governmental organization, rated video games just like other entertainment media. However, a controversy occurred because the Korea Media Rating Board rated an arcade gambling game Sea Story as if it were suitable for everyone, with allegations of misconduct. The Korean government responded to the controversy by creating the GRB in 2006 and making it the only rating organization for rating video games in South Korea.[1][2][3][4]

The GRAC has been criticized as one of the elements of the Internet censorship in South Korea.[5][6][7]

Ratings given[edit]

The GRB currently uses four different age ratings.[8]

GRB All.svg
ALL: Titles rated ALL have content that may be suitable for all ages.
  • The content of the game offers educational, or cultivating moral character and sentiments for children
  • The content of the game has no representation of anti-societal idea distortion or profanity of religion and public morals that harm children emotionally and physically
  • The content and motif of the game have no representation of obscenity, violence, or reproduction of gambling spirit that harms children at all
GRB 12.svg
12+: Titles rated 12+ have content that may be suitable for ages 12 and older.
  • The content of the game has no representation of anti-societal idea, distortion or profanity of religion and public morals that would be harmful to children under 12 emotionally and physically
  • The content and motif of the game has no representation of obscenity, violence, reproduction of gambling spirit that would be harmful to children under 12 (slight level of sexuality, violence, improper language(expletives), etc.)
GRB 15.svg
15+: Titles rated 15+ have content that may be suitable for ages 15 and older.
  • The content of the game has no representation of anti-societal idea, distortion or profanity of religion and public morals that would be harmful to children under 15 emotionally and physically
  • The content and motif of the game have no representation of obscenity, violence, speculation, etc. that would be harmful to children under 15 (indirect and restricted representation of sexuality, violence, improper language(expletives) and low level of reproduction of gambling spirit (arousing of passion for excessive use of gaming money, or dependence on one's luck)
GRB 18.svg
18+: Titles rated 18+ have content that may be suitable for ages 18 and older.
  • The content of the game has representations of anti-societal idea, religion and public morals that would be harmful to minors emotionally and physically.
  • The content and motif of the game have representations of obscenity, violence, speculation, etc. that would be harmful to minors (direct and concrete graphical representation of sexuality, violence, improper language(expletives), reproduction of gambling spirit (existence of arousing of passion of excessive use of gaming money, or dependence on one's luck, but no real gaining or loss of one's asset).[9]
GRB Test.svg
TESTING: Game contents for testing with GRAC's permission before general release.
  • The game is either being demonstrated, or the rating is pending.

Content descriptors icons[edit]

The content descriptors are:

  • Sexuality (12, 15, 18)
  • Violence (All, 12, 15, 18)
  • Fear, Horror, Threatening (12, 15, 18)
  • Language (12, 15, 18)
  • Alcohol, Tobacco, Drug (15, 18)
  • Crime, Anti-societal (12, 15, 18)
  • Gambling (15, 18)

See also[edit]

References[edit]

  1. ^ Myung Oh; James Larson (14 March 2011). Digital Development in Korea: Building an Information Society. Taylor & Francis. pp. 147–148. ISBN 978-1-136-81313-9.
  2. ^ "Sea Story scandal simmers | The Marmot's Hole". Rjkoehler.com. 2006-08-22. Archived from the original on 2014-08-26. Retrieved 2014-08-26.
  3. ^ "South Korean PM apologizes for video game controversy". Taipei Times. 2014-08-19. Archived from the original on 2014-08-26. Retrieved 2014-08-26.
  4. ^ "Blizzard's rush for cash?". Koreatimes.co.kr. 2011-09-25. Archived from the original on 2014-08-26. Retrieved 2014-08-26.
  5. ^ "Censorship in South Korea: Game over". The Economist. 2011-04-14. Archived from the original on 2014-08-20. Retrieved 2014-08-26.
  6. ^ "South Korea's Game Rating Board and The War on Online Content | The Marmot's Hole". Rjkoehler.com. 2010-09-07. Archived from the original on 2014-08-26. Retrieved 2014-08-26.
  7. ^ "Korea Blocks Facebook Game Apps". Koreanoodles. 2014-09-02. Archived from the original on 2014-09-05. Retrieved 2014-09-02.
  8. ^ "Age Rating Symbol". Archived from the original on 2018-08-31. Retrieved 15 September 2018.
  9. ^ "Rating Guide". GAME RATING BOARD. Archived from the original on 2014-10-03. Retrieved 2014-09-28.

External links[edit]