Gaming disorder

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Gaming disorder
Goście Intel Extreme Masters (8465481816).jpg
People playing video games
SpecialtyPsychiatry Edit this on Wikidata
SymptomsGaming taking priority over other interests and activities
Differential diagnosisBipolar disorder[1]

Gaming disorder is a diagnosis characterized by the uncontrollable and persistent playing of video and computer games, which is harmful to an individual's well-being. Many mental health professionals believe these games can cause a distinct type of addiction by triggering reward-motivated behavior, which releases dopamine and triggers the reward centers of the brain. Such disorders can be diagnosed when an individual engages in gaming activities at the cost of fulfilling daily responsibilities or pursuing other interests, and without regard for the negative consequences.[2][3]

Not all medical and psychology experts agree on whether addictive gaming behaviors should be classified as a disorder. In the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), published by the American Psychiatric Association in 2013, "Internet Gaming Disorder" is defined as a "condition warranting more clinical research and experience before it might be considered in the main book as a formal disorder."[4]

However, in 2018, the World Health Organization (WHO) included gaming disorder alongside gambling disorder under "Disorders Due to Addictive Behaviors" in its diagnostic International Classification of Diseases.[5] For gaming disorder to be diagnosed, the behavior pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months.[6] Research shows gaming disorders can be associated with anxiety, depression, obesity, sleeping disorders, and stress.[7] Which are just normal symptoms of Addiction.

The WHO's action has been criticized by some researchers who claim the evidence remains weak and "there is a genuine risk of abuse of diagnoses."[8]

One issue with defining a gaming disorder and determining the legitimacy of the disorder is that there are no universally accepted measurement of video game addiction. This leads to issues properly identifying gaming disorder and confusion between it and other addictions. [9]

See also[edit]

References[edit]

  1. ^ "ICD-11 - Mortality and Morbidity Statistics". icd.who.int. Retrieved 2018-06-24.
  2. ^ Schivinski, Bruno; Brzozowska-Woś, Magdalena; Buchanan, Erin M.; Griffiths, Mark D.; Pontes, Halley M. (December 2018). "Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study". Addictive Behaviors Reports. 8: 176–184. doi:10.1016/j.abrep.2018.06.004. ISSN 2352-8532. PMC 6251978. PMID 30505924.
  3. ^ Jennifer Golbeck (26 December 2017). "Video Gaming Disorder Is Now a Mental Health Condition – The World Health Organization diagnostic manual will name the condition in 2018". Psychology Today. Retrieved 26 December 2017.
  4. ^ Stephanie A. Sarkis (18 July 2014). "Internet Gaming Disorder in DSM-5 – A disorder for further study". Psychology Today. Retrieved 26 December 2017.
  5. ^ Alexa Lardieri (26 December 2017). "Excessive Video Gaming to be Named Mental Disorder by WHO – The World Health Organization will add "gaming disorder" to its International Classification of Diseases in 2018". U.S. News & World Report. Retrieved 26 December 2011.
  6. ^ "Gaming disorder". World Health Organization. Retrieved 2018-06-25.
  7. ^ "What is gaming disorder and what does it mean for gamers?". Medical News Today. Retrieved 2018-07-17.
  8. ^ van Rooij, Antonius J.; Ferguson, Christopher J.; Carras, Michelle Colder; Kardefelt-Winther, Daniel; Shi, Jing; Aarseth, Espen; Bean, Anthony M.; Bergmark, Karin Helmersson; Brus, Anne (2018-03-13). "A weak scientific basis for gaming disorder: Let us err on the side of caution". Journal of Behavioral Addictions. 7 (1): 1–9. doi:10.1556/2006.7.2018.19. PMC 6035022. PMID 29529886.
  9. ^ Lehenbauer-Baum, Mario; Fohringer, Martina (2016-07-22). Gaming and technology addiction : breakthroughs in research and practice. Management Association, Information Resources. pp. 1–3. ISBN 9781522507789.