Gangland (video game)
|Release||February 14, 2004|
|Genre(s)||Real-time strategy, simulation, role-playing video game|
|Mode(s)||Single player, multiplayer|
The player takes the role of Mario Mangano, whose four brothers, Romano, Angelo, Sonny, and the eldest Chico, are caporegime of the Mangano crime family based in Palermo. When their father, the Don of the Borgata, dies, a power struggle hits the family and ends with Chico being nominated as the new boss. Romano, Angelo, and Sonny murder Chico after his promotion and flip away from Italy to the new world, escaping the police manhunt meant to capture them. Two years later, Mario's uncle Vincenzo Mangano calls Mario's grandfather and says that the three brothers are in his city, Paradise City. The single-player campaign begins when Mario is sent to Paradise City by his grandfather to work under Vincenzo until he is powerful enough to hunt down and kill the three murderous brothers.
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A common criticism of Gangland was its repetitive gameplay. The game also suffered from a poorly implemented checkpoint saving system, as well as game mechanics that would discourage the use of certain units because of future penalties. Some of the actions a player could perform could be considered game breaking actions (such as the permanent destruction of vital resources) that could ruin multiplayer games.