Gauntlet (Micro Power video game)

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Gauntlet (1984, Micro Power) cassette front cover (Acorn Electron).png
Acorn Electron cassette cover
Publisher(s) Micro Power
Programmer(s) Chris Terran
Platform(s) Acorn Electron
BBC Micro
Amstrad CPC
Release 1984 (BBC/Electron)
1985 (Amstrad CPC)
Genre(s) Scrolling shooter
Mode(s) Single player
In-game screenshot (Acorn Electron)

Gauntlet is a clone of Defender written by Chris Terran published in the UK by Micro Power.[1] It was released on the Acorn Electron and BBC Micro[1] in 1984 and on the Amstrad CPC in 1985.[2]


The player controls an X15 spacecraft, protecting canisters from the hostile Reeg forces.[3] In the game, Reeg landers search the landscape for canisters. If a lander grabs a canister and makes it to the top of the screen, it turns into a mutant. The player must shoot the enemy ship to release a grabbed canister, but if it falls too far, then it's destroyed on impact. There are also other ships such as cruisers, which when hit, unleash buzzer ships.[3]

The player has smart bombs available which destroy all on-screen enemies. On the higher levels there are additional enemy ships such as mine layers which are capable of launching killer ships, unless the player can destroy them quickly. If the player allows destruction of all canisters, then a hoard of mutants attack and the landscape completely disappears.[3]


  1. ^ a b Keith Young. "Electron User review archive: GAUNTLET". Electron User. Retrieved 2010-09-25. 
  2. ^ "TheLegacy::Gauntlet". The Legacy nostalgic game museum. Retrieved 2010-09-25. 
  3. ^ a b c "Acorn Electron cassette inlay". Gauntlet. 1984. 

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