Gauntlet (Micro Power video game)
Acorn Electron cassette cover
1985 (Amstrad CPC)
The player controls an X15 spacecraft, protecting canisters from the hostile Reeg forces. In the game, Reeg landers search the landscape for canisters. If a lander grabs a canister and makes it to the top of the screen, it turns into a mutant. The player must shoot the enemy ship to release a grabbed canister, but if it falls too far, then it's destroyed on impact. There are also other ships such as cruisers, which when hit, unleash buzzer ships.
The player has smart bombs available which destroy all on-screen enemies. On the higher levels there are additional enemy ships such as mine layers which are capable of launching killer ships, unless the player can destroy them quickly. If the player allows destruction of all canisters, then a hoard of mutants attack and the landscape completely disappears.
- Gamespot entry for Gauntlet (Micro Power)
- Advertisement for the game in the November 1984 issue of Electron User
- Working at Micro Power / Program Power – mentions how Chris Terran came to write Gauntlet
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