GeForce 16 series

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GeForce 16 series
Geforce GTX 16 series logo with slogan.png
Release dateFebruary 22, 2019; 5 months ago (February 22, 2019)
CodenameTU11x
ArchitectureTuring
ModelsGeForce GTX Series
Transistors
  • 4.7B 12 nm (TU117)
  • 6.6B 12 nm (TU116)
Fabrication processTSMC 12 nm (FinFET)
Cards
Mid-rangeGeForce GTX 1650
GeForce GTX 1660
GeForce GTX 1660 Ti
API support
Direct3DDirect3D 12.0 (feature level 12_1)
OpenCLOpenCL 1.2
OpenGLOpenGL 4.6
VulkanVulkan 1.1
History
PredecessorGeForce 10 series
VariantGeForce 20 series

The GeForce 16 series is a series of graphics processing units developed by Nvidia, based on the Turing microarchitecture, announced in February 2019.[1] They are produced with TSMC's 12 nm FinFET process. The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry level market, not contemplated by the latter.

Architecture[edit]

The GeForce 16 series is based on the same Turing architecture used in the GeForce 20 series, omitting the Tensor (AI) and RT (ray tracing) cores exclusive to the 20 series. The 16 series does however retain the dedicated integer cores used for concurrent execution of integer and floating point operations.[2] On March 18, 2019 Nvidia announced that via a driver update in April 2019 they would enable DirectX Raytracing on the 16 series cards, together with certain cards in the 10 series, a feature reserved to the RTX series up to that point.[3]

Products[edit]

The GeForce 16 series launched on February 22, 2019 with the announcement of the GeForce GTX 1660 Ti.[4] On April 22, 2019, coinciding with the announcement of the GTX 1650, Nvidia announced laptops equipped with built-in GTX 1650 chipsets.[5]

Model Launch Code name(s) Fab (nm) Transistors (billion) Die size (mm2) Bus interface Core

Config[a]

L1 Cache (KB) L2 Cache (KB) Clock speeds Fillrate Memory Processing power (GFLOPS) TDP (watts) NVLink Support Launch price (USD)
Base core clock (MHz) Boost core clock (MHz) Memory (MT/s) Pixel (GP/ s)[b] Texture (GT/s)[c] Size (GB) Bandwidth (GB/s) Type Bus width (bit) Single precision (boost) Double precision (boost) Half precision (boost)
GeForce GTX 1650[6] April 23, 2019 TU117-300-A1 TSMC 12 nm 4.7 200 PCIe 3.0 x16 896:56:32:14 896 1024 1485 1665 8000 53.28 93.24 4 128 GDDR5 128 2661 (2984) 83.16 (93.24) 5322 (5967) 75 No $149[7]
GeForce GTX 1660[4] March 14, 2019 TU116-300-A1 6.6 284 1408:88:48:22 1408 1536 1530 1785 73 135 6 192 192 4308 (5027) 135 (157) 8616 (10053) 120 $219
GeForce GTX 1660 Ti[4] February 22, 2019 TU116-400-A1 1536:96:48:24 1536 1500 1770 12000 88.6 177.1 288 GDDR6 4608 (5437) 144 (170) 9216 (10875) $279
  1. ^ Shader Processors : Texture mapping units : Render output units : Streaming multi-processors
  2. ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  3. ^ Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.

References[edit]

  1. ^ https://nvidianews.nvidia.com/news/new-geforce-gtx-1660-ti-delivers-great-performance-leap-for-every-gamer-starting-at-279
  2. ^ "The NVIDIA GeForce GTX 1660 Ti Review, Feat. EVGA XC GAMING: Turing Sheds RTX for the Mainstream Market". Anandtech.
  3. ^ "Accelerating The Real-Time Ray Tracing Ecosystem: DXR For GeForce RTX and GeForce GTX". NVIDIA.
  4. ^ a b c "16: THE NEW SUPERCHARGER - GEFORCE GTX 1660 Ti". NVIDIA. 2019-02-22. Retrieved 2019-02-22.
  5. ^ "GEFORCE GTX 1650 GAMING LAPTOPS". Nvidia.
  6. ^ https://www.nvidia.com/en-us/geforce/graphics-cards/gtx-1650/
  7. ^ "Turing Now Starts at $149: Introducing GeForce GTX 1650". Nvidia.

External links[edit]