From Wikipedia, the free encyclopedia
  (Redirected from Gegl)
Jump to: navigation, search
GEGL Logo.svg
Initial release 2000; 17 years ago (2000)
Stable release
0.3.18 / 1 June 2017; 23 days ago (2017-06-01)[1][2]
Development status Beta
Written in C
Operating system Cross-platform
Type Image processing library
License GNU Lesser General Public License

The Generic Graphics Library (GEGL) is a programming library under development for image processing applications. It is mainly developed for GIMP in order to add support for higher bit depth images, and non-destructive editing. It was partially implemented in GIMP 2.6,[3] much more in 2.8, will be used directly in 2.10,[4] and may be used by other software too.

GEGL design[edit]

GEGL is modelled after a directed acyclic graph, where each node represents an image operation (called "operators" or "ops"), and each edge represents an image. Operations can in general take several input images and give several output images, which corresponds to having several incoming edges (images) and several outgoing edges (images) at a given node (operation). The system uses an on-demand model, doing work only as required. This allows features such as having very quick previews while editing, and once the user has finished making changes, GEGL will repeat the same operations in full resolution for the final image in the background.

GEGL operators[edit]

An operator (op) is a node within a GEGL graph responsible for one action; ops can be:

  • simple, such as "add" (taking two inputs) or "premultiply by alpha" (taking one input)
  • complex, such as colorspace conversions


babl, a support library for GEGL, provides a generic way to deal with color-space conversions;[5] babl operates abstracting the fundamental color operations so that GEGL need not be aware of them. Through babl, GEGL provides an optimized and powerful (optionally with SIMD support) treatment of arbitrary color data; this enables dependent applications to efficiently support a wide range of color spaces (from 8-bit RGB to full floating point CMYK) with minimal extra application-code.


OpenRaster is an XML file format used for saving raster graphics. GEGL's lead developer Øyvind Kolås has helped specifying OpenRaster so that it is capable of saving a GEGL graph.

History of GEGL[edit]

Historically a GNOME easter egg, the GEGL mascot is a five-legged goat.(Genetically Engineered Goat, Large)

GEGL was originally conceived as a GIMP core replacement in 2000, finally in 2006 the external API was deemed stable enough and capable of replacing the GIMP core. On 20 December 2007, it was added to the development version of GIMP. Some of GIMP's tools have already been converted to GEGL operations; mostly tools which modify colors, brightness or contrast have been converted.

Historically, the GEGL mascot, a five-legged goat created by George (Jiří) Lebl,[6] found life as an easter egg in GNOME desktops.[7]

See also[edit]


  1. ^ "NEWS file". 27 February 2017. Retrieved 14 March 2017. 
  2. ^
  3. ^ "GIMP 2.6 Release". Retrieved 2008-10-01. 
  4. ^ "Gimp 2.10 announcement on Google+". Retrieved 2012-03-15. 
  5. ^ babl website
  6. ^ George (Jiří) Lebl (2007-12-16). "Stuff of Jiří Lebl (or George)". Retrieved 2008-03-21. I'm a big supporter of free software and if I do work on free software it is mostly on GNOME. 
  7. ^ Christian and Steve (2002-02-02). "GNOME Summary - 2002-01-20 - 2002-02-02". GNOME Developer News. Archived from the original on 2009-04-18. Retrieved 2008-03-19. Up to this point this game has been considered just another Urban Legend by the summary editors, but no more. 

External links[edit]