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Genesis3D was a project by Eclipse Entertainment to create a 3D game engine for Microsoft Windows platforms to render indoor scenes with moderate polygon count at high performance. The first version of the engine was released in the form of source code in 1998 with a restricted license. It supported hardware acceleration and software renderering.

Notable games developed on Genesis3D[edit]


  1. ^ Ahearn, Luke (2001). Designing 3D Games That Sell!. Charles River Media. p. 19. ISBN 978-1-58450-043-8. 

External links[edit]