Legend of Legaia
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|Legend of Legaia|
|Publisher(s)||Sony Computer Entertainment|
Legend of Legaia (レガイア伝説? Regaia Densetsu) is a 1998 Sony PlayStation role-playing video game created by Prokion and produced by Contrail. The game was followed by a 2001 PlayStation 2 sequel video game, Legaia 2: Duel Saga, which follows the different storyline providing an original story set in the eponymous world.
The combat of the game is turn-based. At the beginning of each turn, the player inputs a command for each available characters, selects appropriate targets and confirms the selection. This initiates the action phase of the turn, during which each character and opponent perform their actions. The order of action is prescribed by each character's speed, status and equipment.
Damage is instituted through the game's 'Tactical Arts' battle system. Instead of simply selecting a 'Fight' command in order to initiate a physical attack, the player specifies the location of each attack; 'Right' and 'Left' will strike with the right and left arms, respectively, and 'High' and 'Low' strike at their respective heights. Each direction has its own pros and cons, depending upon the opponent, weapons equipped, and level of the character's Ra-Seru. For example, equipping boots will increase the power of kicks, but 'Low' will not strike a Killer Bee, since it flies above the ground. To attack, the player creates a string of these directional strikes for each character; as the game progresses the length of this string or "action bar" increases, allowing the player to deal more damage each turn. The number of strikes the character can execute is affected by several factors, including level and weapon. Certain weapons can be used by more than one character, such as small axes that can be wielded by both Vahn and Gala. However, Gala's affiliation with axes are better than Vahn, so if Vahn equips the axes, his 'Left' attack will occupy more space in the action bar, and thus he cannot make as many attacks overall.
Certain strings of attacks initiate combos known as "Arts," which deal substantially more damage than would a non-combo string of comparable length. The player can uncover each character's Arts by experimentation, or through non-player characters throughout the game who reveal Arts to the characters. "Arts Points" (AP) is necessary to initiate Arts, which drain AP in quantities which are proportionate to the length and power of the combo. Inputting an Arts sequence without the requisite AP will cause the character to simply perform the string of attacks, without the Arts animation or damage bonus. AP can be earned in three ways; dealing physical damage without performing Arts, taking damage from opponents, or by foregoing actions for one turn in order to charge up using the Spirit command. Arts can also be linked by the last and first inputs. For example, an Art that ends with 'Down' can linked with another Art that starts with 'Down', allowing the player to use two Arts in a row costing fewer inputs.
The Spirit command causes a character to take a defensive stance for a turn, in lieu of attacking. This allows the character to take reduced damage for the turn, increases his/her chance to block an attack, regain AP, and boosting the length of his/her action bar for the next physical attack. Some boss battles involve enemies that do massive damage that the characters can only survive by using Spirit.
Each main character eventually partners himself or herself with a Ra-Seru, who lends its powers to the human. Once bound, a Ra-Seru strengthens its partner's primary arm for use in combat, and allows the human to absorb the powers of Seru defeated in battle. The human can later use the absorbed Seru's powers as spells; consistently calling upon that Seru's power will level it up, making it more powerful and causing additional effects. All Seru possess an elemental affinity which determines what type of attacks it will use in battle. Ra-Seru also possess elemental affinities which influence how effective they are in casting spells of various elemental types.
The game takes place in the eponymous world, populated by humans and objects called Seru, which can join with humans and grant fantastic powers. While they had once peacefully existed, the world was covered in a mist which upsets the Seru when it came in contact with them. Seru were transformed into monsters attacking humans, and human civilization nearly collapsed. Ten years later, human survivors have banded together in remote regions to hide from the mist.
The main protagonist is Vahn, the quiet martial artist living in the town of Rim Elm on the far south of Drake Kingdom. He owns the fire Ra-Seru Meta. Noa, a feral child, and the daughter of King Nebular and Queen Minea. She owns the wind elemental Ra-Seru Terra and abandoned the devastated city of Conkram. Gala, a warrior monk and the second-in-command teacher, who owns the lightning Ra-Seru Ozma.
The main antagonist is Prince Cort, the son of King Nebular and Queen Minea, and Noa's older brother. He contacts the evil Ra-Seru Rogue, who helps him create a Mist Generator. Gala's rival, Songi, attempts to absorb the power from Cort, but it overwhelms him. Zora, the female ruler of the floating fortress in the Kingdom of Sol at Karisto, who works with Cort. Zora is killed by Songi.
Vahn, Noa and Gala set on their quest to revive ten Genesis Trees throughout the world in an attempt to vanquish the evil Mist and save the world. They join up with entities known as Ra-Seru, which grant them powers like Seru but are immune to the effects of the Mist. They travel across three continents, reviving the trees and remove the Mist from small areas, and destroying the Mist Generators. Later, they confront Songi.
At Conkram, the heroes travel back in time to locate the origins of the Mist to put an end to it once and for all. They discover that Cort uses it as a biological weapon. They fail to save the city and Noa's parents in the past, but when they return to the present, they destroy the final Mist Generator and defeat Cort. However, before the dying Cort merges with Juggernaut, a Seru that has grown gargantuan through exposure to the Mist.
Songi and the giant Seru Juggernaut devastate Rim Elm, but the heroes defeat him, travel inside the beast and defeat Cort again. With the world restored, the reincarnated Cort becomes a baby whom Noa takes care of.
- Legend of Legaia Shrine at RPG Classics