Geometry processing

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Polygon Mesh Processing by Mario Botsch et al. is a textbook on the topic of Geometry Processing.

Geometry processing, or mesh processing, is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models.

Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment and classical computer-aided design, to biomedical computing, reverse engineering and scientific computing.[1]

Geometry processing is a common research topic at SIGGRAPH, the premier computer graphics academic conference, and the main topic of the annual Symposium on Geometry Processing.

See also[edit]


  1. ^ Polygon Mesh Processing, Botsch et al. 2010

External links[edit]