George Foreman's KO Boxing
|George Foreman's KO Boxing|
|Developer(s)||Beam Software (GEN, SNES, NES, GB) |
SIMS Co., Ltd. (GG, SMS)
|Publisher(s)||Acclaim (Acclaim's Flying Edge Brand on Genesis, Game Gear and European Master System|
|Composer(s)||Marshall Parker |
|Platform(s)||Super NES, NES, Game Boy, Sega Mega Drive/Genesis, Game Gear, Sega Master System|
|Mode(s)||Single-player, two player|
George Foreman's KO Boxing is a boxing video game produced by Acclaim, featuring boxer George Foreman, released in 1992. Years later, Acclaim released another game featuring Foreman, Foreman For Real.
George Foreman's KO Boxing was released in 1992 for the Sega Mega Drive/Genesis and other 16-bit gaming consoles such as the Super Nintendo Entertainment System that features multiple heavyweight champion George Foreman. A version for the Nintendo Entertainment System and Game Boy was released as well. The game was also later available on the 8-bit Sega Master System and the Sega Game Gear. These two versions differ greatly from the other releases and were based on the Master System version of James Buster Douglas Knockout Boxing.
In the 16-bit and Nintendo 8-bit versions, the player assumes the role of George Foreman, who, at 43 years old, is pursuing a quest to become the undisputed heavyweight champion of the world by uniting the title belts of three fictional boxing circuits. Gameplay is very similar to Punch-Out!!: players are given the option to block the opponent's attempted punches, evade in two different directions, and throwing a wide variety of punches. Victory in a match can be won by knockout, technical knockout or by decision. A knockout requires a boxer to knock his opponent down four times in a three-round match; on the fourth knockdown, the downed boxer will fail to answer the 10-count. A technical knockout is awarded if a boxer is knocked down three times in a single round. If neither of these occur by the end of the third and final round, one boxer is declared the winner by a judge's decision, which is determined by each boxer's punches thrown and landed, knockdowns and total damage done.
In the 16-bit versions, a portrait of each boxer accompanies their energy meters. These portraits become progressively battered and bloody as the fighters take damage.  A password system is used in career mode to save progress in the game in lieu of battery backup.
The game was poorly received. Mega said that "the dire gameplay and abysmal graphics make this a game to avoid."
Notes and references
- "Basic game overview". MobyGames. Retrieved 2012-04-23.
- "Release date (Super NES version)". GameFAQs. Retrieved 2008-07-14.
- "Release date (NES version)". GameFAQs. Retrieved 2012-04-23.
- "Release date (Mega Drive/Genesis version)". GameFAQs. Retrieved 2012-04-23.
- "Differences from Punch-Out!!". Giant Bomb. Retrieved 2012-04-26.
- "Advanced game overview". allgame. Retrieved 2012-04-23.
- Mega review, issue 6, page 45, March 1993