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Getting Over It with Bennett Foddy

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Getting Over It with Bennett Foddy
Getting Over It with Bennett Foddy.jpg
Developer(s)Bennett Foddy
Publisher(s)Humble Bundle
EngineUnity
Platform(s)Microsoft Windows
macOS
iOS
Android
ReleaseMicrosoft Windows, macOS, iOS
  • WW: December 6, 2017
Android
  • WW: April 25, 2018
Genre(s)Platformer[1]
Mode(s)Single-player

Getting Over It with Bennett Foddy is a platformer video game developed by Bennett Foddy. The game was released as part of the October 2017 Humble Monthly, on October 6, 2017 where it went on to be played by over 2.7 million players.[2] A Steam version of the game was later released by Foddy on December 6, 2017.[3][4] The game was also released on iOS that same day.[5] The Android version was released on April 25, 2018.[6]

Gameplay

The player's avatar ascends a mountain using only a hammer

Getting Over It revolves around a silent man by the name of Diogenes - who, somewhat true to his namesake, resides in a large metal cauldron - and wields a Yosemite hammer, which he can use to grip objects and move himself. Using the mouse or trackpad (controllers are supported but make the game harder because of the lack of precision in the joysticks), the player tries to move the man's upper body and sledge hammer in order to climb a steep mountain.[4]

The game is accompanied by voice-over commentary by Bennett Foddy discussing various philosophical topics. The commentary also provides quotations relating to disappointment and perseverance when significant progress is lost by the player.[7]

The game increases in difficulty as the player progress up the mountain. There are no checkpoints; the player is at a constant risk of losing some or all of their progress.[8] The game concludes when a player reaches the highest point of the map and then enters space. Upon reaching the conclusion, a message asks players if they are recording the game play. When a player indicates they are not, the game provides access to a chatroom populated by other players who have completed the game.

Development

Foddy had been drawn to difficult games while growing up; living in Australia in the 1980s and 1990s, he was limited to what was brought into the country through imports, with many of these being games that lacked any type of save mechanism and required players to be sent back to the start of the game if their character died, such as Jet Set Willy. Into the 1990s, video game developers in the United States and Japan began adding means to save or have checkpoints, so players would not have to return to the start on death. Foddy said, "The flavor of being sent back gradually disappeared up to the point now where it's this boutique thing. People of a certain age still have that taste, or maybe everyone has it, but it's been written out of the design orthodoxy."[9]

More recently, Foddy had seen a return of difficult games such as through the Dark Souls series. In August 2017, Foddy observed that while there was outcry by players over the saved game mechanism in Hellblade: Senua’s Sacrifice, which reportedly would erase the player's save file if they died, other players readily took to the challenge, showing renewed interest in games that were difficult by design. He said, "whenever you see something that disproves a strongly held design orthodoxy it's extremely exciting because it opens up new avenues for exploration", and considered Getting Over It as his exploration of this new development space.[9]

Getting Over It was aimed towards "a certain kind of person, to hurt them" and took inspiration from Sexy Hiking, a similar game released by Czech video game designer Jazzuo in 2002.[10]

Reception

Foddy receiving the Nuovo Award for Getting Over It at the 2018 Independent Games Festival

Getting Over It's difficult gameplay was praised by reviewers, including PC Gamer writer Austin Wood.[10] Rock, Paper, Shotgun listed it as one of the best PC games of 2017[11] and GameSpot said it might have been the "weirdest game" to come out of 2017.[12] Polygon ranked it 36th on their list of the 50 best games of 2017.[13]

An Easter egg to Getting Over It appears in the game Just Cause 4. At a point on the game map, the player can guide the protagonist to where a cauldron and hammer are located. Activating them puts the game into a side-view mode, challenging the player to move about scattered obstacles as in Getting Over It, with Bennett Foddy narrating atop about the folly of the exercise and meta-humor of the Easter egg.[14]

Accolades

Year Award Category Result Ref
2018 National Academy of Video Game Trade Reviewers Awards Control Design, 2D or Limited 3D Nominated [15][16]
Game, Special Class Nominated
SXSW Gaming Awards Trending Game of the Year Nominated [17][18]
Mobile Game of the Year Nominated
Independent Games Festival Competition Awards Seumas McNally Grand Prize Nominated [19][20]
Excellence in Design Nominated
Nuovo Award Won

References

  1. ^ Usher, William (31 December 2017). "5 Biggest Breakout Hits Of 2017". Cinema Blend.
  2. ^ Wood, Austin (December 6, 2017). "QWOP successor Getting Over It is now available on Steam". PC Gamer. Retrieved 29 December 2017.
  3. ^ Hester, Blake (September 28, 2017). "'Getting Over It' is the Next Ultra-Hard Game From 'QWOP' Creator Bennett Foddy". Rolling Stone. Retrieved October 9, 2017.
  4. ^ a b Rogers, Tim (October 6, 2017). "Getting Over It Is A Game About Using A Sledgehammer To Climb A Mountain". Kotaku. Retrieved October 9, 2017.
  5. ^ Nelson, Jared (December 6, 2017). "'QWOP' Developer's New Game 'Getting Over It with Bennett Foddy' Arrives on iOS thanks in Part to Zach Gage | TouchArcade". Touch Arcade. Retrieved December 8, 2017.
  6. ^ "Hardcore physics puzzler Getting Over It hits Android". April 26, 2018. Retrieved April 28, 2018.
  7. ^ Purchese, Robert (2017-12-07). "The new game from the creator of QWOP is as brutal as it is brilliant". EuroGamer. Retrieved 2017-12-28.
  8. ^ Frank, Allegra (2017-12-08). "Getting Over It is frustrating the hell out of streamers". Polygon. Retrieved 2017-12-24.
  9. ^ a b Wiltshire, Alex (January 5, 2018). "Designer Interview: The aesthetics of frustration in Getting Over It". Gamasutra. Retrieved January 6, 2018.
  10. ^ a b Wood, Austin (September 27, 2017). "Getting Over It is a brutal new game from the maker of QWOP". PC Gamer. Retrieved October 14, 2017.
  11. ^ RPS (25 December 2017). "Best PC games of 2017". Rock, Paper, Shotgun. Retrieved 2 January 2018.
  12. ^ Pereira, Chris (14 November 2017). "Naked Man In A Pot Climbs Mountain With Sledgehammer In What Might Be 2017's Weirdest Game". GameSpot. Retrieved 2 January 2018.
  13. ^ Polygon staff (18 December 2017). "The 50 best games of 2017". Polygon. Retrieved 12 February 2018.
  14. ^ Livingstone, Christopher (December 3, 2018). "Just Cause 4 Easter egg replaces Rico's grappling hook with instruments of sheer agony". PC Gamer. Retrieved December 3, 2018.
  15. ^ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. 9 February 2018. Retrieved 15 February 2018.
  16. ^ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. 13 March 2018. Retrieved 14 March 2018.
  17. ^ McNeill, Andrew (31 January 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Retrieved 2 February 2018.
  18. ^ IGN Studios (17 March 2018). "2018 SXSW Gaming Awards Winners Revealed". IGN. Retrieved 18 March 2018.
  19. ^ Faller, Patrick (5 January 2018). "Independent Games Festival Awards Nominees Announced". GameSpot. Retrieved 6 January 2018.
  20. ^ Whitney, Kayla (22 March 2018). "Complete list of 2018 Independent Games Festival Awards Winners". AXS. Retrieved 22 March 2018.