Gex: Enter the Gecko
|This article needs additional or better citations for verification. (February 2014) (Learn how and when to remove this template message)|
|Gex: Enter the Gecko|
Glen A. Schofield
Gex: Enter the Gecko (known in the UK as Gex 3D: Enter the Gecko and other parts of Europe as Gex 3D: Return of the Gecko) is a platform game released in 1998 for the PlayStation, Nintendo 64, Microsoft Windows and the Game Boy Color. In 2011, it was added to the PlayStation Network. It is the sequel to the 1995 game Gex, and involves collecting three types of remotes to unlock different TVs in the hub world that lead to levels, and to aid in the fight once again against Rez. The eponymous gecko protagonist is voiced by Dana Gould in the American version, and Leslie Phillips in the British release.
Following his victory over Rez in the Media Dimension, Gex has retired from the public eye and turned to solitude. Two years later, his quiet life is soon turned upside down when his television goes blank and Rez's image begins flashing on the screen. Two government agents appear and abduct Gex to their headquarters, where they explain that Rez has returned and they need his help in taking him down again. In return for funds and gadgets, Gex reluctantly accepts the mission. As he leaves the building, he is accosted by a female agent who introduces herself as Agent Xtra and wishes him good luck.
After navigating numerous television channels in the Media Dimension, Gex finally confronts Rez and the two battle once again until Gex drops a huge television set on Rez severely weakening him. In desperation, Rez tells Gex through a television that he is his father. Gex merely turns the television off; whether or not he believes Rez is unknown. In the final scene, Gex shares a hotel room with Nikki from the Pandemonium series.
Enter the Gecko is the first 3D game in the franchise. His main move set involves a tail whip attack, bouncing on his tail, using his tongue to eat flies, and performing a flying karate kick. He can also climb up on certain surfaces, and use machines.
The game takes place in a large hub filled with several TV screens based on various genres, parodying various genres from Looney Tunes to Star Wars. Each level has a certain number of remotes to collect, as well as an additional remote collecting 120 collectibles within the level. Collecting enough remotes unlock new areas, bonus levels, and boss levels. Collecting all of the possible remotes unlocks a special ending showcasing concept art for the game.
The game uses a camera system in which the player can choose from three camera control options.
Some enemies in the game can only be defeated by doing certain puzzles. Gex can also use object or machines to aid him in his quest. Gex constantly shouts out puns referencing popular culture from the late 1980s and 1990s when he dies, enters a level, attacks, beats an enemy, or collects items.
The Nintendo 64 version of Gex: Enter the Gecko was entitled Gex 64: Enter the Gecko. This version features a new level, which replaced the three secret levels. It is titled "Gecques Cousteau", a play on the French diver Jacques Cousteau, and is centered on the RMS Titanic, and played almost entirely underwater. Other changes include fewer bonus levels, fewer quotes (due to the Nintendo 64's cartridges storage limitations), and some altered sound effects. The only normal level that was removed was Scream TV's "Poltergex". The three secret levels that were removed were The Pre-History Channel's "Lava Daba Doo", Scream TV's "Texas Chainsaw Manicure", and Rezopolis' "Mazed and Confused". Two bonus levels titled "I Got the Reruns" and "Trouble in Uranus" were also removed.
Gex: Enter The Gecko was built upon the same engine that was originally used for the first Tomb Raider game, Crystal Dynamics originally wanted to relaunch the character with the technology they had to work with at the time, and impress the entire world. The developers of the game were huge fans of The Simpsons and built a lot of comedy set-ups based upon that style of humor. Dana Gould, one of the writers from The Simpsons, worked on the script for Gex: Enter the Gecko, and advised the Gex team on different directions for the character. The end result of the idea gave Dana Gould over 700 voice-overs for Gex, while giving the character different costumes in order to suit the mood of the levels. When the game was released for the Nintendo 64, over 500 voice-overs from the PC and PlayStation versions were cut out from the original version, giving the Nintendo 64 version roughly over 100 samples to work with for the purpose of the hardware's limitations at the time of development. When Gould was being interviewed for the game, he explained how Gex in the third dimension differed from other platform games at the time. Gould said "The character's natural God-given abilities lend themselves extremely well to designing 3D gameplay."
Gex: Enter the Gecko received mostly positive reviews. Aggregating review website GameRankings gave the PlayStation version 81.70%; however the Game Boy Color version 57.00%. The Nintendo 64 version received mostly mixed reviews. Aggregating review website GameRankings gave the game 60.50%. Upon the PC version's initial release, USA Today gave the game "4 out of 5 stars!" GamePro acclaimed the game to be "A must-own for platform fans!"
- Gex 64 The Official Strategy Guide, 1998 Millennium Publications Inc., (p. 111-112)
- "Gex: Enter the Gecko (PlayStation) reviews at". GameRankings. 2011-10-24. Retrieved 2011-10-24.
- "Gex: Enter the Gecko (Game Boy Color) reviews". GameRankings. 2011-10-24. Retrieved 2011-10-24.
- "Gex 64: Enter the Gecko (Nintendo 64) reviews". GameRankings. 2011-10-24. Retrieved 2011-10-24.