Ghost Squad (video game)

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Ghost Squad
Arcade flyer
Developer(s) Sega AM2
Polygon Magic (Wii port)
Publisher(s) Sega
Platform(s) Arcade
Release Arcade
  • JP: October 23, 2007
  • NA: November 20, 2007
  • EU: January 18, 2008
  • AU: January 24, 2008
Genre(s) Rail shooter
Mode(s) Single player, Multiplayer
Cabinet Deluxe Cabinet
Arcade system Sega Chihiro[1]
Sound Amplified Stereo with Subwoofer (three channel)
Display Raster
Ghost Squad Evolution
Developer(s) Sega AM2
Publisher(s) Sega
Platform(s) Arcade
Release 2007
Genre(s) Rail shooter[2]
Mode(s) Single player, Multiplayer[2]
Cabinet Deluxe Cabinet
Arcade system Sega Lindbergh[3]
Display Toshiba 50” Projection[3]
29" Standard Edition

Ghost Squad and Ghost Squad: Evolution are light gun rail shooter arcade games developed and published by Sega. A home version of the original Ghost Squad was developed for Nintendo's Wii game console.[1][4] A sequel, Operation GHOST, was released in arcades in 2012.

Ghost Squad (Arcade)[edit]

Sega released Ghost Squad for the arcade in 2004. Ghost Squad features a simulated IR light gun shaped similar to the standard issue weapon the game's protagonists use. This light gun is intended to function realistically: it features a working fire selector switch, a stock, force-feedback recoil, and iron sights. To ensure that the light gun fires accurately, a 20-second "calibration" mode is provided in which the game adjusts for any jostling or damage to the rifle's light-emitting components.

Ghost Squad features different weapons, each with its firing and reload properties (i.e. long shot splash, long reload time) which affect its difficulty of use. Ghost Squad features three semi non-linear levels with adjustable difficulty and branching choices, ranging from the jungle, a government-restricted villa, and inside an Air Force One flight. There are many sub-activities in the game, such as defusing bombs and throwing grenades to disable armor, which are accomplished via the secondary "Action" trigger on the gun's foregrip.

Arcade version data features[edit]

The arcade version of Ghost Squad use "IC Cards" to save the players customized character data, score, and provide the player with experience points, new outfits, new weapons, and increased rank. The card is available for players to purchase at some arcades. The card allows the player a maximum of 100 game and sixteen levels of difficulty. After 100 games the card must be recharged by purchasing a new card. The game also utilizes an internet ranking system, that is accessed when using a password provided by the game.

Most Ghost Squad cabinets in the United States do not have card slots. However, players have immediate access to four costumes, four guns, and the first four mission levels.

Ghost Squad: Evolution (arcade)[edit]

Ghost Squad Evolution is the arcade followup to the original Ghost Squad. It was developed and published by Sega and released in 2007.

In Ghost Squad: Evolution the player is a member of Alpha Unit, or members of the “Ghost Squad”, an unofficial unit of the anti-terrorist group, Multi-Operation-Program (M.O.P.). Non-playable characters include fellow M.O.P. members consisting of the Commander, who provides radio backup and pertinent advice to the player. Along with the Bravo and Charlie Unit who assist the player in suppressing the terrorist threat.[3]

The rifle can be set from single shot, to 3 burst shot to automatic fire. As well as a special effects to suit the situation Night Vision, Flash Light for the mounted gun, and scope for sniper rifle. The gun also features an action button which is used to pull off special moves like hand-to-hand combat. As well as recoil effects on every shot fired.[5]

Each mission contains multiple routes for the player to choose. Special events occur throughout the game depending on the route chosen, such as securing hostages, bomb removal, or providing friendly cover fire. The game is broken into 3 missions with 16 total levels. All 16 can be selected from the beginning. There are 14 costumes available for character customization, however, the costumes have no effect on gameplay. There are 25 different weapons.[3][5]

Ghost Squad (Wii)[edit]

Sega published the Polygon Magic developed Wii port of Ghost Squad in Japan on October 25, 2007, and in the U.S. on November 20, 2007. It uses the Wii Zapper as a multi-purpose tool to allow players easy control of targeting enemies, defusing bombs, and detaining hostages.

Ghost Squad takes advantage of the Wii Remote's pointer functionality, the nunchuk, and the Wii Zapper giving players controller flexibility. In addition, the game features a pointer calibration mode, enabling players to use line-of-sight aiming and fire precisely where the Wii Remote is pointed. The player has the option to turn off the on-screen pointer for more points.

Exclusive to the Wii conversion of the game are four-player support, and an online high score leaderboard via the Nintendo Wi-Fi Connection.[6]


Ghost Squad for the Wii received a metascore of 69 on Metacritic.[7] IGN gave it a 7.5, remarking that "most of what made Ghost Squad fun in the arcades is still retained though, as there's a huge emphasis on weapon management and mid-level missions".[8]

See also[edit]


  1. ^ a b "Ghost Squad". The International Arcade Museum. Retrieved 18 June 2011. 
  2. ^ a b "Ghost Squad Evolution Deluxe: Ghost Squad has evolved!". Sega Amusements USA Limited. Archived from the original on 21 July 2011. Retrieved 12 June 2011. 
  3. ^ a b c d Ghost Squad Evolution Owners Manual (PDF). Sega Amusements USA Limited. 
  4. ^ "GameSpot: Ghost Squad (Wii)". CBS Interactive Inc. Retrieved 18 June 2011. 
  5. ^ a b "Ghost Squad Evolution - Ghost Squad 2". Highway Games. Retrieved 18 June 2011. 
  6. ^ Casamassina, Matt. "SEGA Announces Ghost Squad for Wii". IGN Entertainment. Retrieved 18 June 2011. 
  7. ^ "Metacritic: Ghost Squad (Wii)". CBS Interactive. Retrieved 18 June 2011. 
  8. ^ Bozon. "Ghost Squad Review". IGN Entertainment. Retrieved 18 June 2011. 

External links[edit]