Ghost of Tsushima

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Ghost of Tsushima
Ghost of Tsushima.jpg
Cover art featuring Jin Sakai
Developer(s)Sucker Punch Productions
Publisher(s)Sony Interactive Entertainment
Director(s)Nate Fox
Artist(s)
  • Jason Connell
  • Dan Milligan
Composer(s)Shigeru Umebayashi
Platform(s)PlayStation 4
ReleaseQ2/Q3 2020
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Ghost of Tsushima (/ˈtsuʃiˌmɑː/) is an upcoming action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment for PlayStation 4. Featuring an open world for players to explore, it revolves around Jin Sakai, one of the last samurai on Tsushima Island during the first Mongol invasion of Japan in the 1270s. Sakai is the only playable character. The game is scheduled for release in Q2/Q3 2020.

Gameplay[edit]

Pre-release gameplay screenshot of Ghost of Tsushima, showing the player in combat.

Ghost of Tsushima is an action-adventure stealth game. Played from a third-person perspective, it features a large open world without any waypoints and can be explored without guidance.[1] Players can travel to different parts of the game's world quickly by riding a horse. An item that acts as a grappling hook will be available to access areas that are difficult to reach.[2] The game will feature side quests. Other characters can be interacted with.[3]

Players can engage in direct confrontation with enemies using weapons such as a katana.[4] They can also chain up a series of fatal assaults after highlighting the enemies. Alternatively, using stealth allows one to evade enemies and strike them silently.[5] One-versus-one dueling with non-playable characters is also optional.[3]

Synopsis[edit]

Setting[edit]

The setting is Tsushima Island, Feudal Japan in the late 13th century. It is an open world that shows the beauty and diversity of Tsushima with meticulously-crafted regions. There are vast countrysides, fields, tranquil shrines, ancient forests, villages, mountainscapes and landmarks. Experience natural harmony and solace. The world is populated with rich characters, friends and unlikely allies that you'll encounter while adventuring.[6]

Nate Fox said: “This is a game that is entirely grounded in reality.” “We’re trying hard to transport people to 1274 Japan. We’re inspired by history, but we’re not building it back stone by stone. We’re not trying to rebuild Tsushima island. Our protagonist is a work of fiction. We actually thought about using some historical figures, and we asked some people who are more culturally aware than us and they said that it would be insensitive, so we didn’t do it.”[7]

Characters[edit]

The protagonist is Jin Sakai (voiced by Daisuke Tsuji). He was raised and trained as a samurai. Masako is a female samurai. The main antagonist is the ruthless and cunning general Khotun Khan of the Mongol Empire (Patrick Gallagher).[6] Onibaba (Minae Noji), High Priestess (Hira Ambrosino), Ippei the Monk (Keisuke Hoashi).[8]

Plot[edit]

Set on Tsushima Island in 1274, the game revolves around one of the last samurai, Jin Sakai (Daisuke Tsuji), during the first Mongol invasion of Japan.[9] The Mongol empire has conquered and devastated many countries. Tsushima is the final obstacle between the mainland of Japan and a huge Mongol invasion fleet. The island was devastated by the first wave of the Mongol invasion. The island's samurai forces fought against overwhelming odds and were defeated. Jin Sakai is one of the few survivors of his clan. His world is shattered and he faces a difficult decision to continue fighting the way he was trained or use unconventional means. He is resolved to do whatever it takes to liberate Tsushima.[6] Jin will have to master a new fighting style, the way of the Ghost, to defeat the Mongol Empire and fight for the freedom and independence of Japan.[10]

Development[edit]

Ghost of Tsushima is being developed by Sucker Punch Productions. After completing Infamous First Light, the team wanted to develop another open world project because the team believed that choices made by the player are important to gameplay. As a result, the game will not feature any waypoint so that players have complete freedom to explore the game's world. According to Nate Fox, the game's director, the team distilled the game's numerous internal pitches into "the fantasy of becoming a samurai" during the game's conceptualization.[1] To ensure that the title would be an accurate representation of feudal Japan, the team consulted cultural experts and sent an audio team to Japan to record different sounds, including birdsongs. The team will also allow players to switch the audio to Japanese with English subtitles in an effort to create a more authentic experience.[11] Sucker Punch's Infamous series served as an inspiration for Jin's transversal techniques.[12] The game takes inspiration from Japanese samurai cinema, notably Akira Kurosawa films such as Seven Samurai (1954) and Sanjuro (1962).[13][14] The team consulted historical sword-fighting expert David Ishimaru to help create a historically-based foundation for the game.[14]

In December 2015, Sony's executive Scott Rohde revealed that Sucker Punch's new project was in early development, but he added that the game was fun to play.[15] Ghost of Tsushima was revealed at Sony Interactive Entertainment's Paris Games Week presentation in October 2017.[16] Sony opted not to announce the title too early since many of the game's systems were tentative and subjected to change.[17] A gameplay demo was shown at E3 2018 and a live shakuhachi performance was delivered by Cornelius Boots.[18] Ghost of Tsushima is set to be released for the PlayStation 4.[2] Japanese composer Shigeru Umebayashi will compose the game's music.[19] A new trailer was teased in the State of Play presentation on December 10, 2019, and was shown at The Game Awards 2019 on December 12.[20] It will be released in Q2/Q3 2020.[21]

References[edit]

  1. ^ a b Williams, Mike (October 30, 2017). "Ghost of Tsushima Dev Promises "There's No Waypoint" To Follow". USgamer. Archived from the original on December 30, 2017. Retrieved June 12, 2018.
  2. ^ a b Loveridge, Sam (June 12, 2018). "Ghost of Tsushima trailer, gameplay details, story, and everything we know so far". GamesRadar. Archived from the original on January 11, 2018. Retrieved June 12, 2018.
  3. ^ a b Fleming, Brian (June 12, 2018). "Mud, Blood, and Steel: Ghost of Tsushima Gameplay Debut". PlayStation Blog. Archived from the original on June 13, 2018. Retrieved June 12, 2018.
  4. ^ Plessas, Nick (June 11, 2018). "Ghost of Tsushima demo shows Japanese adventure's first live gameplay". Electronic Gaming Monthly. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  5. ^ Donlan, Christian (June 12, 2018). "Stealth and precision violence combine beautifully in Ghost of Tsushima". Eurogamer. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  6. ^ a b c "Ghost of Tsushima Game". PlayStation. December 1, 2019. Archived from the original on January 10, 2020. Retrieved January 20, 2020.
  7. ^ Reeves, Ben (June 13, 2018). "Why Ghost Of Tsushima Is A Bold New Direction For The Creators Of Infamous". Game Informer. Archived from the original on August 21, 2019. Retrieved January 20, 2020.
  8. ^ "Ghost of Tsushima". IMDb. December 1, 2015. Retrieved January 20, 2020.
  9. ^ Fox, Nate (October 30, 2017). "Ghost of Tsushima, Sucker Punch's New Project, Revealed at Paris Games Week". PlayStation Blog. Archived from the original on June 12, 2018. Retrieved June 11, 2018.
  10. ^ Dornbush, Jonathon (October 30, 2017). "Sucker Punch Announces Ghost of Tsushima". IGN. Archived from the original on February 24, 2018. Retrieved June 12, 2018.
  11. ^ Phillips, Tom (June 13, 2018). "Ghost of Tsushima will have Japanese audio track option". Eurogamer. Archived from the original on June 14, 2018. Retrieved June 13, 2018.
  12. ^ Garst, Aron (June 15, 2018). "'Ghosts of Tsushima' Mixes History, Fiction, and Open World Action". Variety. Archived from the original on June 18, 2018. Retrieved June 18, 2018.
  13. ^ Garst, Aron (June 15, 2018). "'Ghosts of Tsushima' Mixes History, Fiction and Open World Action". Variety. Archived from the original on June 18, 2018. Retrieved June 18, 2018.
  14. ^ a b "Ghost Of Tsushima preview and interview – the best-looking game on PS4". Metro. June 14, 2018. Archived from the original on July 10, 2018. Retrieved July 9, 2018.
  15. ^ Osborn, Alex (December 5, 2015). "Sony Discusses What's Next for Sucker Punch, Bend Studio and More". IGN. Archived from the original on February 23, 2018. Retrieved June 12, 2018.
  16. ^ Romano, Sal (October 30, 2017). "Sucker Punch announces Ghost of Tsushima for PS4". Gematsu. Archived from the original on April 22, 2018. Retrieved June 11, 2018.
  17. ^ Makuch, Eddie (November 27, 2017). "PlayStation Boss On Why They Waited So Long To Announce Sucker Punch's New Gam". GameSpot. Archived from the original on April 18, 2018. Retrieved June 12, 2018.
  18. ^ Seppela, Timothy (May 11, 2018). "Sony is trying a new format for its E3 press conference". Engadget. Archived from the original on May 16, 2018. Retrieved June 11, 2018.
  19. ^ Niazi, Osama (June 27, 2018). "The Awesome Onmyoji II Sound Track Composer Shigeru Umebayashi Is Composing For Ghost Of Tsushima". SegmentNext. Archived from the original on July 5, 2018. Retrieved July 5, 2018.
  20. ^ PlayStation Europe (December 10, 2019). "State of Play | 10th December 2019". YouTube. Retrieved December 10, 2019.
  21. ^ Goldfarb, Andrew (December 12, 2019). "Ghost of Tsushima Launches on PS4 Summer 2020". PlayStation Blog. Retrieved December 13, 2019.