Ghosts 'n Goblins: Gold Knights

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Ghosts 'n Goblins: Gold Knights
Ghosts'n Goblins Gold Knights logo.jpg
The Ghosts'n Goblins series logo as seen in Ghosts'n Goblins: Gold Knights
Developer(s)Capcom
Publisher(s)Capcom
Platform(s)iOS
Release
  • Gold Knights
  • November 11, 2009
  • Gold Knights II
  • August 12, 2010
Genre(s)Run and gun, platformer
Mode(s)Single-player

Ghosts 'n Goblins: Gold Knights and Ghosts 'n Goblins: Gold Knights II, released in Japan as Makaimura Kishi Retsuden (魔界村騎士列伝, lit. Demon World Village: Knight Chronicles) and Makaimura Kishi Retsuden II (魔界村騎士列伝II, lit. Demon World Village: Knight Chronicles II) respectively, are a pair of run and gun platformer video games developed and published by Capcom for iOS and are the latest games in the Ghosts 'n Goblins franchise.

They are the first games in the series to offer a choice of playable characters in addition to the series standard, Arthur. Similar to Ultimate Ghosts 'n Goblins they employ 3D graphics, while maintaining much of the 2D gameplay mechanics of the earlier games.[1]

Story[edit]

Whenever demons threatened to plunge the world in darkness, the knight Arthur would come forward and stop them. Yet, the hard-won peace has ended as demonic hordes have once again appeared stealing the souls of innocent maidens. In order to protect her kingdom, Princess Prin-Prin assembles the greatest knights in the land. Sir Arthur and Lancelot set out to rescue the maidens and learn the secret of the demons' return. After defeating Astaroth and the demon lord however, Lancelot is attacked and kidnapped. Sir Perceval manages to save Arthur from a similar fate and the two set out to rescue Lancelot. They encounter a mysterious Black Knight who attempts to stop them. After defeating him, they realize that the Black Knight was Lancelot forced to wear demonic armor and that the demon lord has returned and is ready to attack the human realm.

Both games represent a single continuous story, with Gold Knights II beginning directly after the cliffhanger presented in Gold Knights.

Playable characters[edit]

  • Arthur: Available in both Gold Knights and Gold Knights II. In Gold Knights Arthur has stronger weapons and armor but slower attack speed than Lancelot.[2] In Gold Knights II he has a larger selection of weapons than Perceval and can use magic.[3]
  • Lancelot: Available in Gold Knights, Lancelot has a higher rate of fire than Arthur at the cost of less power and durability. He uses similar weapons and magic as Arthur in addition to possessing a unique jump attack. Lancelot is kidnapped at the conclusion of Gold Knights.[2]
  • Perceval: Available in Gold Knights II, Perceval is a close range fighter with higher attack power and durability than Arthur. He uses a variety of elemental swords and cannot perform magic, but possess a unique dash attack. Perceval rescues Arthur at the conclusion of Gold Knights.[3]

Microtransactions[edit]

For both games, Capcom offered optional additional microtransactions designed to decrease the difficulty of the game. These included such options as to enable unlimited lives, increase the power and durability of weapons and armor, grant new abilities such as a triple jump, or remove traps and simplify stages.[3] Reviews praised this method of optional DLC designed solely to assist the player as opposed to selling additional game content.[4][5]

Reception[edit]

Reception
Review scores
PublicationScore
AllGame2/5 stars[6]
2.5/5 stars[7]
IGN7.7/10[8]

Reception for both games was mostly positive noting them as "solid action titles" that will "appeal to fans of the old-school Ghosts 'n Goblins games".[4] Reviewers also praised the additional playable character which played differently enough to warrant a second play-through. However, both games were criticized for somewhat "fuzzy" controls and lack of support for Apple's Retina Display. It was also noted that the traditional high-level of difficulty usually present in the franchise was toned down to accommodate the limitations of mobile gaming.[4][9]

References[edit]

  1. ^ http://wireless.ign.com/articles/104/1044021p1.html
  2. ^ a b "Ghosts n' Goblins: Gold Knights Official Site". Capcom. Retrieved 2010-10-13.
  3. ^ a b c "Ghosts n' Goblins: Gold Knights II Official Site". Capcom. Retrieved 2010-10-13.
  4. ^ a b c "Ghosts'N Goblins: Gold Knights II iPhone Review". IGN. 2010-08-13. Retrieved 2010-10-13.
  5. ^ "Ghosts n' Goblins: Can't Beat It? Spend Some Money On Virtual Armor". Inside Social Games. 2009-11-17. Retrieved 2010-10-12.
  6. ^ "Ghosts 'N Goblins: Gold Knights Review". IGN. Retrieved December 21, 2018.
  7. ^ "Ghosts 'N Goblins: Gold Knights II Review". IGN. Retrieved December 21, 2018.
  8. ^ Levi Buchanan. "Ghosts 'N Goblins: Gold Knights IGN Review". IGN. Retrieved December 21, 2018.
  9. ^ "Ghosts 'n Goblins: Gold Knights Review". IGN. 2009-11-10. Retrieved 2010-10-13.

External links[edit]